source: development/steve/visualisation/Tutorial/Step4/Cone4.cxx @ 2229

Last change on this file since 2229 was 2229, checked in by steve, 19 years ago

Moved directories into production and development parent directories

File size: 4.6 KB
Line 
1/*=========================================================================
2
3  Program:   Visualization Toolkit
4  Module:    $RCSfile: Cone4.cxx,v $
5
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10     This software is distributed WITHOUT ANY WARRANTY; without even
11     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12     PURPOSE.  See the above copyright notice for more information.
13
14=========================================================================*/
15//
16// This example demonstrates the creation of multiple actors and the
17// manipulation of their properties and transformations. It is a
18// derivative of Cone.tcl, see that example for more information.
19//
20
21// First include the required header files for the VTK classes we are using.
22#include "vtkConeSource.h"
23#include "vtkPolyDataMapper.h"
24#include "vtkRenderWindow.h"
25#include "vtkCamera.h"
26#include "vtkActor.h"
27#include "vtkRenderer.h"
28#include "vtkProperty.h"
29
30int main( int argc, char *argv[] )
31{
32  //
33  // Next we create an instance of vtkConeSource and set some of its
34  // properties. The instance of vtkConeSource "cone" is part of a
35  // visualization pipeline (it is a source process object); it produces data
36  // (output type is vtkPolyData) which other filters may process.
37  //
38  vtkConeSource *cone = vtkConeSource::New();
39  cone->SetHeight( 3.0 );
40  cone->SetRadius( 1.0 );
41  cone->SetResolution( 10 );
42 
43  //
44  // In this example we terminate the pipeline with a mapper process object.
45  // (Intermediate filters such as vtkShrinkPolyData could be inserted in
46  // between the source and the mapper.)  We create an instance of
47  // vtkPolyDataMapper to map the polygonal data into graphics primitives. We
48  // connect the output of the cone souece to the input of this mapper.
49  //
50  vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();
51  coneMapper->SetInput( cone->GetOutput() );
52
53  //
54  // Create an actor to represent the first cone. The actor's properties are
55  // modified to give it different surface properties. By default, an actor
56  // is create with a property so the GetProperty() method can be used.
57  //
58  vtkActor *coneActor = vtkActor::New();
59  coneActor->SetMapper( coneMapper );
60  coneActor->GetProperty()->SetColor(0.2, 0.63, 0.79);
61  coneActor->GetProperty()->SetDiffuse(0.7);
62  coneActor->GetProperty()->SetSpecular(0.4);
63  coneActor->GetProperty()->SetSpecularPower(20);
64
65  //
66  // Create a property and directly manipulate it. Assign it to the
67  // second actor.
68  //
69  vtkProperty *property = vtkProperty::New();
70  property->SetColor(1.0, 0.3882, 0.2784);
71  property->SetDiffuse(0.7);
72  property->SetSpecular(0.4);
73  property->SetSpecularPower(20);
74
75  //
76  // Create a second actor and a property. The property is directly
77  // manipulated and then assigned to the actor. In this way, a single
78  // property can be shared among many actors. Note also that we use the
79  // same mapper as the first actor did. This way we avoid duplicating
80  // geometry, which may save lots of memory if the geoemtry is large.
81  vtkActor *coneActor2 = vtkActor::New();
82  coneActor2->SetMapper(coneMapper);
83  coneActor2->GetProperty()->SetColor(0.2, 0.63, 0.79);
84  coneActor2->SetProperty(property);
85  coneActor2->SetPosition(0, 2, 0);
86
87  //
88  // Create the Renderer and assign actors to it. A renderer is like a
89  // viewport. It is part or all of a window on the screen and it is
90  // responsible for drawing the actors it has.  We also set the background
91  // color here.
92  //
93  vtkRenderer *ren1= vtkRenderer::New();
94  ren1->AddActor( coneActor );
95  ren1->AddActor( coneActor2 );
96  ren1->SetBackground( 0.1, 0.2, 0.4 );
97
98  //
99  // Finally we create the render window which will show up on the screen.
100  // We put our renderer into the render window using AddRenderer. We also
101  // set the size to be 300 pixels by 300.
102  //
103  vtkRenderWindow *renWin = vtkRenderWindow::New();
104  renWin->AddRenderer( ren1 );
105  renWin->SetSize( 300, 300 );
106
107  //
108  // Now we loop over 360 degreeees and render the cone each time.
109  //
110  int i;
111  for (i = 0; i < 360; ++i)
112    {
113    // render the image
114    renWin->Render();
115    // rotate the active camera by one degree
116    ren1->GetActiveCamera()->Azimuth( 1 );
117    }
118 
119  //
120  // Free up any objects we created. All instances in VTK are deleted by
121  // using the Delete() method.
122  //
123  cone->Delete();
124  coneMapper->Delete();
125  coneActor->Delete();
126  property->Delete();
127  coneActor2->Delete();
128  ren1->Delete();
129  renWin->Delete();
130
131  return 0;
132}
133
134
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