1 | |
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2 | #include <math.h> |
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3 | #include <spotlight.h> |
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4 | #include <osg/ShapeDrawable> |
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5 | #include <iostream> |
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6 | |
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7 | #define DEF_DEFAULT_ANGLE 45 |
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8 | #define DEF_DEFAULT_EXPONENT 10 |
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9 | #define DEF_DEFAULT_CONE_RADIUS 0.125 |
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10 | #define DEF_DEFAULT_CONE_HEIGHT 0.25 |
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11 | |
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12 | |
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13 | SpotLight::SpotLight(osg::StateSet* rootStateSet, int num) |
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14 | { |
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15 | // positioning container |
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16 | _transform = new osg::MatrixTransform; |
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17 | _transform->setCullingActive(false); |
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18 | |
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19 | // OpenGL light |
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20 | _light = new osg::Light; |
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21 | _light->setLightNum(num); |
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22 | _light->setPosition(osg::Vec4(0,0,0,1)); |
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23 | _light->setAmbient(osg::Vec4(0.7,0.7,0.7,1)); |
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24 | _light->setDiffuse(osg::Vec4(1,1,1,1)); |
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25 | _light->setSpecular(osg::Vec4(1,1,1,1)); |
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26 | _light->setSpotCutoff(DEF_DEFAULT_ANGLE); |
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27 | _light->setSpotExponent(DEF_DEFAULT_EXPONENT); |
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28 | |
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29 | // Scenegraph node |
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30 | _source = new osg::LightSource; |
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31 | _source->setReferenceFrame( osg::LightSource::RELATIVE_RF ); |
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32 | _source->setLight( _light ); |
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33 | _source->setLocalStateSetModes( osg::StateAttribute::ON ); |
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34 | _source->setStateSetModes( *rootStateSet, osg::StateAttribute::ON ); |
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35 | _transform->addChild( _source ); |
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36 | |
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37 | // create cone marker for spotlight and rotate towards origin |
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38 | _marker = new osg::Geode; |
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39 | _shape = new osg::Cone; |
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40 | _shape->setRadius(DEF_DEFAULT_CONE_RADIUS); |
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41 | _shape->setHeight(DEF_DEFAULT_CONE_HEIGHT); |
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42 | _shape->setCenter( osg::Vec3(0,0,0) ); |
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43 | _marker->addDrawable( new osg::ShapeDrawable(_shape) ); |
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44 | |
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45 | // omit marker cone for now (FIX ME) |
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46 | _transform->addChild(_marker); |
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47 | |
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48 | setPosition( osg::Vec3(0,0,1) ); // default overhead |
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49 | } |
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50 | |
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51 | |
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52 | void SpotLight::setSpotAngle( float degrees ) |
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53 | { |
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54 | _light->setSpotCutoff( degrees ); |
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55 | float radians = degrees * osg::PI / 180.0; |
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56 | float cone_radius = tan( radians/2.0 ) * _shape->getHeight(); |
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57 | _shape->setRadius( cone_radius ); |
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58 | } |
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59 | |
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60 | |
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61 | void SpotLight::setPosition(osg::Vec3 v) |
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62 | { |
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63 | osg::Vec3 origindir; |
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64 | osg::Quat quat; |
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65 | origindir.set( -v ); |
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66 | origindir.normalize(); |
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67 | quat.makeRotate( osg::Vec3(0,0,-1), origindir ); |
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68 | |
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69 | _transform->setMatrix( osg::Matrix::rotate( quat ) * osg::Matrix::translate(v) ); |
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70 | } |
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71 | |
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72 | |
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73 | |
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74 | SpotLight::~SpotLight() |
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75 | { |
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76 | } |
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