1 | #!/usr/bin/env python |
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2 | # |
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3 | # This example demonstrates the creation of multiple actors and the |
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4 | # manipulation of their properties and transformations. It is a |
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5 | # derivative of Cone.py, see that example for more information. |
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6 | # |
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7 | |
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8 | import vtk |
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9 | import time |
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10 | |
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11 | # |
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12 | # Next we create an instance of vtkConeSource and set some of its |
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13 | # properties. The instance of vtkConeSource "cone" is part of a visualization |
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14 | # pipeline (it is a source process object); it produces data (output type is |
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15 | # vtkPolyData) which other filters may process. |
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16 | # |
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17 | cone = vtk.vtkConeSource () |
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18 | cone.SetHeight( 3.0 ) |
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19 | cone.SetRadius( 1.0 ) |
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20 | cone.SetResolution( 10 ) |
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21 | |
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22 | # |
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23 | # In this example we terminate the pipeline with a mapper process object. |
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24 | # (Intermediate filters such as vtkShrinkPolyData could be inserted in |
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25 | # between the source and the mapper.) We create an instance of |
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26 | # vtkPolyDataMapper to map the polygonal data into graphics primitives. We |
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27 | # connect the output of the cone souece to the input of this mapper. |
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28 | # |
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29 | coneMapper = vtk.vtkPolyDataMapper() |
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30 | coneMapper.SetInput(cone.GetOutput()) |
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31 | |
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32 | # |
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33 | # Create an actor to represent the first cone. The actor's properties are |
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34 | # modified to give it different surface properties. By default, an actor |
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35 | # is create with a property so the GetProperty() method can be used. |
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36 | # |
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37 | coneActor = vtk.vtkActor() |
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38 | coneActor.SetMapper(coneMapper) |
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39 | coneActor.GetProperty().SetColor(0.2, 0.63, 0.79) |
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40 | coneActor.GetProperty().SetDiffuse(0.7) |
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41 | coneActor.GetProperty().SetSpecular(0.4) |
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42 | coneActor.GetProperty().SetSpecularPower(20) |
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43 | |
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44 | # |
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45 | # Create a property and directly manipulate it. Assign it to the |
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46 | # second actor. |
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47 | # |
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48 | property = vtk.vtkProperty() |
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49 | property.SetColor(1.0, 0.3882, 0.2784) |
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50 | property.SetDiffuse(0.7) |
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51 | property.SetSpecular(0.4) |
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52 | property.SetSpecularPower(20) |
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53 | |
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54 | # |
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55 | # Create a second actor and a property. The property is directly |
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56 | # manipulated and then assigned to the actor. In this way, a single |
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57 | # property can be shared among many actors. Note also that we use the |
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58 | # same mapper as the first actor did. This way we avoid duplicating |
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59 | # geometry, which may save lots of memory if the geoemtry is large. |
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60 | coneActor2 = vtk.vtkActor() |
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61 | coneActor2.SetMapper(coneMapper) |
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62 | coneActor2.GetProperty().SetColor(0.2, 0.63, 0.79) |
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63 | coneActor2.SetProperty(property) |
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64 | coneActor2.SetPosition(0, 2, 0) |
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65 | |
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66 | # |
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67 | # Create the Renderer and assign actors to it. A renderer is like a |
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68 | # viewport. It is part or all of a window on the screen and it is responsible |
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69 | # for drawing the actors it has. We also set the background color here. |
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70 | # |
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71 | ren1 = vtk.vtkRenderer() |
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72 | ren1.AddActor(coneActor) |
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73 | ren1.AddActor(coneActor2) |
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74 | ren1.SetBackground(0.1, 0.2, 0.4) |
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75 | |
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76 | # |
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77 | # Finally we create the render window which will show up on the screen |
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78 | # We put our renderer into the render window using AddRenderer. We also |
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79 | # set the size to be 300 pixels by 300. |
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80 | # |
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81 | renWin = vtk.vtkRenderWindow() |
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82 | renWin.AddRenderer(ren1) |
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83 | renWin.SetSize(300, 300) |
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84 | |
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85 | # |
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86 | # Now we loop over 360 degreeees and render the cone each time. |
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87 | # |
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88 | for i in range(0,360): |
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89 | time.sleep(0.03) |
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90 | |
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91 | renWin.Render() |
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92 | ren1.GetActiveCamera().Azimuth( 1 ) |
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93 | |
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