1 | #!/usr/bin/env python |
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2 | """Auxiliary numerical tools |
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3 | |
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4 | """ |
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5 | |
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6 | |
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7 | #Establish which Numeric package to use |
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8 | #(this should move to somewhere central) |
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9 | try: |
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10 | from scipy import ArrayType, array, sum, innerproduct, ravel, sqrt, searchsorted, sort, concatenate, Float, arange |
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11 | except: |
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12 | #print 'Could not find scipy - using Numeric' |
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13 | from Numeric import ArrayType, array, sum, innerproduct, ravel, sqrt, searchsorted, sort, concatenate, Float, arange |
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14 | |
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15 | # Getting an infinite number to use when using Numeric |
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16 | #INF = (array([1])/0.)[0] |
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17 | |
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18 | NAN = (array([1])/0.)[0] |
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19 | # Note, INF is used instead of NAN (Not a number), since Numeric has no NAN |
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20 | # if we use a package that has NAN, this should be updated to use NAN. |
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21 | |
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22 | |
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23 | def angle(v1, v2=None): |
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24 | """Compute angle between 2D vectors v1 and v2. |
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25 | |
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26 | If v2 is not specified it will default |
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27 | to e1 (the unit vector in the x-direction) |
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28 | |
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29 | The angle is measured as a number in [0, 2pi] from v2 to v1. |
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30 | """ |
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31 | from math import acos, pi, sqrt |
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32 | |
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33 | # Prepare two Numeric vectors |
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34 | if v2 is None: |
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35 | v2 = [1.0, 0.0] # Unit vector along the x-axis |
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36 | |
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37 | v1 = ensure_numeric(v1, Float) |
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38 | v2 = ensure_numeric(v2, Float) |
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39 | |
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40 | # Normalise |
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41 | v1 = v1/sqrt(sum(v1**2)) |
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42 | v2 = v2/sqrt(sum(v2**2)) |
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43 | |
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44 | # Compute angle |
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45 | p = innerproduct(v1, v2) |
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46 | c = innerproduct(v1, normal_vector(v2)) # Projection onto normal |
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47 | # (negative cross product) |
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48 | |
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49 | theta = acos(p) |
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50 | |
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51 | # Correct if v1 is in quadrant 3 or 4 with respect to v2 (as the x-axis) |
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52 | # If v2 was the unit vector [1,0] this would correspond to the test |
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53 | # if v1[1] < 0: theta = 2*pi-theta |
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54 | # In general we use the sign of the projection onto the normal. |
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55 | if c < 0: |
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56 | #Quadrant 3 or 4 |
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57 | theta = 2*pi-theta |
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58 | |
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59 | return theta |
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60 | |
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61 | |
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62 | def anglediff(v0, v1): |
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63 | """Compute difference between angle of vector v0 (x0, y0) and v1 (x1, y1). |
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64 | This is used for determining the ordering of vertices, |
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65 | e.g. for checking if they are counter clockwise. |
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66 | |
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67 | Always return a positive value |
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68 | """ |
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69 | |
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70 | from math import pi |
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71 | |
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72 | a0 = angle(v0) |
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73 | a1 = angle(v1) |
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74 | |
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75 | #Ensure that difference will be positive |
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76 | if a0 < a1: |
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77 | a0 += 2*pi |
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78 | |
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79 | return a0-a1 |
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80 | |
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81 | def normal_vector(v): |
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82 | """Normal vector to v. |
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83 | |
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84 | Returns vector 90 degrees counter clockwise to and of same length as v |
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85 | """ |
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86 | |
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87 | return array([-v[1], v[0]], Float) |
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88 | |
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89 | |
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90 | #def crossproduct_length(v1, v2): |
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91 | # return v1[0]*v2[1]-v2[0]*v1[1] |
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92 | |
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93 | |
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94 | def mean(x): |
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95 | """Mean value of a vector |
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96 | """ |
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97 | return(float(sum(x))/len(x)) |
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98 | |
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99 | |
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100 | def cov(x, y=None): |
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101 | """Covariance of vectors x and y. |
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102 | |
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103 | If y is None: return cov(x, x) |
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104 | """ |
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105 | |
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106 | if y is None: |
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107 | y = x |
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108 | |
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109 | assert(len(x)==len(y)) |
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110 | N = len(x) |
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111 | |
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112 | cx = x - mean(x) |
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113 | cy = y - mean(y) |
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114 | |
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115 | p = innerproduct(cx,cy)/N |
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116 | return(p) |
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117 | |
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118 | |
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119 | def err(x, y=0, n=2, relative=True): |
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120 | """Relative error of ||x-y|| to ||y|| |
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121 | n = 2: Two norm |
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122 | n = None: Max norm |
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123 | |
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124 | If denominator evaluates to zero or |
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125 | if y is omitted or |
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126 | if keyword relative is False, |
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127 | absolute error is returned |
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128 | """ |
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129 | |
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130 | x = ensure_numeric(x) |
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131 | if y: |
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132 | y = ensure_numeric(y) |
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133 | |
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134 | if n == 2: |
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135 | err = norm(x-y) |
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136 | if relative is True: |
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137 | try: |
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138 | err = err/norm(y) |
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139 | except: |
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140 | pass |
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141 | |
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142 | else: |
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143 | err = max(abs(x-y)) |
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144 | if relative is True: |
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145 | try: |
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146 | err = err/max(abs(y)) |
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147 | except: |
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148 | pass |
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149 | |
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150 | return err |
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151 | |
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152 | |
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153 | def norm(x): |
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154 | """2-norm of x |
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155 | """ |
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156 | |
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157 | y = ravel(x) |
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158 | p = sqrt(innerproduct(y,y)) |
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159 | return p |
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160 | |
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161 | |
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162 | def corr(x, y=None): |
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163 | """Correlation of x and y |
