1 | #ifdef HAVE_CONFIG_H |
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2 | # include "config.h" |
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3 | #endif |
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4 | |
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5 | #include <string> |
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6 | #ifdef HAVE_GL_GL_H |
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7 | # include <GL/gl.h> |
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8 | #elif HAVE_OPENGL_GL_H |
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9 | # include <OpenGL/gl.h> |
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10 | #endif |
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11 | #ifdef HAVE_GL_GLU_H |
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12 | # include <GL/glu.h> |
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13 | #elif HAVE_OPENGL_GLU_H |
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14 | # include <OpenGL/glu.h> |
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15 | #endif |
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16 | #include "height_quantity.hh" |
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17 | |
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18 | using std::string; |
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19 | |
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20 | HeightQuantity::HeightQuantity(const string &name, |
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21 | GLdouble offset, GLdouble scale, |
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22 | GLfloat red, GLfloat green, GLfloat blue): |
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23 | offset(offset), scale(scale), red(red), green(green), blue(blue), name(name), |
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24 | frame_number(-1){ |
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25 | GLenum glerror; |
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26 | this->display_list = glGenLists(1); |
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27 | if((glerror = glGetError()) != GL_NO_ERROR) throw gluErrorString(glerror); |
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28 | } |
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29 | |
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30 | HeightQuantity::~HeightQuantity(void){ |
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31 | if(glIsList(this->display_list) == GL_TRUE) |
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32 | glDeleteLists(this->display_list, 1); |
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33 | } |
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34 | |
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35 | void HeightQuantity::draw(int frame){ |
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36 | if(!this->dynamic) frame = 0; |
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37 | if(this->frame_number != frame) this->compile(frame); |
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38 | this->frame_number = frame; |
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39 | glPushMatrix(); |
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40 | glScalef(1, 1, this->scale); |
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41 | glTranslatef(0, 0, this->offset); |
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42 | glColor3f(this->red, this->green, this->blue); |
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43 | glCallList(this->display_list); |
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44 | glPopMatrix(); |
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45 | } |
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46 | |
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47 | const string &HeightQuantity::get_name(void){ |
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48 | return this->name; |
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49 | } |
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50 | |
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51 | void HeightQuantity::set_dynamic(bool dynamic){ |
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52 | this->dynamic = dynamic; |
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53 | } |
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54 | |
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55 | void HeightQuantity::compile(int frame){ |
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56 | |
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57 | } |
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