#ifndef CAMERA_H #define CAMERA_H /* FIXME camera steps will need to depend on extents. */ #define CAMERA_YAW_STEP 0.1 #define CAMERA_PITCH_STEP 0.1 #define CAMERA_TRACK_STEP 2.0 #define CAMERA_STRAFE_STEP 2.0 #define CAMERA_ZOOM_STEP 2.0 extern void camera_pitch(float theta); extern void camera_yaw(float theta); extern void camera_track(float dist); extern void camera_strafe(float dist); extern void camera_zoom(float dist); #endif