[2229] | 1 | #!/usr/bin/env python |
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| 2 | # |
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| 3 | # |
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| 4 | # This example shows how to add an observer to a Python program. It extends |
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| 5 | # the Step1/Python/Cone.py Python example (see that example for information on |
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| 6 | # the basic setup). |
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| 7 | # |
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| 8 | # VTK uses a command/observer design pattern. That is, observers watch for |
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| 9 | # particular events that any vtkObject (or subclass) may invoke on |
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| 10 | # itself. For example, the vtkRenderer invokes a "StartEvent" as it begins |
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| 11 | # to render. Here we add an observer that invokes a command when this event |
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| 12 | # is observed. |
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| 13 | # |
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| 14 | |
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| 15 | import vtk |
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| 16 | import time |
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| 17 | |
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| 18 | # |
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| 19 | # define the callback |
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| 20 | # |
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| 21 | def myCallback(obj,string): |
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| 22 | print "Starting a render" |
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| 23 | |
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| 24 | |
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| 25 | # |
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| 26 | # create the basic pipeline as in Step1 |
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| 27 | # |
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| 28 | cone = vtk.vtkConeSource() |
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| 29 | cone.SetHeight( 3.0 ) |
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| 30 | cone.SetRadius( 1.0 ) |
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| 31 | cone.SetResolution( 10 ) |
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| 32 | |
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| 33 | coneMapper = vtk.vtkPolyDataMapper() |
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| 34 | coneMapper.SetInput( cone.GetOutput() ) |
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| 35 | coneActor = vtk.vtkActor() |
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| 36 | coneActor.SetMapper( coneMapper ) |
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| 37 | |
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| 38 | ren1= vtk.vtkRenderer() |
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| 39 | ren1.AddActor( coneActor ) |
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| 40 | ren1.SetBackground( 0.1, 0.2, 0.4 ) |
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| 41 | |
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| 42 | # |
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| 43 | # Add the observer here |
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| 44 | # |
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| 45 | ren1.AddObserver("StartEvent", myCallback) |
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| 46 | |
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| 47 | renWin = vtk.vtkRenderWindow() |
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| 48 | renWin.AddRenderer( ren1 ) |
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| 49 | renWin.SetSize( 300, 300 ) |
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| 50 | |
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| 51 | # |
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| 52 | # now we loop over 360 degreeees and render the cone each time |
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| 53 | # |
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| 54 | for i in range(0,360): |
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| 55 | time.sleep(0.03) |
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| 56 | renWin.Render() |
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| 57 | ren1.GetActiveCamera().Azimuth( 1 ) |
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| 58 | |
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