source: development/steve/visualisation/Tutorial/Step5/Cone5.java @ 3295

Last change on this file since 3295 was 2229, checked in by steve, 19 years ago

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1//
2// This example introduces the concepts of user interaction with VTK.
3// First, a different interaction style (than the default) is defined.
4// Second, the interaction is started.
5//
6//
7
8// we import the vtk wrapped classes forst
9import vtk.*;
10
11// then we define our class
12public class Cone5 {
13  // in the static contructor we load in the native code
14  // The libraries must be in your path to work
15  static { 
16    System.loadLibrary("vtkCommonJava"); 
17    System.loadLibrary("vtkFilteringJava"); 
18    System.loadLibrary("vtkIOJava"); 
19    System.loadLibrary("vtkImagingJava"); 
20    System.loadLibrary("vtkGraphicsJava"); 
21    System.loadLibrary("vtkRenderingJava"); 
22  }
23
24  // now the main program
25  public static void main (String []args) throws Exception {
26    //
27    // Next we create an instance of vtkConeSource and set some of its
28    // properties. The instance of vtkConeSource "cone" is part of a
29    // visualization pipeline (it is a source process object); it produces
30    // data (output type is vtkPolyData) which other filters may process.
31    //
32    vtkConeSource cone = new vtkConeSource();
33    cone.SetHeight( 3.0 );
34    cone.SetRadius( 1.0 );
35    cone.SetResolution( 10 );
36   
37    //
38    // In this example we terminate the pipeline with a mapper process object.
39    // (Intermediate filters such as vtkShrinkPolyData could be inserted in
40    // between the source and the mapper.)  We create an instance of
41    // vtkPolyDataMapper to map the polygonal data into graphics primitives. We
42    // connect the output of the cone souece to the input of this mapper.
43    //
44    vtkPolyDataMapper coneMapper = new vtkPolyDataMapper();
45    coneMapper.SetInput(cone.GetOutput());
46   
47    //
48    // Create an actor to represent the cone. The actor orchestrates rendering of
49    // the mapper's graphics primitives. An actor also refers to properties via a
50    // vtkProperty instance, and includes an internal transformation matrix. We
51    // set this actor's mapper to be coneMapper which we created above.
52    //
53    vtkActor coneActor = new vtkActor();
54    coneActor.SetMapper(coneMapper);
55
56    //
57    // Create the Renderer and assign actors to it. A renderer is like a
58    // viewport. It is part or all of a window on the screen and it is
59    // responsible for drawing the actors it has.  We also set the
60    // background color here.
61    //
62    vtkRenderer ren1 = new vtkRenderer();
63    ren1.AddActor(coneActor);
64    ren1.SetBackground(0.1, 0.2, 0.4);
65   
66    //
67    // Finally we create the render window which will show up on the screen.
68    // We add our two renderers into the render window using AddRenderer. We also
69    // set the size to be 600 pixels by 300.
70    //
71    vtkRenderWindow renWin = new vtkRenderWindow();
72    renWin.AddRenderer( ren1 );
73    renWin.SetSize(300, 300);
74   
75    //
76    // Make one camera view 90 degrees from other.
77    //
78    ren1.GetActiveCamera().Azimuth(90);
79   
80    //
81    // The vtkRenderWindowInteractor class watches for events (e.g., keypress,
82    // mouse) in the vtkRenderWindow. These events are translated into event
83    // invocations that VTK understands (see VTK/Common/vtkCommand.h for all
84    // events that VTK processes). Then observers of these VTK events can
85    // process them as appropriate.
86    vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
87    iren.SetRenderWindow(renWin);
88
89    //
90    // By default the vtkRenderWindowInteractor instantiates an instance
91    // of vtkInteractorStyle. vtkInteractorStyle translates a set of events
92    // it observes into operations on the camera, actors, and/or properties
93    // in the vtkRenderWindow associated with the vtkRenderWinodwInteractor.
94    // Here we specify a particular interactor style.
95    vtkInteractorStyleTrackballCamera style = 
96        new vtkInteractorStyleTrackballCamera();
97    iren.SetInteractorStyle(style);
98
99    //
100    // Unlike the previous examples where we performed some operations and then
101    // exited, here we leave an event loop running. The user can use the mouse
102    // and keyboard to perform the operations on the scene according to the
103    // current interaction style.
104    //
105   
106    //
107    // Initialize and start the event loop. Once the render window appears,
108    // mouse in the window to move the camera. The Start() method executes
109    // an event loop which listens to user mouse and keyboard events. Note
110    // that keypress-e exits the event loop. (Look in vtkInteractorStyle.h
111    // for a summary of events, or the appropriate Doxygen documentation.)
112    //
113    iren.Initialize();
114    iren.Start();
115  }
116}
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