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1 | |
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2 | #include <osg/Geode> |
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3 | #include <osg/Geometry> |
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4 | #include <osg/ShapeDrawable> |
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5 | #include <osg/Texture2D> |
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6 | #include <osg/PolygonOffset> |
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7 | #include <osgDB/Registry> |
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8 | #include <osgDB/ReadFile> |
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9 | |
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10 | |
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11 | osg::Geode* createSky(float radius, char* filename) |
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12 | { |
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13 | osg::Geode* geode = new osg::Geode; |
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14 | osg::ShapeDrawable* geom = new osg::ShapeDrawable( new osg::Sphere(osg::Vec3(0,0,-radius/4.0),radius) ); |
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15 | |
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16 | // set up the texture state. |
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17 | osg::Texture2D* texture = new osg::Texture2D; |
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18 | texture->setDataVariance(osg::Object::DYNAMIC); // protect from being optimized away as static state. |
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19 | texture->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT); |
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20 | texture->setImage(osgDB::readImageFile(filename)); |
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21 | |
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22 | osg::StateSet* stateset = new osg::StateSet; |
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23 | stateset->setTextureAttributeAndModes( 0, texture, osg::StateAttribute::ON ); |
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24 | stateset->setMode( GL_LIGHTING, osg::StateAttribute::OFF ); |
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25 | geom->setStateSet( stateset ); |
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26 | |
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27 | geode->addDrawable(geom); |
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28 | return geode; |
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29 | } |
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