source: anuga_core/source/anuga/visualiser/realtime.py @ 4668

Last change on this file since 4668 was 3966, checked in by jack, 18 years ago

Added documentation about the visualiser, including design and usage examples.

File size: 5.6 KB
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1from Numeric import Float, zeros
2from Tkinter import Button, E, Tk, W
3from threading import Event
4from visualiser import Visualiser
5from vtk import vtkCellArray, vtkPoints, vtkPolyData
6
7class RealtimeVisualiser(Visualiser):
8    """A VTK-powered realtime visualiser which runs in its own thread.
9    In addition to the functions provided by the standard visualiser,
10    the following additional functions are provided:
11
12    update() - Sync the visualiser to the current state of the model.
13    Should be called inside the evolve loop.
14
15    evolveFinished() - Clean up synchronisation constructs that tie the
16    visualiser to the evolve loop. Call this after the evolve loop finishes
17    to ensure a clean shutdown.
18    """
19    def __init__(self, source):
20        """The source parameter is assumed to be a Domain.
21        """
22        Visualiser.__init__(self, source)
23
24        self.running = True
25
26        self.xmin = None
27        self.xmax = None
28        self.ymin = None
29        self.ymax = None
30        self.zmin = None
31        self.zmax = None
32
33        # Synchronisation Constructs
34        self.sync_idle = Event()
35        self.sync_idle.clear()
36        self.sync_unpaused = Event()
37        self.sync_unpaused.set()
38        self.sync_redrawReady = Event()
39        self.sync_redrawReady.clear()
40       
41    def setup_grid(self):
42        self.vtk_cells = vtkCellArray()
43        triangles = self.source.get_triangles()
44        N_tri = len(self.source)
45        verticies = self.source.get_vertex_coordinates()
46        N_vert = len(verticies)
47        # Also build vert_index - a list of the x & y values of each vertex
48        self.vert_index = zeros((N_vert,2), Float)
49        for n in range(N_tri):
50            self.vtk_cells.InsertNextCell(3)
51            for v in range(3):
52                self.vert_index[triangles[n][v]] = verticies[n * 3 + v]
53                self.vtk_cells.InsertCellPoint(triangles[n][v])
54
55    def update_height_quantity(self, quantityName, dynamic=True):
56        N_vert = len(self.source.get_vertex_coordinates())
57        qty_index = zeros(N_vert, Float)
58        triangles = self.source.get_triangles()
59        vertex_values, _ = self.source.get_quantity(quantityName).get_vertex_values(xy=False, smooth=False)
60
61        for n in range(len(triangles)):
62            for v in range(3):
63                #qty_index[triangles[n][v]] = self.source.get_quantity(quantityName).vertex_values[n][v]
64                qty_index[triangles[n][v]] = vertex_values[n * 3 + v]
65
66        points = vtkPoints()
67        for v in range(N_vert):
68            points.InsertNextPoint(self.vert_index[v][0],
69                                   self.vert_index[v][1],
70                                   qty_index[v] * self.height_zScales[quantityName]
71                                   + self.height_offset[quantityName])
72            if self.xmin == None or self.xmin > self.vert_index[v][0]:
73                self.xmin = self.vert_index[v][0]
74            if self.xmax == None or self.xmax < self.vert_index[v][0]:
75                self.xmax = self.vert_index[v][0]
76            if self.ymin == None or self.ymin > self.vert_index[v][1]:
77                self.ymin = self.vert_index[v][1]
78            if self.ymax == None or self.ymax < self.vert_index[v][1]:
79                self.ymax = self.vert_index[v][1]
80            if self.zmin == None or self.zmin > qty_index[v] * self.height_zScales[quantityName] + self.height_offset[quantityName]:
81                self.zmin = qty_index[v] * self.height_zScales[quantityName] + self.height_offset[quantityName]
82            if self.zmax == None or self.zmax < qty_index[v] * self.height_zScales[quantityName] + self.height_offset[quantityName]:
83                self.zmax = qty_index[v] * self.height_zScales[quantityName] + self.height_offset[quantityName]
84
85        polydata = self.vtk_polyData[quantityName] = vtkPolyData()
86        polydata.SetPoints(points)
87        polydata.SetPolys(self.vtk_cells)
88
89    def get_3d_bounds(self):
90        return [self.xmin, self.xmax, self.ymin, self.ymax, self.zmin, self.zmax]
91       
92    def build_quantity_dict(self):
93        triangles = self.source.get_triangles()
94        quantities = {}
95        for q in self.source.get_quantity_names():
96            quantities[q], _ = self.source.get_quantity(q).get_vertex_values(xy=False)
97        return quantities
98
99    def setup_gui(self):
100        Visualiser.setup_gui(self)
101        self.tk_pauseResume = Button(self.tk_controlFrame, text="Pause", command=self.pauseResume)
102        self.tk_pauseResume.grid(row=1, column=0, sticky=E+W)
103
104    def pauseResume(self):
105        if self.sync_unpaused.isSet():
106            self.sync_unpaused.clear()
107            self.tk_pauseResume.config(text="Resume")
108        else:
109            self.sync_unpaused.set()
110            self.tk_pauseResume.config(text="Pause")
111
112    def shutdown(self):
113        Visualiser.shutdown(self)
114        self.running = False
115        self.sync_idle.set()
116        self.sync_unpaused.set()
117
118    def redraw(self):
119        if self.running and self.sync_unpaused.isSet():
120            self.sync_redrawReady.wait()
121            self.sync_redrawReady.clear()
122            self.redraw_quantities()
123            self.sync_idle.set()
124        Visualiser.redraw(self)
125
126    def update(self):
127        """Sync the visualiser to the domain. Call this in the evolve loop."""
128        if self.running:
129            self.sync_redrawReady.set()
130            self.sync_idle.wait()
131            self.sync_idle.clear()
132            self.sync_unpaused.wait()
133
134    def evolveFinished(self):
135        """Stop the visualiser from waiting on signals from the evolve loop.
136        Call this just after the evolve loop to ensure a clean shutdown."""
137        self.running = False
138        self.sync_redrawReady.set()
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