1 | """quad.py - quad tree data structure for fast indexing of regions in the plane. |
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2 | |
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3 | This is a generic structure that can be used to store any geometry in a quadtree. |
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4 | |
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5 | |
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6 | """ |
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7 | |
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8 | from treenode import TreeNode |
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9 | import string, types, sys |
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10 | import anuga.utilities.log as log |
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11 | |
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12 | # Allow children to be slightly bigger than their parents to prevent straddling of a boundary |
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13 | SPLIT_BORDER_RATIO = 0.55 |
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14 | |
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15 | class AABB: |
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16 | """Axially-aligned bounding box class. |
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17 | """ |
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18 | |
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19 | def __init__(self, xmin, xmax, ymin, ymax): |
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20 | self.xmin = round(xmin,5) |
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21 | self.xmax = round(xmax,5) |
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22 | self.ymin = round(ymin,5) |
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23 | self.ymax = round(ymax,5) |
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24 | |
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25 | def __repr__(self): |
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26 | return '(xmin:%f, xmax:%f, ymin:%f, ymax:%f)' \ |
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27 | % (round(self.xmin,1), round(self.xmax,1), round(self.ymin,1), round(self.ymax, 1)) |
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28 | |
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29 | def size(self): |
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30 | """return size as (w,h)""" |
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31 | return self.xmax - self.xmin, self.ymax - self.ymin |
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32 | |
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33 | def split(self, border=SPLIT_BORDER_RATIO): |
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34 | """Split along shorter axis. |
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35 | return 2 subdivided AABBs. |
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36 | """ |
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37 | |
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38 | width, height = self.size() |
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39 | assert width >= 0 and height >= 0 |
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40 | |
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41 | if (width > height): |
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42 | # split vertically |
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43 | return AABB(self.xmin, self.xmin+width*border, self.ymin, self.ymax), \ |
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44 | AABB(self.xmax-width*border, self.xmax, self.ymin, self.ymax) |
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45 | else: |
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46 | # split horizontally |
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47 | return AABB(self.xmin, self.xmax, self.ymin, self.ymin+height*border), \ |
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48 | AABB(self.xmin, self.xmax, self.ymax-height*border, self.ymax) |
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49 | |
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50 | def is_trivial_in(self, test): |
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51 | if (test.xmin < self.xmin) or (test.xmax > self.xmax): |
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52 | return False |
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53 | if (test.ymin < self.ymin) or (test.ymax > self.ymax): |
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54 | return False |
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55 | return True |
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56 | |
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57 | def contains(self, x, y): |
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58 | return (self.xmin <= x <= self.xmax) and (self.ymin <= y <= self.ymax) |
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59 | |
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60 | class Cell(TreeNode): |
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61 | """class Cell |
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62 | |
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63 | One cell in the plane delimited by southern, northern, |
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64 | western, eastern boundaries. |
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65 | |
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66 | Public Methods: |
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67 | insert(point) |
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68 | search(x, y) |
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69 | split() |
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70 | store() |
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71 | retrieve() |
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72 | count() |
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73 | """ |
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74 | |
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75 | def __init__(self, extents, |
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76 | name = 'cell'): |
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77 | |
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78 | # Initialise base classes |
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79 | TreeNode.__init__(self, string.lower(name)) |
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80 | |
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81 | self.extents = extents |
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82 | |
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83 | # The points in this cell |
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84 | self.leaves = [] |
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85 | self.children = None |
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86 | |
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87 | |
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88 | def __repr__(self): |
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89 | str = '%s: leaves: %d' \ |
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90 | % (self.name , len(self.leaves)) |
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91 | if self.children: |
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92 | str += ', children: %d' % (len(self.children)) |
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93 | return str |
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94 | |
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95 | |
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96 | |
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97 | def clear(self): |
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98 | self.Prune() # TreeNode method |
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99 | |
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100 | |
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101 | def clear_leaf_node(self): |
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102 | """Clears storage in leaf node. |
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103 | Called from Treenode. |
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104 | Must exist. |
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105 | """ |
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106 | self.leaves = [] |
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107 | |
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108 | |
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109 | def clear_internal_node(self): |
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110 | """Called from Treenode. |
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111 | Must exist. |
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112 | """ |
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113 | self.leaves = [] |
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114 | |
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115 | |
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116 | def insert(self, new_leaf): |
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117 | # process list items sequentially |
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118 | if type(new_leaf)==type(list()): |
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119 | ret_val = [] |
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120 | for leaf in new_leaf: |
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121 | self._insert(leaf) |
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122 | else: |
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123 | self._insert(new_leaf) |
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124 | |
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125 | |
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126 | def _insert(self, new_leaf): |
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127 | new_region, data = new_leaf |
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128 | |
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129 | # recurse down to any children until we get an intersection |
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130 | if self.children: |
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131 | for child in self.children: |
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132 | if child.extents.is_trivial_in(new_region): |
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133 | child._insert(new_leaf) |
