[2229] | 1 | #!/usr/bin/env python |
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| 2 | # |
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| 3 | # This example demonstrates how to use multiple renderers within a |
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| 4 | # render window. It is a variation of the Cone.py example. Please |
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| 5 | # refer to that example for additional documentation. |
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| 6 | # |
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| 7 | |
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| 8 | import vtk |
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| 9 | import time |
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| 10 | |
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| 11 | # |
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| 12 | # Next we create an instance of vtkConeSource and set some of its |
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| 13 | # properties. The instance of vtkConeSource "cone" is part of a visualization |
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| 14 | # pipeline (it is a source process object); it produces data (output type is |
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| 15 | # vtkPolyData) which other filters may process. |
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| 16 | # |
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| 17 | cone = vtk.vtkConeSource() |
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| 18 | cone.SetHeight( 3.0 ) |
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| 19 | cone.SetRadius( 1.0 ) |
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| 20 | cone.SetResolution( 10 ) |
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| 21 | |
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| 22 | # |
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| 23 | # In this example we terminate the pipeline with a mapper process object. |
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| 24 | # (Intermediate filters such as vtkShrinkPolyData could be inserted in |
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| 25 | # between the source and the mapper.) We create an instance of |
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| 26 | # vtkPolyDataMapper to map the polygonal data into graphics primitives. We |
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| 27 | # connect the output of the cone souece to the input of this mapper. |
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| 28 | # |
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| 29 | coneMapper = vtk.vtkPolyDataMapper() |
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| 30 | coneMapper.SetInput(cone.GetOutput()) |
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| 31 | |
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| 32 | # |
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| 33 | # Create an actor to represent the cone. The actor orchestrates rendering of |
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| 34 | # the mapper's graphics primitives. An actor also refers to properties via a |
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| 35 | # vtkProperty instance, and includes an internal transformation matrix. We |
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| 36 | # set this actor's mapper to be coneMapper which we created above. |
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| 37 | # |
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| 38 | coneActor = vtk.vtkActor() |
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| 39 | coneActor.SetMapper(coneMapper) |
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| 40 | |
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| 41 | # |
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| 42 | # Create two renderers and assign actors to them. A renderer renders into a |
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| 43 | # viewport within the vtkRenderWindow. It is part or all of a window on the |
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| 44 | # screen and it is responsible for drawing the actors it has. We also set |
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| 45 | # the background color here. In this example we are adding the same actor |
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| 46 | # to two different renderers; it is okay to add different actors to |
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| 47 | # different renderers as well. |
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| 48 | # |
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| 49 | ren1 = vtk.vtkRenderer() |
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| 50 | ren1.AddActor(coneActor) |
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| 51 | ren1.SetBackground(0.1, 0.2, 0.4) |
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| 52 | ren1.SetViewport(0.0, 0.0, 0.5, 1.0) |
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| 53 | |
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| 54 | ren2 = vtk.vtkRenderer() |
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| 55 | ren2.AddActor(coneActor) |
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| 56 | ren2.SetBackground(0.1, 0.2, 0.4) |
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| 57 | ren2.SetViewport(0.5, 0.0, 1.0, 1.0) |
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| 58 | |
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| 59 | # |
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| 60 | # Finally we create the render window which will show up on the screen. |
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| 61 | # We add our two renderers into the render window using AddRenderer. We also |
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| 62 | # set the size to be 600 pixels by 300. |
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| 63 | # |
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| 64 | renWin = vtk.vtkRenderWindow() |
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| 65 | renWin.AddRenderer( ren1 ) |
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| 66 | renWin.AddRenderer( ren2 ) |
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| 67 | renWin.SetSize(600, 300) |
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| 68 | |
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| 69 | # |
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| 70 | # Make one camera view 90 degrees from other. |
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| 71 | # |
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| 72 | ren1.GetActiveCamera().Azimuth(90) |
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| 73 | |
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| 74 | # |
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| 75 | # Now we loop over 360 degreeees and render the cone each time. |
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| 76 | # |
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| 77 | for i in range(0,360): |
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| 78 | time.sleep(0.03) |
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| 79 | |
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| 80 | renWin.Render() |
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| 81 | ren1.GetActiveCamera().Azimuth( 1 ) |
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| 82 | ren2.GetActiveCamera().Azimuth( 1 ) |
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