2nd Contract Hours ------------------ 2 November, Tuesday (4 hours) - re "popping" triangles in cairns sww file, shifted dataset scaling into swwreader, now scaling actual vertex values on loading rather than depending on an OSG transform node to shrink to unit cube - watersurface now has a method for offsetting surface from bedslope, this and the above seems to have fixed above problem - culling toggle 'c' now loops through 4 modes: CULLNONE, CULLNEARZERO, CULLSTEEPANGLE, CALLALL (previous two settings combined) 1 November, Monday (3 hours) - reorganized code and moved to Stephen Roberts' subversion repository - searching for "popping" triangles in cairns sww file - gdal installation and recompilation (support for georef tiff) total = 98 hours (2.6 weeks) subtotal = 19 hours 28 October, Friday (3 hours) - distro released 27 October, Thursday (4 hours) - revamped windows distro 26 October, Wednesday (4 hours) - bedslope texture working 25 October, Tuesday (4 hours) - bedslope texture started 24 October, Monday (4 hours) - windows installer woes - make sure all distributed DLLs are executable! total = 79 hours (2 weeks) subtotal = 33 hours 23 October, Sunday (6 hours) - environment mapped water 21 October, Thursday (6 hours) - orientable light 20 October, Wednesday (6 hours) - orientable light 19 October, Tuesday (6 hours) - culling revisited 18 October, Monday (6 hours) - memory leaks, ref_ptr 15 October, Friday (3 hours) - memory leaks total = 46 hours 14 October, Thursday (3 hours) - sky sphere - hud text always "on top" 13 October, Wednesday (6 hours) - windows installer - sky factored out 12 October, Tuesday (6 hours) - view initialization 11 October, Monday (7 hours) - surrounding sky 8 October, Friday (6 hours) - factored out SpotLight 7 October, Thursday (6 hours) 6 October, Wednesday (6 hours) - factored out keyboardeventhandler and watersurface - swwreader builds under mac osx 5 October, Tuesday (6 hours) - removed -f switch from command line - factored out HeadsUpDisplay