1 | // |
---|
2 | // This example demonstrates the creation of multiple actors and the |
---|
3 | // manipulation of their properties and transformations. It is a |
---|
4 | // derivative of Cone.py, see that example for more information. |
---|
5 | // |
---|
6 | |
---|
7 | import java.lang.Thread; |
---|
8 | |
---|
9 | // we import the vtk wrapped classes forst |
---|
10 | import vtk.*; |
---|
11 | |
---|
12 | // then we define our class |
---|
13 | public class Cone4 { |
---|
14 | // in the static contructor we load in the native code |
---|
15 | // The libraries must be in your path to work |
---|
16 | static { |
---|
17 | System.loadLibrary("vtkCommonJava"); |
---|
18 | System.loadLibrary("vtkFilteringJava"); |
---|
19 | System.loadLibrary("vtkIOJava"); |
---|
20 | System.loadLibrary("vtkImagingJava"); |
---|
21 | System.loadLibrary("vtkGraphicsJava"); |
---|
22 | System.loadLibrary("vtkRenderingJava"); |
---|
23 | } |
---|
24 | |
---|
25 | // now the main program |
---|
26 | public static void main (String []args) throws Exception { |
---|
27 | // |
---|
28 | // Next we create an instance of vtkConeSource and set some of its |
---|
29 | // properties. The instance of vtkConeSource "cone" is part of a |
---|
30 | // visualization pipeline (it is a source process object); it produces |
---|
31 | // data (output type is vtkPolyData) which other filters may process. |
---|
32 | // |
---|
33 | vtkConeSource cone = new vtkConeSource(); |
---|
34 | cone.SetHeight( 3.0 ); |
---|
35 | cone.SetRadius( 1.0 ); |
---|
36 | cone.SetResolution( 10 ); |
---|
37 | |
---|
38 | // |
---|
39 | // In this example we terminate the pipeline with a mapper process object. |
---|
40 | // (Intermediate filters such as vtkShrinkPolyData could be inserted in |
---|
41 | // between the source and the mapper.) We create an instance of |
---|
42 | // vtkPolyDataMapper to map the polygonal data into graphics primitives. We |
---|
43 | // connect the output of the cone souece to the input of this mapper. |
---|
44 | // |
---|
45 | vtkPolyDataMapper coneMapper = new vtkPolyDataMapper(); |
---|
46 | coneMapper.SetInput(cone.GetOutput()); |
---|
47 | |
---|
48 | // |
---|
49 | // Create an actor to represent the first cone. The actor's properties are |
---|
50 | // modified to give it different surface properties. By default, an actor |
---|
51 | // is create with a property so the GetProperty() method can be used. |
---|
52 | // |
---|
53 | vtkActor coneActor = new vtkActor(); |
---|
54 | coneActor.SetMapper(coneMapper); |
---|
55 | coneActor.GetProperty().SetColor(0.2, 0.63, 0.79); |
---|
56 | coneActor.GetProperty().SetDiffuse(0.7); |
---|
57 | coneActor.GetProperty().SetSpecular(0.4); |
---|
58 | coneActor.GetProperty().SetSpecularPower(20); |
---|
59 | |
---|
60 | // |
---|
61 | // Create a property and directly manipulate it. Assign it to the |
---|
62 | // second actor. |
---|
63 | // |
---|
64 | vtkProperty property = new vtkProperty(); |
---|
65 | property.SetColor(1.0, 0.3882, 0.2784); |
---|
66 | property.SetDiffuse(0.7); |
---|
67 | property.SetSpecular(0.4); |
---|
68 | property.SetSpecularPower(20); |
---|
69 | |
---|
70 | // |
---|
71 | // Create a second actor and a property. The property is directly |
---|
72 | // manipulated and then assigned to the actor. In this way, a single |
---|
73 | // property can be shared among many actors. Note also that we use the |
---|
74 | // same mapper as the first actor did. This way we avoid duplicating |
---|
75 | // geometry, which may save lots of memory if the geoemtry is large. |
---|
76 | vtkActor coneActor2 = new vtkActor(); |
---|
77 | coneActor2.SetMapper(coneMapper); |
---|
78 | coneActor2.GetProperty().SetColor(0.2, 0.63, 0.79); |
---|
79 | coneActor2.SetProperty(property); |
---|
80 | coneActor2.SetPosition(0, 2, 0); |
---|
81 | |
---|
82 | // |
---|
83 | // Create the Renderer and assign actors to it. A renderer is like a |
---|
84 | // viewport. It is part or all of a window on the screen and it is |
---|
85 | // responsible for drawing the actors it has. We also set the |
---|
86 | // background color here. |
---|
87 | // |
---|
88 | vtkRenderer ren1 = new vtkRenderer(); |
---|
89 | ren1.AddActor(coneActor); |
---|
90 | ren1.AddActor(coneActor2); |
---|
91 | ren1.SetBackground(0.1, 0.2, 0.4); |
---|
92 | |
---|
93 | // |
---|
94 | // Finally we create the render window which will show up on the screen. |
---|
95 | // We add our two renderers into the render window using AddRenderer. We also |
---|
96 | // set the size to be 600 pixels by 300. |
---|
97 | // |
---|
98 | vtkRenderWindow renWin = new vtkRenderWindow(); |
---|
99 | renWin.AddRenderer( ren1 ); |
---|
100 | renWin.SetSize(300, 300); |
---|
101 | |
---|
102 | // |
---|
103 | // Make one camera view 90 degrees from other. |
---|
104 | // |
---|
105 | ren1.GetActiveCamera().Azimuth(90); |
---|
106 | |
---|
107 | // |
---|
108 | // now we loop over 360 degreeees and render the cone each time |
---|
109 | // |
---|
110 | int i; |
---|
111 | for (i = 0; i < 360; ++i) |
---|
112 | { |
---|
113 | Thread.sleep(10); |
---|
114 | // render the image |
---|
115 | renWin.Render(); |
---|
116 | // rotate the active camera by one degree |
---|
117 | ren1.GetActiveCamera().Azimuth( 1 ); |
---|
118 | } |
---|
119 | } |
---|
120 | } |
---|
121 | |
---|