[6] | 1 | |
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| 2 | #include <osg/Geode> |
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| 3 | #include <osg/Geometry> |
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| 4 | #include <osg/ShapeDrawable> |
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| 5 | #include <osg/Texture2D> |
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[43] | 6 | #include <osg/Transform> |
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[6] | 7 | #include <osg/PolygonOffset> |
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| 8 | #include <osgDB/Registry> |
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| 9 | #include <osgDB/ReadFile> |
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[43] | 10 | #include <osgUtil/CullVisitor> |
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[6] | 11 | |
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| 12 | |
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[43] | 13 | class MoveHorizonWithEyePointTransform : public osg::Transform |
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[6] | 14 | { |
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[43] | 15 | |
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| 16 | public: |
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| 17 | |
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| 18 | // Get the transformation matrix which moves from local coords to world coords |
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| 19 | virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const |
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| 20 | { |
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| 21 | osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(nv); |
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| 22 | if (cv) |
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| 23 | { |
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| 24 | osg::Vec3 eyePointLocal = cv->getEyeLocal(); |
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| 25 | matrix.preMult(osg::Matrix::translate(eyePointLocal)); |
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| 26 | } |
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| 27 | return true; |
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| 28 | } |
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| 29 | |
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| 30 | // Get transformation matrix which moves from world coords to local coords |
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| 31 | virtual bool computeWorldToLocalMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const |
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| 32 | { |
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| 33 | osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(nv); |
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| 34 | if (cv) |
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| 35 | { |
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| 36 | osg::Vec3 eyePointLocal = cv->getEyeLocal(); |
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| 37 | matrix.postMult(osg::Matrix::translate(-eyePointLocal)); |
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| 38 | } |
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| 39 | return true; |
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| 40 | } |
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| 41 | }; |
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| 42 | |
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| 43 | |
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| 44 | |
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| 45 | osg::Transform* createSky(float radius, char* filename) |
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| 46 | { |
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[6] | 47 | osg::Geode* geode = new osg::Geode; |
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| 48 | osg::ShapeDrawable* geom = new osg::ShapeDrawable( new osg::Sphere(osg::Vec3(0,0,-radius/4.0),radius) ); |
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| 49 | |
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| 50 | // set up the texture state. |
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| 51 | osg::Texture2D* texture = new osg::Texture2D; |
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| 52 | texture->setDataVariance(osg::Object::DYNAMIC); // protect from being optimized away as static state. |
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| 53 | texture->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT); |
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| 54 | texture->setImage(osgDB::readImageFile(filename)); |
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| 55 | |
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| 56 | osg::StateSet* stateset = new osg::StateSet; |
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| 57 | stateset->setTextureAttributeAndModes( 0, texture, osg::StateAttribute::ON ); |
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| 58 | stateset->setMode( GL_LIGHTING, osg::StateAttribute::OFF ); |
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| 59 | geom->setStateSet( stateset ); |
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[43] | 60 | |
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[6] | 61 | geode->addDrawable(geom); |
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[43] | 62 | |
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| 63 | osg::Transform* transform = new MoveHorizonWithEyePointTransform; |
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| 64 | transform->setCullingActive(false); |
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| 65 | transform->addChild(geode); |
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| 66 | |
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| 67 | return transform; |
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[6] | 68 | } |
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