[5487] | 1 | #ifdef HAVE_CONFIG_H |
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| 2 | # include "config.h" |
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| 3 | #endif |
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| 4 | |
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| 5 | #include <iostream> |
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| 6 | #include <string> |
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| 7 | #ifdef HAVE_GL_GL_H |
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| 8 | # include <GL/gl.h> |
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| 9 | #elif HAVE_OPENGL_GL_H |
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| 10 | # include <OpenGL/gl.h> |
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| 11 | #endif |
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| 12 | #ifdef HAVE_GL_GLU_H |
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| 13 | # include <GL/glu.h> |
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| 14 | #elif HAVE_OPENGL_GLU_H |
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| 15 | # include <OpenGL/glu.h> |
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| 16 | #endif |
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| 17 | #include <SDL.h> |
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| 18 | #include "anugavis.hh" |
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| 19 | |
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| 20 | using std::string; |
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| 21 | |
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[5488] | 22 | AnugaVis::AnugaVis(const string &file_name, int width, int height): |
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| 23 | screen(NULL), sww_file(file_name){ |
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[5487] | 24 | init_SDL(width, height); |
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| 25 | init_OpenGL(width, height); |
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| 26 | } |
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| 27 | |
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| 28 | AnugaVis::~AnugaVis(void){ |
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| 29 | if(this->screen != NULL) SDL_Quit(); |
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| 30 | } |
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| 31 | |
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| 32 | void AnugaVis::init_SDL(int width, int height){ |
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| 33 | if((SDL_Init(SDL_INIT_VIDEO) == -1) || |
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| 34 | (SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5) == -1) || |
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| 35 | (SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5) == -1) || |
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| 36 | (SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5) == -1) || |
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| 37 | (SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16) == -1) || |
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| 38 | (SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1) == -1) || |
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| 39 | ((this->screen = |
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| 40 | SDL_SetVideoMode(width, height, 16, SDL_OPENGL)) == NULL)) |
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| 41 | throw SDL_GetError(); |
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| 42 | SDL_WM_SetCaption("ANUGA Visualiser", "ANUGA Visualiser"); |
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| 43 | } |
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| 44 | |
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| 45 | void AnugaVis::init_OpenGL(int width, int height){ |
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| 46 | GLfloat lightAmbient[] = {0.0, 0.0, 0.0, 1.0}; |
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| 47 | GLfloat lightDiffuse[] = {1.0, 1.0, 1.0, 1.0}; |
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| 48 | glEnable(GL_DEPTH_TEST); |
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| 49 | glShadeModel(GL_FLAT); |
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| 50 | glEnable(GL_NORMALIZE); |
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| 51 | glMatrixMode(GL_PROJECTION); |
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| 52 | gluPerspective(45.0, ((GLdouble)width)/((GLdouble)height), 0.1, 1000); |
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| 53 | glMatrixMode(GL_MODELVIEW); |
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| 54 | glLoadIdentity(); |
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| 55 | glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); |
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| 56 | glEnable(GL_COLOR_MATERIAL); |
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| 57 | glEnable(GL_LIGHTING); |
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| 58 | glEnable(GL_LIGHT0); |
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| 59 | glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient); |
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| 60 | glLightfv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); |
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| 61 | } |
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