[36] | 1 | |
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| 2 | PRIORITIES FOR SECOND CONTRACT |
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| 3 | |
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| 4 | Priorities are in the range [0,5] with 5 being the highest and 0 the lowest. |
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| 5 | |
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| 6 | |
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[109] | 7 | |
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[36] | 8 | ACCEPTED: |
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| 9 | |
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| 10 | - Wireframe toggle for water surface only, 'w' key [4] |
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| 11 | - Reference horizon (possibly sky) as visual aid to orient scene [5] |
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| 12 | - Use per-vertex normals for reflection of light [4] |
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| 13 | - Correct scaling and origin for datasets not centered at (0,0)? [3] |
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[43] | 14 | - Texture mapped topography (currently fixed as bedslope.jpg) [4] |
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[49] | 15 | - Movement restricted to within bounding sphere (sky now stays at fixed distance |
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| 16 | from camera) [1] |
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| 17 | - Ability to remove light source (it's in the way sometimes) (removed totally) [2] |
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| 18 | - Duncan and Ole able to compile Swollen from source under Windows/Visual Studio .NET [3] |
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[76] | 19 | - z-scaling to emphasize vertical details (via -scale command line parameter) [1] |
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| 20 | - added -nosky command-line option to appease those who want a plain background [?] |
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| 21 | - add -version command line flag synced with Subversion revision number (useful for debugging) [?] |
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[109] | 22 | - Ability to automatically produce distro (win32) [4] |
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| 23 | - Culling of triangles ('c' key to cycle through culling states) [5] (Still there 20/1/5?) |
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| 24 | - Ability to have shading on bed-surface in the absence of texture |
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| 25 | - add back steep culling ability [4] |
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| 26 | - Ability to handle scenes with a resolution of 500,000+ triangles [3] |
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[36] | 27 | |
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| 28 | |
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| 29 | ACCEPTED IN PRINCIPLE (STILL NEED TO BE VERIFIED): |
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| 30 | |
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| 31 | - Compilation under Mac [1] |
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| 32 | - Ability to compile from arbitrary location (e.g. using environment variables) [4] |
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| 33 | - Texture mapped water surface [2] (Not the same as the reflection?) |
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[98] | 34 | - use of geotiff in sww file [5] |
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[109] | 35 | Question, does swollen read georeferencing from within tif? |
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[36] | 36 | |
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| 37 | |
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| 38 | COMPLETED: |
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| 39 | |
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[48] | 40 | - Optional height-dependent semi-transparent water surface [0] |
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[98] | 41 | - Interactive positioning of light(s) [0] |
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[82] | 42 | - fix popping on shallow triangles [5] |
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[116] | 43 | - Output coordinates defining camera position [?] |
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| 44 | - Start up with a view sight from above rather than from the side [2] |
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| 45 | - Command line parameters for culling, speed [1] |
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[132] | 46 | - Ability to output frames in a common image format for making standalone animation [5] |
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[108] | 47 | |
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[109] | 48 | |
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[108] | 49 | |
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| 50 | UNDER DEVELOPMENT: |
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| 51 | |
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[36] | 52 | |
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| 53 | |
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[132] | 54 | BUG LIST (status of these?) |
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[68] | 55 | |
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[36] | 56 | - steepcull dataset reveals steep angle cull problem |
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[65] | 57 | - Problems with Duncan's, Chris' and Stephen Roberts' machines at GA: Swollen won't render semi |
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| 58 | transparency. Swwviewer works fine. (This appeared to work on Dunca's computer 13/12/4?). |
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[109] | 59 | (It seems to be a problem with older cards - don't worry) |
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[82] | 60 | - with -scale, rotation seems unnatural (and initial position shifted vertically?) |
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[36] | 61 | |
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| 62 | |
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[109] | 63 | |
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[36] | 64 | BUGS FIXED: |
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| 65 | |
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[132] | 66 | - --help not working, -h giving an "abort trap" |
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[108] | 67 | - culling |
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[73] | 68 | - toggle wireframe not working on Mac |
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[65] | 69 | - can no longer make model disappear by pushing back through sky [2004-12-15] |
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[36] | 70 | - Swollen starts up showing first time step, not zeroth (even though clock shows zero). Stepping one |
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| 71 | forward and one back, bring things into sync. [2004-12-01] |
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| 72 | - nonuniform scaling into unit cube should be uniform [2004-12-01] |
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| 73 | - onscreen text no longer obscured by zoomed model |
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| 74 | - removed lighting from onscreen text, now constant colour |
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| 75 | - memory leak occurring when loading subsequent stages fixed by use |
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| 76 | of ref_ptrs in SWWReader |
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[109] | 77 | - dragging sww onto swollen (all in one directory) does not produce the same results as |
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| 78 | calling from command line |
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[36] | 79 | |
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| 80 | |
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[109] | 81 | |
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| 82 | |
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[73] | 83 | |
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[36] | 84 | -------------------------------------------------- |
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| 85 | |
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| 86 | APPEARANCE: |
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| 87 | |
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| 88 | - Scene augmentation with OSG models [2] |
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| 89 | - Optional contour lines of water surface [1] |
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[48] | 90 | |
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[36] | 91 | |
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| 92 | FUNCTIONALITY: |
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| 93 | |
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[132] | 94 | - Optional colour coding of water surface based on arbitrary fields |
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| 95 | (e.g. stage, speed, momentum, ..) [4] |
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[109] | 96 | - Ability to read from file as it is being produced (like tail -f) [2] |
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[98] | 97 | - Input camera position to give desired view [3] |
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[49] | 98 | - key binding 'h' for home camera position (return to home view) [2] |
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| 99 | - key binding 't' for top camera position (go to orthographic view) [1] |
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[36] | 100 | - Ability to show earthquakes [0] |
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| 101 | - Concept of 'buildings' and shaking them [0] |
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[48] | 102 | - user feedback should differentiate between "sww file not found" and |
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[49] | 103 | "sww file couldn't read" [1] |
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[62] | 104 | - prune -help documentation removing irrelevant options [?] |
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[36] | 105 | |
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| 106 | |
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| 107 | OPTIMIZATION: |
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| 108 | |
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| 109 | - Scene optimization via geometry and texture level-of-detail (LOD) [3] |
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| 110 | - Separate thread for loading a ring buffer of stage data [1] |
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| 111 | |
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| 112 | |
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| 113 | COMPILATION: |
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| 114 | |
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| 115 | - Ability to automatically produce distro (linux) [4] |
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| 116 | - Compilation under Linux [3] |
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| 117 | - Ability to compile using gnu gcc/g++ [3] |
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| 118 | |
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| 119 | |
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| 120 | OTHER: |
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| 121 | |
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| 122 | - Brief documentation of interface [4] |
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| 123 | - Revisit use of culling steep epsilon [3] |
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| 124 | - SWW netcdf meta information [0] |
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