1 | |
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2 | #include <math.h> |
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3 | #include <directionallight.h> |
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4 | #include <osg/Texture2D> |
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5 | // #include <osg/ShapeDrawable> |
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6 | // #include <osgDB/ReadFile> |
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7 | |
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8 | #include <iostream> |
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9 | |
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10 | // #define DEF_DEFAULT_CYLINDER_RADIUS 0.25 |
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11 | // #define DEF_DEFAULT_CYLINDER_HEIGHT 0.50 |
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12 | |
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13 | |
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14 | |
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15 | DirectionalLight::DirectionalLight(osg::StateSet* rootStateSet, int num) |
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16 | { |
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17 | // positioning container |
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18 | _transform = new osg::MatrixTransform; |
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19 | _transform->setCullingActive(false); |
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20 | |
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21 | // OpenGL light |
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22 | _light = new osg::Light; |
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23 | _light->setLightNum(num); |
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24 | |
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25 | // homogeneous coordinates (x,y,z,w), w=0 indicates position at infinity |
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26 | _light->setPosition( osg::Vec4( 0, 0, 1, 0 ) ); |
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27 | |
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28 | _light->setAmbient( osg::Vec4( 0.7, 0.7, 0.7, 1.0 ) ); |
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29 | _light->setDiffuse( osg::Vec4( 1.0, 1.0, 1.0, 1.0 ) ); |
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30 | _light->setSpecular( osg::Vec4( 1.0, 1.0, 1.0, 1.0) ); |
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31 | |
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32 | // Scenegraph node |
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33 | _source = new osg::LightSource; |
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34 | _source->setReferenceFrame( osg::LightSource::RELATIVE_RF ); |
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35 | _source->setLight( _light ); |
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36 | _source->setLocalStateSetModes( osg::StateAttribute::ON ); |
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37 | _source->setStateSetModes( *rootStateSet, osg::StateAttribute::ON ); |
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38 | _transform->addChild( _source ); |
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39 | |
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40 | // marker geometry, texture and state |
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41 | //_marker = osgDB::readNodeFile( "light.osg" ); |
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42 | //_transform->addChild( _marker ); |
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43 | |
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44 | setPosition( osg::Vec3(0,0,1) ); // default overhead |
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45 | } |
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46 | |
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47 | |
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48 | |
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49 | void DirectionalLight::setPosition(osg::Vec3 v) |
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50 | { |
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51 | |
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52 | //std::cout << "[DirectionalLight::setPosition] vector = " << v << std::endl; |
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53 | osg::Vec3 origindir; |
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54 | osg::Quat quat; |
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55 | origindir.set( -v ); |
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56 | origindir.normalize(); |
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57 | quat.makeRotate( osg::Vec3(0,0,-1), origindir ); |
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58 | |
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59 | _transform->setMatrix( osg::Matrix::rotate( quat ) * osg::Matrix::translate(v) ); |
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60 | } |
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61 | |
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62 | |
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63 | |
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64 | DirectionalLight::~DirectionalLight() |
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65 | { |
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66 | } |
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