source: development/steve/visualisation/Tutorial/Step3/Cone3.cxx @ 2229

Last change on this file since 2229 was 2229, checked in by steve, 19 years ago

Moved directories into production and development parent directories

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1/*=========================================================================
2
3  Program:   Visualization Toolkit
4  Module:    $RCSfile: Cone3.cxx,v $
5
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10     This software is distributed WITHOUT ANY WARRANTY; without even
11     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12     PURPOSE.  See the above copyright notice for more information.
13
14=========================================================================*/
15//
16// This example demonstrates how to use multiple renderers within a
17// render window. It is a variation of the Cone.cxx example. Please
18// refer to that example for additional documentation.
19//
20
21// First include the required header files for the VTK classes we are using.
22#include "vtkConeSource.h"
23#include "vtkPolyDataMapper.h"
24#include "vtkRenderWindow.h"
25#include "vtkCamera.h"
26#include "vtkActor.h"
27#include "vtkRenderer.h"
28
29int main( int argc, char *argv[] )
30{
31  //
32  // Next we create an instance of vtkConeSource and set some of its
33  // properties. The instance of vtkConeSource "cone" is part of a
34  // visualization pipeline (it is a source process object); it produces data
35  // (output type is vtkPolyData) which other filters may process.
36  //
37  vtkConeSource *cone = vtkConeSource::New();
38  cone->SetHeight( 3.0 );
39  cone->SetRadius( 1.0 );
40  cone->SetResolution( 10 );
41 
42  //
43  // In this example we terminate the pipeline with a mapper process object.
44  // (Intermediate filters such as vtkShrinkPolyData could be inserted in
45  // between the source and the mapper.)  We create an instance of
46  // vtkPolyDataMapper to map the polygonal data into graphics primitives. We
47  // connect the output of the cone souece to the input of this mapper.
48  //
49  vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();
50  coneMapper->SetInput( cone->GetOutput() );
51
52  //
53  // Create an actor to represent the cone. The actor orchestrates rendering
54  // of the mapper's graphics primitives. An actor also refers to properties
55  // via a vtkProperty instance, and includes an internal transformation
56  // matrix. We set this actor's mapper to be coneMapper which we created
57  // above.
58  //
59  vtkActor *coneActor = vtkActor::New();
60  coneActor->SetMapper( coneMapper );
61
62  //
63  // Create two renderers and assign actors to them. A renderer renders into
64  // a viewport within the vtkRenderWindow. It is part or all of a window on
65  // the screen and it is responsible for drawing the actors it has.  We also
66  // set the background color here. In this example we are adding the same
67  // actor to two different renderers; it is okay to add different actors to
68  // different renderers as well.
69  //
70  vtkRenderer *ren1= vtkRenderer::New();
71  ren1->AddActor( coneActor );
72  ren1->SetBackground( 0.1, 0.2, 0.4 );
73  ren1->SetViewport(0.0, 0.0, 0.5, 1.0);
74
75  vtkRenderer *ren2= vtkRenderer::New();
76  ren2->AddActor( coneActor );
77  ren2->SetBackground( 0.2, 0.3, 0.5 );
78  ren2->SetViewport(0.5, 0.0, 1.0, 1.0);
79
80  //
81  // Finally we create the render window which will show up on the screen.
82  // We put our renderer into the render window using AddRenderer. We also
83  // set the size to be 300 pixels by 300.
84  //
85  vtkRenderWindow *renWin = vtkRenderWindow::New();
86  renWin->AddRenderer( ren1 );
87  renWin->AddRenderer( ren2 );
88  renWin->SetSize( 600, 300 );
89
90  //
91  // Make one view 90 degrees from other.
92  //
93  ren1->GetActiveCamera()->Azimuth(90);
94
95  //
96  // Now we loop over 360 degreeees and render the cone each time.
97  //
98  int i;
99  for (i = 0; i < 360; ++i)
100    {
101    // render the image
102    renWin->Render();
103    // rotate the active camera by one degree
104    ren1->GetActiveCamera()->Azimuth( 1 );
105    ren2->GetActiveCamera()->Azimuth( 1 );
106    }
107 
108  //
109  // Free up any objects we created. All instances in VTK are deleted by
110  // using the Delete() method.
111  //
112  cone->Delete();
113  coneMapper->Delete();
114  coneActor->Delete();
115  ren1->Delete();
116  ren2->Delete();
117  renWin->Delete();
118
119  return 0;
120}
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