1 | #ifdef HAVE_CONFIG_H |
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2 | # include "config.h" |
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3 | #endif |
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4 | |
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5 | #ifdef HAVE_GL_GL_H |
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6 | # include <GL/gl.h> |
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7 | #elif HAVE_OPENGL_GL_H |
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8 | # include <OpenGL/gl.h> |
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9 | #endif |
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10 | #ifdef HAVE_GL_GLU_H |
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11 | # include <GL/glu.h> |
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12 | #elif HAVE_OPENGL_GLU_H |
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13 | # include <OpenGL/glu.h> |
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14 | #endif |
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15 | #include <netcdf.h> |
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16 | #include <SDL.h> |
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17 | #include "error.h" |
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18 | #include "globals.h" |
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19 | |
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20 | int AnugaVis_Init(int width, int height, const char *swwFilePath){ |
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21 | int ncstatus; |
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22 | int ncdimid; |
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23 | if((SDL_Init(SDL_INIT_VIDEO) == -1) || |
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24 | (SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5) == -1) || |
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25 | (SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5) == -1) || |
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26 | (SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5) == -1) || |
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27 | (SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16) == -1) || |
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28 | (SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1) == -1) || |
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29 | ((anugavis.screen = |
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30 | SDL_SetVideoMode(width, height, 16, SDL_OPENGL)) == NULL)){ |
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31 | AnugaVis_SDLError(); |
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32 | return -1; |
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33 | } |
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34 | |
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35 | glEnable(GL_DEPTH_TEST); |
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36 | glShadeModel(GL_FLAT); |
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37 | glEnable(GL_NORMALIZE); |
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38 | glMatrixMode(GL_PROJECTION); |
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39 | gluPerspective(45.0, ((GLdouble)width)/((GLdouble)height), 0.1, 1000); |
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40 | glMatrixMode(GL_MODELVIEW); |
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41 | glLoadIdentity(); |
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42 | |
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43 | if((ncstatus = nc_open(swwFilePath, NC_SHARE, |
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44 | &anugavis.netcdfId)) != NC_NOERR) goto nc_err; |
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45 | if((ncstatus = nc_inq_dimid(anugavis.netcdfId, "number_of_points", |
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46 | &ncdimid)) != NC_NOERR) goto nc_err; |
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47 | if((ncstatus = nc_inq_dimlen(anugavis.netcdfId, ncdimid, |
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48 | &anugavis.number_of_points)) != NC_NOERR) |
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49 | goto nc_err; |
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50 | |
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51 | anugavis.heights = NULL; |
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52 | return 0; |
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53 | nc_err: |
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54 | AnugaVis_NetCDFError(ncstatus); |
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55 | SDL_Quit(); |
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56 | return -1; |
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57 | } |
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58 | |
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59 | void AnugaVis_DeInit(void){ |
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60 | while(anugavis.heights != NULL) |
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61 | AnugaVis_UndefineHeightQuantity(anugavis.heights->name); |
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62 | nc_close(anugavis.netcdfId); |
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63 | SDL_Quit(); |
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64 | } |
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