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[6] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | SpotLight class |
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| 5 | |
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| 6 | An OpenSceneGraph viewer for pyVolution .sww files. |
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| 7 | copyright (C) 2004 Geoscience Australia |
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| 8 | */ |
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| 9 | |
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| 10 | |
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| 11 | #ifndef SPOTLIGHT_H |
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| 12 | #define SPOTLIGHT_H |
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| 13 | |
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| 14 | |
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| 15 | #include <project.h> |
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| 16 | #include <osg/Geode> |
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| 17 | #include <osg/Geometry> |
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| 18 | #include <osg/Group> |
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| 19 | #include <osg/Light> |
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| 20 | #include <osg/LightSource> |
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| 21 | #include <osg/MatrixTransform> |
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| 22 | #include <osg/StateAttribute> |
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| 23 | #include <osg/StateSet> |
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| 24 | #include <osg/Vec3> |
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| 25 | |
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| 26 | |
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| 27 | |
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| 28 | class SpotLight |
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| 29 | { |
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| 30 | |
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| 31 | public: |
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| 32 | |
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| 33 | SpotLight(osg::StateSet* rootStateSet, int num=0); |
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| 34 | virtual osg::Group* get(){ return _group; } |
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| 35 | virtual void setPosition(osg::Vec3 v); |
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| 36 | virtual osg::Vec3f* getPosition(){ return _position; } |
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| 37 | void setSpotAngle( float degrees ); |
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| 38 | void setMatrix( osg::Matrixf matrix ){ _group->setMatrix( matrix ); } |
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| 39 | void setAmbient( osg::Vec3f v ){ _light->setAmbient(osg::Vec4(v,1)); } |
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| 40 | void setDiffuse( osg::Vec3f v ){ _light->setDiffuse(osg::Vec4(v,1)); } |
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| 41 | const osg::Matrix getMatrix(){ return _group->getMatrix(); } |
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| 42 | |
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| 43 | |
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| 44 | protected: |
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| 45 | |
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| 46 | //osg::Group* _group; |
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| 47 | osg::MatrixTransform* _group; |
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| 48 | osg::Vec3* _position; |
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| 49 | osg::Vec3* _target; |
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| 50 | osg::Light* _light; |
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| 51 | osg::LightSource* _source; |
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| 52 | |
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| 53 | osg::Geode* _marker; |
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| 54 | osg::Cone* _shape; |
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| 55 | osg::Geometry* _geom; |
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| 56 | osg::StateSet* _stateset; |
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| 57 | virtual ~SpotLight(); |
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| 58 | |
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| 59 | }; |
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| 60 | |
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| 61 | |
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| 62 | #endif // SPOTLIGHT_H |
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