1 | |
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2 | PRIORITIES FOR SECOND CONTRACT |
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3 | |
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4 | Priorities are in the range [0,5] with 5 being the highest and 0 the lowest. |
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5 | |
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6 | |
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7 | ACCEPTED: |
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8 | |
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9 | |
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10 | COMPLETED: |
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11 | |
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12 | - Wireframe toggle for water surface only, 'w' key [4] |
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13 | - Ability to compile from arbitrary location (e.g. using environment variables) [4] |
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14 | - Correct scaling and origin for datasets not centered at (0,0)? [3] |
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15 | - Reference horizon (possibly sky) as visual aid to orient scene [5] |
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16 | - Compilation under Mac [1] |
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17 | - Culling of triangles [5] |
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18 | - Use per-vertex normals for reflection of light [4] |
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19 | - Ability to automatically produce distro (win32) [4] |
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20 | - Texture mapped water surface [2] |
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21 | - Texture mapped topography [4] |
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22 | |
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23 | |
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24 | UNDER DEVELOPMENT: |
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25 | |
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26 | - Output coordinates defining camera position [5] |
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27 | - Interactive positioning of light(s) [4] |
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28 | |
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29 | |
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30 | BUG FIXES: |
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31 | |
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32 | - onscreen text no longer obscured by zoomed model |
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33 | - removed lighting from onscreen text, now constant colour |
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34 | - memory leak occurring when loading subsequent stages fixed by use |
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35 | of ref_ptrs in SWWReader |
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36 | |
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37 | |
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38 | BUG LIST |
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39 | |
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40 | - negative z bedslope heights cause culling of relatively positive stage triangles |
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41 | - zbuffer issues with cns data set |
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42 | |
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43 | |
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44 | -------------------------------------------------- |
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45 | |
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46 | APPEARANCE: |
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47 | |
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48 | - Optional height-dependent semi-transparent water surface [4] |
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49 | - z-scaling to emphasize vertical details [1] |
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50 | - Scene augmentation with OSG models [3] |
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51 | |
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52 | |
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53 | FUNCTIONALITY: |
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54 | |
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55 | - Ability to output frames in a common image format for making standalone animation [2] |
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56 | - Ability to read from file as it is being produced (like tail -f) [3] |
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57 | - Optional colour coding for momentum [1] |
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58 | - Ability to show earthquakes [0] |
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59 | - Concept of 'buildings' and shaking them [0] |
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60 | - Input camera position to give desired view [3] |
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61 | - Movement restricted to within bounding sphere [?] |
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62 | - Command line parameters for culling, speed [?] |
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63 | - use of geotiff in sww file [?] |
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64 | |
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65 | |
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66 | OPTIMIZATION: |
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67 | |
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68 | - Separate thread for loading a ring buffer of stage data [3] |
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69 | - Scene optimization via geometry and texture level-of-detail (LOD) [3] |
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70 | - Ability to handle scenes with a resolution of 500,000+ triangles [3] |
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71 | |
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72 | |
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73 | COMPILATION: |
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74 | |
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75 | - Compilation under Linux [3] |
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76 | - Ability to compile using gnu gcc/g++ [3] |
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77 | - Ability to automatically produce distro (linux) [4] |
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78 | |
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79 | |
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80 | OTHER: |
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81 | |
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82 | - Brief documentation of interface [4] |
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83 | - Revisit use of culling steep epsilon [3] |
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84 | - SWW netcdf meta information [0] |
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