import Numeric import math import random import polygon import array # add inundation dir to your pythonpath from pmesh.mesh import Mesh from coordinate_transforms.geo_reference import Geo_reference WidtH = 200 # width of boudary in metres #random.uniform(0,1) #proper implemantation of random generator def create_mesh(maximum_triangle_area, depth, mesh_file=None, triangles_in_name = False): """ triangles_in_name, if True is used to append the number of triangles in the mesh to the mesh file name. """ WidtH = 200 # width of boudary in metres breadth = depth print "building footprint" print depth * breadth , "m^2" block = 625 BL = block**0.5 porosity = breadth/BL print porosity, " Building porosity" # create a mesh instance of class Mesh m = Mesh() # Boundary of problem outer_polygon = [[0,-0.2],[5*WidtH,-0.2],[5*WidtH,WidtH+0.2],[0,WidtH+0.2]]# rotated #outer_polygon = [[0,0],[5*WidtH,0],[5*WidtH,WidtH],[0,WidtH]]# normal m.add_region_from_polygon(outer_polygon, tags={'wall':[0,2], 'wave':[3], 'back':[1]}) # inner polygons => building boundaries dhs = depth/2.0 bhs = breadth/2.0 #Th = (45 *(3.14159/180)) # sets an initial rotation Th = 0 ForDep = (0.2*WidtH) + (BL-dhs) RearDep = 1.2*WidtH Breadths = Numeric.arrayrange( -(BL/2), WidtH+(BL/2), (BL)) #Breadths = Numeric.arrayrange( 0, WidtH, (BL)) #Breadths = Numeric.arrayrange( (BL/2), 5*WidtH-(BL/2), (BL)) # For ortho-offset print Breadths, "Breadths" Depths = Numeric.arrayrange( ForDep, RearDep, BL ) print Depths, "Depths" for i,D in enumerate(Depths): Breadths = Breadths + ((-1)**i)*(1.0*BL/2) #Used to offset buildings for B in Breadths: dh1 = (-dhs) * math.cos(Th) + (-bhs) * math.sin(Th) bh1 = (-bhs) * math.cos(Th) - (-dhs) * math.sin(Th) dh2 = (+dhs) * math.cos(Th) + (-bhs) * math.sin(Th) bh2 = (-bhs) * math.cos(Th) - (+dhs) * math.sin(Th) dh3 = (+dhs) * math.cos(Th) + (+bhs) * math.sin(Th) bh3 = (+bhs) * math.cos(Th) - (+dhs) * math.sin(Th) dh4 = (-dhs) * math.cos(Th) + (+bhs) * math.sin(Th) bh4 = (+bhs) * math.cos(Th) - (-dhs) * math.sin(Th) house = [[D+dh1,B+bh1],[D+dh2,B+bh2],[D+dh3,B+bh3],[D+dh4,B+bh4]] walls = list(range(len(house))) m.add_hole_from_polygon(house, tags={'wall':walls}) #print "*********hole added*************" # Th = Th + (37.3 *(3.14159/180)) # keeps rotating individual buildings. m.generate_mesh(maximum_triangle_area=maximum_triangle_area) triangle_count = m.get_triangle_count() print 'mesh_file', mesh_file if mesh_file is None: return m, triangle_count else: if triangles_in_name is True: mesh_file = mesh_file[:-4] + 'testdob' + str(depth) + '_' + str(triangle_count) \ + mesh_file[-4:] m.export_mesh_file(mesh_file) return mesh_file, triangle_count #------------------------------------------------------------- if __name__ == "__main__": _, triangle_count = create_mesh(100,15,mesh_file="test.tsh") print "triangle_count",triangle_count