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164 | If y is None return autocorrelation of x |
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165 | """ |
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166 | |
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167 | from math import sqrt |
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168 | if y is None: |
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169 | y = x |
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170 | |
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171 | varx = cov(x) |
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172 | vary = cov(y) |
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173 | |
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174 | if varx == 0 or vary == 0: |
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175 | C = 0 |
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176 | else: |
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177 | C = cov(x,y)/sqrt(varx * vary) |
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178 | |
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179 | return(C) |
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180 | |
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181 | |
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182 | |
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183 | def ensure_numeric(A, typecode = None): |
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184 | """Ensure that sequence is a Numeric array. |
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185 | Inputs: |
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186 | A: Sequence. If A is already a Numeric array it will be returned |
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187 | unaltered |
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188 | If not, an attempt is made to convert it to a Numeric |
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189 | array |
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190 | typecode: Numeric type. If specified, use this in the conversion. |
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191 | If not, let Numeric decide |
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192 | |
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193 | This function is necessary as array(A) can cause memory overflow. |
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194 | """ |
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195 | |
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196 | if typecode is None: |
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197 | if type(A) == ArrayType: |
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198 | return A |
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199 | else: |
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200 | return array(A) |
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201 | else: |
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202 | if type(A) == ArrayType: |
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203 | if A.typecode == typecode: |
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204 | return array(A) #FIXME: Shouldn't this just return A? |
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205 | else: |
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206 | return array(A,typecode) |
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207 | else: |
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208 | return array(A,typecode) |
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209 | |
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210 | |
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211 | |
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212 | |
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213 | def histogram(a, bins, relative=False): |
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214 | """Standard histogram straight from the Numeric manual |
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215 | |
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216 | If relative is True, values will be normalised againts the total and |
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217 | thus represent frequencies rather than counts. |
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218 | """ |
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219 | |
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220 | n = searchsorted(sort(a), bins) |
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221 | n = concatenate( [n, [len(a)]] ) |
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222 | |
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223 | hist = n[1:]-n[:-1] |
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224 | |
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225 | if relative is True: |
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226 | hist = hist/float(sum(hist)) |
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227 | |
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228 | return hist |
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229 | |
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230 | def create_bins(data, number_of_bins = None): |
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231 | """Safely create bins for use with histogram |
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232 | If data contains only one point or is constant, one bin will be created. |
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233 | If number_of_bins in omitted 10 bins will be created |
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234 | """ |
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235 | |
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236 | mx = max(data) |
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237 | mn = min(data) |
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238 | |
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239 | if mx == mn: |
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240 | bins = array([mn]) |
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241 | else: |
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242 | if number_of_bins is None: |
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243 | number_of_bins = 10 |
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244 | |
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245 | bins = arange(mn, mx, (mx-mn)/number_of_bins) |
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246 | |
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247 | return bins |
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248 | |
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249 | |
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250 | |
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251 | #################################################################### |
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252 | #Python versions of function that are also implemented in numerical_tools_ext.c |
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253 | # |
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254 | |
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255 | def gradient_python(x0, y0, x1, y1, x2, y2, q0, q1, q2): |
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256 | """ |
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257 | """ |
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258 | |
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259 | det = (y2-y0)*(x1-x0) - (y1-y0)*(x2-x0) |
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260 | a = (y2-y0)*(q1-q0) - (y1-y0)*(q2-q0) |
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261 | a /= det |
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262 | |
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263 | b = (x1-x0)*(q2-q0) - (x2-x0)*(q1-q0) |
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264 | b /= det |
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265 | |
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266 | return a, b |
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267 | |
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268 | |
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269 | def gradient2_python(x0, y0, x1, y1, q0, q1): |
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270 | """Compute radient based on two points and enforce zero gradient |
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271 | in the direction orthogonal to (x1-x0), (y1-y0) |
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272 | """ |
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273 | |
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274 | #Old code |
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275 | #det = x0*y1 - x1*y0 |
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276 | #if det != 0.0: |
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277 | # a = (y1*q0 - y0*q1)/det |
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278 | # b = (x0*q1 - x1*q0)/det |
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279 | |
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280 | #Correct code (ON) |
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281 | det = (x1-x0)**2 + (y1-y0)**2 |
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282 | if det != 0.0: |
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283 | a = (x1-x0)*(q1-q0)/det |
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284 | b = (y1-y0)*(q1-q0)/det |
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285 | |
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286 | return a, b |
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287 | |
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288 | |
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289 | ############################################## |
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290 | #Initialise module |
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291 | |
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292 | from anuga.utilities import compile |
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293 | if compile.can_use_C_extension('util_ext.c'): |
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294 | from util_ext import gradient, gradient2 |
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295 | else: |
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296 | gradient = gradient_python |
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297 | gradient2 = gradient2_python |
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298 | |
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299 | |
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300 | if __name__ == "__main__": |
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301 | pass |
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302 | |
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303 | |
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304 | |
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305 | def angle_obsolete(v): |
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306 | """Compute angle between e1 (the unit vector in the x-direction) |
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307 | and the specified vector v. |
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308 | |
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309 | Return a number in [0, 2pi] |
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310 | """ |
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311 | from math import acos, pi, sqrt |
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312 | |
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313 | # Normalise v |
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314 | v = ensure_numeric(v, Float) |
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315 | v = v/sqrt(sum(v**2)) |
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316 | |
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317 | # Compute angle |
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318 | theta = acos(v[0]) |
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319 | |
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320 | if v[1] < 0: |
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321 | #Quadrant 3 or 4 |
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322 | theta = 2*pi-theta |
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323 | |
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324 | return theta |
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325 | |
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