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134 | return |
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135 | else: |
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136 | # try splitting this cell and see if we get a trivial in |
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137 | subregion1, subregion2 = self.extents.split() |
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138 | if subregion1.is_trivial_in(new_region): |
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139 | self.children = [Cell(subregion1), Cell(subregion2)] |
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140 | self.children[0]._insert(new_leaf) |
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141 | return |
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142 | elif subregion2.is_trivial_in(new_region): |
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143 | self.children = [Cell(subregion1), Cell(subregion2)] |
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144 | self.children[1]._insert(new_leaf) |
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145 | return |
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146 | |
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147 | # recursion ended without finding a fit, so attach it as a leaf |
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148 | self.leaves.append(new_leaf) |
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149 | |
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150 | |
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151 | def retrieve(self): |
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152 | """Get all leaves from this tree. """ |
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153 | |
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154 | leaves_found = list(self.leaves) |
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155 | |
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156 | if not self.children: |
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157 | return leaves_found |
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158 | |
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159 | for child in self.children: |
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160 | leaves_found.extend(child.retrieve()) |
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161 | |
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162 | return leaves_found |
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163 | |
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164 | def count(self): |
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165 | """Count all leaves from this tree. """ |
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166 | |
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167 | leaves_found = len(self.leaves) |
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168 | |
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169 | if not self.children: |
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170 | return leaves_found |
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171 | |
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172 | for child in self.children: |
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173 | leaves_found += child.count() |
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174 | |
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175 | return leaves_found |
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176 | |
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177 | def show(self, depth=0): |
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178 | """Traverse tree below self |
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179 | """ |
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180 | if depth == 0: |
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181 | log.critical() |
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182 | print '%s%s' % (' '*depth, self.name), self.extents,' [', self.leaves, ']' |
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183 | if self.children: |
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184 | log.critical() |
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185 | for child in self.children: |
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186 | child.show(depth+1) |
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187 | |
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188 | |
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189 | def search(self, x, y, get_vertices = False): |
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190 | """return a list of possible intersections with geometry""" |
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191 | |
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192 | intersecting_regions = [] |
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193 | |
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194 | # test all leaves to see if they intersect the point |
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195 | for leaf in self.leaves: |
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196 | aabb, data = leaf |
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197 | if aabb.contains(x, y): |
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198 | if get_vertices: |
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199 | intersecting_regions.append(leaf) |
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200 | else: |
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201 | intersecting_regions.append(data) |
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202 | |
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203 | # recurse down into nodes that the point passes through |
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204 | if self.children: |
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205 | for child in self.children: |
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206 | if child.extents.contains(x, y): |
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207 | intersecting_regions.extend(child.search(x, y, get_vertices)) |
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208 | |
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209 | return intersecting_regions |
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210 | |
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211 | #from anuga.pmesh.mesh import Mesh |
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212 | |
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213 | def build_quadtree(mesh, max_points_per_cell = 4): |
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214 | """Build quad tree for mesh. |
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215 | |
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216 | All vertices in mesh are stored in quadtree and a reference |
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217 | to the root is returned. |
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218 | """ |
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219 | |
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220 | |
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221 | #Make root cell |
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222 | #print mesh.coordinates |
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223 | |
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224 | xmin, xmax, ymin, ymax = mesh.get_extent(absolute=True) |
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225 | |
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226 | # Ensure boundary points are fully contained in region |
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227 | # It is a property of the cell structure that |
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228 | # points on xmax or ymax of any given cell |
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229 | # belong to the neighbouring cell. |
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230 | # Hence, the root cell needs to be expanded slightly |
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231 | ymax += (ymax-ymin)/10 |
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232 | xmax += (xmax-xmin)/10 |
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233 | |
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234 | # To avoid round off error |
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235 | ymin -= (ymax-ymin)/10 |
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236 | xmin -= (xmax-xmin)/10 |
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237 | |
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238 | #print "xmin", xmin |
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239 | #print "xmax", xmax |
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240 | #print "ymin", ymin |
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241 | #print "ymax", ymax |
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242 | |
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243 | root = Cell(AABB(xmin, xmax, ymin, ymax)) |
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244 | |
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245 | N = len(mesh) |
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246 | |
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247 | # Get x,y coordinates for all vertices for all triangles |
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248 | V = mesh.get_vertex_coordinates(absolute=True) |
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249 | |
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250 | # Check each triangle |
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251 | for i in range(N): |
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252 | x0, y0 = V[3*i, :] |
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253 | x1, y1 = V[3*i+1, :] |
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254 | x2, y2 = V[3*i+2, :] |
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255 | |
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256 | # insert a tuple with an AABB, and the triangle index as data |
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257 | root._insert((AABB(min([x0, x1, x2]), max([x0, x1, x2]), \ |
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258 | min([y0, y1, y2]), max([y0, y1, y2])), \ |
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259 | i)) |
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260 | |
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261 | return root |
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