[2927] | 1 | |
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| 2 | import Numeric |
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| 3 | import math |
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| 4 | import random |
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| 5 | import polygon |
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| 6 | import array |
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| 7 | # add inundation dir to your pythonpath |
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| 8 | from pmesh.mesh import Mesh |
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| 9 | from coordinate_transforms.geo_reference import Geo_reference |
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| 10 | |
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| 11 | WidtH = 200 # width of boudary in metres |
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| 12 | |
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| 13 | #random.uniform(0,1) #proper implemantation of random generator |
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| 14 | |
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| 15 | def create_mesh(maximum_triangle_area, depth, |
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| 16 | mesh_file=None, |
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| 17 | triangles_in_name = False): |
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| 18 | """ |
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| 19 | triangles_in_name, if True is used to append the number of |
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| 20 | triangles in the mesh to the mesh file name. |
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| 21 | """ |
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| 22 | |
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| 23 | WidtH = 200 # width of boudary in metres |
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| 24 | breadth = depth |
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| 25 | |
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| 26 | print "building footprint" |
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| 27 | print depth * breadth , "m^2" |
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| 28 | block = 625 |
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| 29 | BL = block**0.5 |
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| 30 | |
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| 31 | porosity = breadth/BL |
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| 32 | print porosity, " Building porosity" |
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| 33 | # create a mesh instance of class Mesh |
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| 34 | m = Mesh() |
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| 35 | |
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| 36 | # Boundary of problem |
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| 37 | outer_polygon = [[0,-0.2],[5*WidtH,-0.2],[5*WidtH,WidtH+0.2],[0,WidtH+0.2]]# rotated |
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| 38 | #outer_polygon = [[0,0],[5*WidtH,0],[5*WidtH,WidtH],[0,WidtH]]# normal |
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| 39 | m.add_region_from_polygon(outer_polygon, tags={'wall':[0,2], 'wave':[3], 'back':[1]}) |
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| 40 | |
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| 41 | # inner polygons => building boundaries |
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| 42 | |
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| 43 | dhs = depth/2.0 |
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| 44 | bhs = breadth/2.0 |
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| 45 | #Th = (45 *(3.14159/180)) # sets an initial rotation |
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| 46 | Th = 0 |
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| 47 | ForDep = (0.2*WidtH) + (BL-dhs) |
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| 48 | RearDep = 1.2*WidtH |
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| 49 | |
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| 50 | Breadths = Numeric.arrayrange( -(BL/2), WidtH+(BL/2), (BL)) |
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| 51 | #Breadths = Numeric.arrayrange( 0, WidtH, (BL)) |
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| 52 | #Breadths = Numeric.arrayrange( (BL/2), 5*WidtH-(BL/2), (BL)) # For ortho-offset |
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| 53 | print Breadths, "Breadths" |
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| 54 | Depths = Numeric.arrayrange( ForDep, RearDep, BL ) |
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| 55 | print Depths, "Depths" |
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| 56 | |
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| 57 | for i,D in enumerate(Depths): |
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| 58 | Breadths = Breadths + ((-1)**i)*(1.0*BL/2) #Used to offset buildings |
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| 59 | for B in Breadths: |
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| 60 | dh1 = (-dhs) * math.cos(Th) + (-bhs) * math.sin(Th) |
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| 61 | bh1 = (-bhs) * math.cos(Th) - (-dhs) * math.sin(Th) |
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| 62 | dh2 = (+dhs) * math.cos(Th) + (-bhs) * math.sin(Th) |
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| 63 | bh2 = (-bhs) * math.cos(Th) - (+dhs) * math.sin(Th) |
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| 64 | dh3 = (+dhs) * math.cos(Th) + (+bhs) * math.sin(Th) |
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| 65 | bh3 = (+bhs) * math.cos(Th) - (+dhs) * math.sin(Th) |
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| 66 | dh4 = (-dhs) * math.cos(Th) + (+bhs) * math.sin(Th) |
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| 67 | bh4 = (+bhs) * math.cos(Th) - (-dhs) * math.sin(Th) |
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| 68 | house = [[D+dh1,B+bh1],[D+dh2,B+bh2],[D+dh3,B+bh3],[D+dh4,B+bh4]] |
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| 69 | walls = list(range(len(house))) |
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| 70 | m.add_hole_from_polygon(house, tags={'wall':walls}) |
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| 71 | #print "*********hole added*************" |
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| 72 | # Th = Th + (37.3 *(3.14159/180)) # keeps rotating individual buildings. |
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| 73 | |
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| 74 | m.generate_mesh(maximum_triangle_area=maximum_triangle_area) |
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| 75 | triangle_count = m.get_triangle_count() |
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| 76 | print 'mesh_file', mesh_file |
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| 77 | if mesh_file is None: |
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| 78 | return m, triangle_count |
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| 79 | else: |
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| 80 | if triangles_in_name is True: |
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| 81 | mesh_file = mesh_file[:-4] + 'testdob' + str(depth) + '_' + str(triangle_count) \ |
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| 82 | + mesh_file[-4:] |
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| 83 | m.export_mesh_file(mesh_file) |
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| 84 | return mesh_file, triangle_count |
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| 85 | |
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| 86 | #------------------------------------------------------------- |
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| 87 | if __name__ == "__main__": |
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| 88 | _, triangle_count = create_mesh(100,15,mesh_file="test.tsh") |
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| 89 | print "triangle_count",triangle_count |
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