source: development/steve/visualisation/Tutorial/Step1/Cone.cxx @ 2229

Last change on this file since 2229 was 2229, checked in by steve, 19 years ago

Moved directories into production and development parent directories

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Line 
1/*=========================================================================
2
3  Program:   Visualization Toolkit
4  Module:    $RCSfile: Cone.cxx,v $
5
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10     This software is distributed WITHOUT ANY WARRANTY; without even
11     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12     PURPOSE.  See the above copyright notice for more information.
13
14=========================================================================*/
15//
16// This example creates a polygonal model of a cone, and then renders it to
17// the screen. It will rotate the cone 360 degrees and then exit. The basic
18// setup of source -> mapper -> actor -> renderer -> renderwindow is
19// typical of most VTK programs.
20//
21
22// First include the required header files for the VTK classes we are using.
23#include "vtkConeSource.h"
24#include "vtkPolyDataMapper.h"
25#include "vtkRenderWindow.h"
26#include "vtkCamera.h"
27#include "vtkActor.h"
28#include "vtkRenderer.h"
29
30int main( int argc, char *argv[] )
31{
32  //
33  // Next we create an instance of vtkConeSource and set some of its
34  // properties. The instance of vtkConeSource "cone" is part of a
35  // visualization pipeline (it is a source process object); it produces data
36  // (output type is vtkPolyData) which other filters may process.
37  //
38  vtkConeSource *cone = vtkConeSource::New();
39  cone->SetHeight( 3.0 );
40  cone->SetRadius( 1.0 );
41  cone->SetResolution( 10 );
42 
43  //
44  // In this example we terminate the pipeline with a mapper process object.
45  // (Intermediate filters such as vtkShrinkPolyData could be inserted in
46  // between the source and the mapper.)  We create an instance of
47  // vtkPolyDataMapper to map the polygonal data into graphics primitives. We
48  // connect the output of the cone souece to the input of this mapper.
49  //
50  vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();
51  coneMapper->SetInput( cone->GetOutput() );
52
53  //
54  // Create an actor to represent the cone. The actor orchestrates rendering
55  // of the mapper's graphics primitives. An actor also refers to properties
56  // via a vtkProperty instance, and includes an internal transformation
57  // matrix. We set this actor's mapper to be coneMapper which we created
58  // above.
59  //
60  vtkActor *coneActor = vtkActor::New();
61  coneActor->SetMapper( coneMapper );
62
63  //
64  // Create the Renderer and assign actors to it. A renderer is like a
65  // viewport. It is part or all of a window on the screen and it is
66  // responsible for drawing the actors it has.  We also set the background
67  // color here.
68  //
69  vtkRenderer *ren1= vtkRenderer::New();
70  ren1->AddActor( coneActor );
71  ren1->SetBackground( 0.1, 0.2, 0.4 );
72
73  //
74  // Finally we create the render window which will show up on the screen.
75  // We put our renderer into the render window using AddRenderer. We also
76  // set the size to be 300 pixels by 300.
77  //
78  vtkRenderWindow *renWin = vtkRenderWindow::New();
79  renWin->AddRenderer( ren1 );
80  renWin->SetSize( 300, 300 );
81
82  //
83  // Now we loop over 360 degreeees and render the cone each time.
84  //
85  int i;
86  for (i = 0; i < 360; ++i)
87    {
88    // render the image
89    renWin->Render();
90    // rotate the active camera by one degree
91    ren1->GetActiveCamera()->Azimuth( 1 );
92    }
93 
94  //
95  // Free up any objects we created. All instances in VTK are deleted by
96  // using the Delete() method.
97  //
98  cone->Delete();
99  coneMapper->Delete();
100  coneActor->Delete();
101  ren1->Delete();
102  renWin->Delete();
103
104  return 0;
105}
106
107
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