1 | #!/usr/bin/env python |
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2 | |
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3 | # |
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4 | # This example introduces the concepts of user interaction with VTK. |
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5 | # First, a different interaction style (than the default) is defined. |
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6 | # Second, the interaction is started. |
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7 | # |
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8 | # |
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9 | |
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10 | import vtk |
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11 | |
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12 | # |
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13 | # Next we create an instance of vtkConeSource and set some of its |
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14 | # properties. The instance of vtkConeSource "cone" is part of a visualization |
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15 | # pipeline (it is a source process object); it produces data (output type is |
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16 | # vtkPolyData) which other filters may process. |
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17 | # |
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18 | cone = vtk.vtkConeSource() |
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19 | cone.SetHeight( 3.0 ) |
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20 | cone.SetRadius( 1.0 ) |
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21 | cone.SetResolution( 10 ) |
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22 | |
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23 | # |
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24 | # In this example we terminate the pipeline with a mapper process object. |
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25 | # (Intermediate filters such as vtkShrinkPolyData could be inserted in |
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26 | # between the source and the mapper.) We create an instance of |
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27 | # vtkPolyDataMapper to map the polygonal data into graphics primitives. We |
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28 | # connect the output of the cone souece to the input of this mapper. |
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29 | # |
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30 | coneMapper = vtk.vtkPolyDataMapper() |
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31 | coneMapper.SetInput(cone.GetOutput()) |
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32 | |
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33 | # |
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34 | # Create an actor to represent the cone. The actor orchestrates rendering of |
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35 | # the mapper's graphics primitives. An actor also refers to properties via a |
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36 | # vtkProperty instance, and includes an internal transformation matrix. We |
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37 | # set this actor's mapper to be coneMapper which we created above. |
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38 | # |
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39 | coneActor = vtk.vtkActor() |
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40 | coneActor.SetMapper(coneMapper) |
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41 | |
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42 | # |
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43 | # Create the Renderer and assign actors to it. A renderer is like a |
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44 | # viewport. It is part or all of a window on the screen and it is responsible |
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45 | # for drawing the actors it has. We also set the background color here. |
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46 | # |
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47 | ren1 = vtk.vtkRenderer() |
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48 | ren1.AddActor(coneActor) |
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49 | ren1.SetBackground(0.1, 0.2, 0.4) |
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50 | |
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51 | # |
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52 | # Finally we create the render window which will show up on the screen |
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53 | # We put our renderer into the render window using AddRenderer. We also |
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54 | # set the size to be 300 pixels by 300. |
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55 | # |
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56 | renWin = vtk.vtkRenderWindow() |
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57 | renWin.AddRenderer(ren1) |
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58 | renWin.SetSize(300, 300) |
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59 | |
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60 | # |
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61 | # The vtkRenderWindowInteractor class watches for events (e.g., keypress, |
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62 | # mouse) in the vtkRenderWindow. These events are translated into |
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63 | # event invocations that VTK understands (see VTK/Common/vtkCommand.h |
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64 | # for all events that VTK processes). Then observers of these VTK |
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65 | # events can process them as appropriate. |
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66 | iren = vtk.vtkRenderWindowInteractor() |
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67 | iren.SetRenderWindow(renWin) |
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68 | |
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69 | # |
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70 | # By default the vtkRenderWindowInteractor instantiates an instance |
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71 | # of vtkInteractorStyle. vtkInteractorStyle translates a set of events |
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72 | # it observes into operations on the camera, actors, and/or properties |
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73 | # in the vtkRenderWindow associated with the vtkRenderWinodwInteractor. |
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74 | # Here we specify a particular interactor style. |
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75 | style = vtk.vtkInteractorStyleTrackballCamera() |
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76 | iren.SetInteractorStyle(style) |
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77 | |
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78 | # |
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79 | # Unlike the previous scripts where we performed some operations and then |
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80 | # exited, here we leave an event loop running. The user can use the mouse |
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81 | # and keyboard to perform the operations on the scene according to the |
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82 | # current interaction style. |
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83 | # |
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84 | |
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85 | # |
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86 | # Initialize and start the event loop. Once the render window appears, mouse |
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87 | # in the window to move the camera. The Start() method executes an event |
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88 | # loop which listens to user mouse and keyboard events. Note that keypress-e |
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89 | # exits the event loop. (Look in vtkInteractorStyle.h for a summary of events, or |
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90 | # the appropriate Doxygen documentation.) |
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91 | # |
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92 | iren.Initialize() |
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93 | iren.Start() |
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