[72] | 1 | |
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| 2 | #include <math.h> |
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| 3 | #include <directionallight.h> |
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| 4 | #include <osg/Texture2D> |
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[88] | 5 | // #include <osg/ShapeDrawable> |
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| 6 | // #include <osgDB/ReadFile> |
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[72] | 7 | |
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| 8 | #include <iostream> |
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| 9 | |
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[88] | 10 | // #define DEF_DEFAULT_CYLINDER_RADIUS 0.25 |
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| 11 | // #define DEF_DEFAULT_CYLINDER_HEIGHT 0.50 |
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[72] | 12 | |
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| 13 | |
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| 14 | |
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| 15 | DirectionalLight::DirectionalLight(osg::StateSet* rootStateSet, int num) |
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| 16 | { |
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| 17 | // positioning container |
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| 18 | _transform = new osg::MatrixTransform; |
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| 19 | _transform->setCullingActive(false); |
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| 20 | |
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| 21 | // OpenGL light |
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| 22 | _light = new osg::Light; |
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| 23 | _light->setLightNum(num); |
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| 24 | |
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[73] | 25 | // homogeneous coordinates (x,y,z,w), w=0 indicates position at infinity |
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| 26 | _light->setPosition( osg::Vec4( 0, 0, 1, 0 ) ); |
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| 27 | |
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| 28 | _light->setAmbient( osg::Vec4( 0.7, 0.7, 0.7, 1.0 ) ); |
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| 29 | _light->setDiffuse( osg::Vec4( 1.0, 1.0, 1.0, 1.0 ) ); |
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| 30 | _light->setSpecular( osg::Vec4( 1.0, 1.0, 1.0, 1.0) ); |
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| 31 | |
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[72] | 32 | // Scenegraph node |
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| 33 | _source = new osg::LightSource; |
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| 34 | _source->setReferenceFrame( osg::LightSource::RELATIVE_RF ); |
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| 35 | _source->setLight( _light ); |
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| 36 | _source->setLocalStateSetModes( osg::StateAttribute::ON ); |
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| 37 | _source->setStateSetModes( *rootStateSet, osg::StateAttribute::ON ); |
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| 38 | _transform->addChild( _source ); |
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| 39 | |
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[73] | 40 | // marker geometry, texture and state |
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[88] | 41 | //_marker = osgDB::readNodeFile( "light.osg" ); |
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| 42 | //_transform->addChild( _marker ); |
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[72] | 43 | |
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| 44 | setPosition( osg::Vec3(0,0,1) ); // default overhead |
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| 45 | } |
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| 46 | |
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| 47 | |
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| 48 | |
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| 49 | void DirectionalLight::setPosition(osg::Vec3 v) |
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| 50 | { |
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[73] | 51 | |
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| 52 | //std::cout << "[DirectionalLight::setPosition] vector = " << v << std::endl; |
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[72] | 53 | osg::Vec3 origindir; |
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| 54 | osg::Quat quat; |
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| 55 | origindir.set( -v ); |
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| 56 | origindir.normalize(); |
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| 57 | quat.makeRotate( osg::Vec3(0,0,-1), origindir ); |
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| 58 | |
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| 59 | _transform->setMatrix( osg::Matrix::rotate( quat ) * osg::Matrix::translate(v) ); |
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| 60 | } |
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| 61 | |
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| 62 | |
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| 63 | |
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| 64 | DirectionalLight::~DirectionalLight() |
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| 65 | { |
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| 66 | } |
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