source: development/steve/visualisation/Tutorial/Step6/Cone6.cxx @ 2229

Last change on this file since 2229 was 2229, checked in by steve, 19 years ago

Moved directories into production and development parent directories

File size: 6.8 KB
Line 
1/*=========================================================================
2
3  Program:   Visualization Toolkit
4  Module:    $RCSfile: Cone6.cxx,v $
5
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10     This software is distributed WITHOUT ANY WARRANTY; without even
11     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12     PURPOSE.  See the above copyright notice for more information.
13
14=========================================================================*/
15//
16// This example introduces 3D widgets. 3D widgets take advantage of the
17// event/observer design pattern introduced previously. They typically
18// have a particular representation in the scene which can be interactively
19// selected and manipulated using the mouse and keyboard. As the widgets
20// are manipulated, they in turn invoke events such as StartInteractionEvent,
21// InteractionEvent, and EndInteractionEvent which can be used to manipulate
22// the scene that the widget is embedded in. 3D widgets work in the context
23// of the event loop which was set up in the previous example.
24//
25// Note: there are more 3D widget examples in VTK/Examples/GUI/.
26//
27
28// First include the required header files for the VTK classes we are using.
29#include "vtkConeSource.h"
30#include "vtkPolyDataMapper.h"
31#include "vtkRenderWindow.h"
32#include "vtkRenderWindowInteractor.h"
33#include "vtkCamera.h"
34#include "vtkActor.h"
35#include "vtkRenderer.h"
36#include "vtkCommand.h"
37#include "vtkBoxWidget.h"
38#include "vtkTransform.h"
39#include "vtkInteractorStyleTrackballCamera.h"
40
41//
42// Similar to Cone2.cxx, we define a callback for interaction.
43//
44class vtkMyCallback : public vtkCommand
45{
46public:
47  static vtkMyCallback *New() 
48    { return new vtkMyCallback; }
49  void Delete()
50    { delete this; }
51  virtual void Execute(vtkObject *caller, unsigned long, void*)
52    {
53      vtkTransform *t = vtkTransform::New();
54      vtkBoxWidget *widget = reinterpret_cast<vtkBoxWidget*>(caller);
55      widget->GetTransform(t);
56      widget->GetProp3D()->SetUserTransform(t);
57    }
58};
59
60int main( int argc, char *argv[] )
61{
62  //
63  // Next we create an instance of vtkConeSource and set some of its
64  // properties. The instance of vtkConeSource "cone" is part of a
65  // visualization pipeline (it is a source process object); it produces data
66  // (output type is vtkPolyData) which other filters may process.
67  //
68  vtkConeSource *cone = vtkConeSource::New();
69  cone->SetHeight( 3.0 );
70  cone->SetRadius( 1.0 );
71  cone->SetResolution( 10 );
72 
73  //
74  // In this example we terminate the pipeline with a mapper process object.
75  // (Intermediate filters such as vtkShrinkPolyData could be inserted in
76  // between the source and the mapper.)  We create an instance of
77  // vtkPolyDataMapper to map the polygonal data into graphics primitives. We
78  // connect the output of the cone souece to the input of this mapper.
79  //
80  vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();
81  coneMapper->SetInput( cone->GetOutput() );
82
83  //
84  // Create an actor to represent the cone. The actor orchestrates rendering
85  // of the mapper's graphics primitives. An actor also refers to properties
86  // via a vtkProperty instance, and includes an internal transformation
87  // matrix. We set this actor's mapper to be coneMapper which we created
88  // above.
89  //
90  vtkActor *coneActor = vtkActor::New();
91  coneActor->SetMapper( coneMapper );
92
93  //
94  // Create the Renderer and assign actors to it. A renderer is like a
95  // viewport. It is part or all of a window on the screen and it is
96  // responsible for drawing the actors it has.  We also set the background
97  // color here.
98  //
99  vtkRenderer *ren1= vtkRenderer::New();
100  ren1->AddActor( coneActor );
101  ren1->SetBackground( 0.1, 0.2, 0.4 );
102
103  //
104  // Finally we create the render window which will show up on the screen.
105  // We put our renderer into the render window using AddRenderer. We also
106  // set the size to be 300 pixels by 300.
107  //
108  vtkRenderWindow *renWin = vtkRenderWindow::New();
109  renWin->AddRenderer( ren1 );
110  renWin->SetSize( 300, 300 );
111
112  //
113  // The vtkRenderWindowInteractor class watches for events (e.g., keypress,
114  // mouse) in the vtkRenderWindow. These events are translated into
115  // event invocations that VTK understands (see VTK/Common/vtkCommand.h
116  // for all events that VTK processes). Then observers of these VTK
117  // events can process them as appropriate.
118  vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
119  iren->SetRenderWindow(renWin);
120
121  //
122  // By default the vtkRenderWindowInteractor instantiates an instance
123  // of vtkInteractorStyle. vtkInteractorStyle translates a set of events
124  // it observes into operations on the camera, actors, and/or properties
125  // in the vtkRenderWindow associated with the vtkRenderWinodwInteractor.
126  // Here we specify a particular interactor style.
127  vtkInteractorStyleTrackballCamera *style = 
128    vtkInteractorStyleTrackballCamera::New();
129  iren->SetInteractorStyle(style);
130
131  //
132  // Here we use a vtkBoxWidget to transform the underlying coneActor (by
133  // manipulating its transformation matrix). Many other types of widgets
134  // are available for use, see the documentation for more details.
135  //
136  // The SetInteractor method is how 3D widgets are associated with the render
137  // window interactor. Internally, SetInteractor sets up a bunch of callbacks
138  // using the Command/Observer mechanism (AddObserver()). The place factor
139  // controls the initial size of the widget with respect to the bounding box
140  // of the input to the widget.
141  vtkBoxWidget *boxWidget = vtkBoxWidget::New();
142  boxWidget->SetInteractor(iren);
143  boxWidget->SetPlaceFactor(1.25);
144
145  //
146  // Place the interactor initially. The input to a 3D widget is used to
147  // initially position and scale the widget. The EndInteractionEvent is
148  // observed which invokes the SelectPolygons callback.
149  //
150  boxWidget->SetProp3D(coneActor);
151  boxWidget->PlaceWidget();
152  vtkMyCallback *callback = vtkMyCallback::New();
153  boxWidget->AddObserver(vtkCommand::InteractionEvent, callback);
154
155  //
156  // Normally the user presses the "i" key to bring a 3D widget to life. Here
157  // we will manually enable it so it appears with the cone.
158  //
159  boxWidget->On();
160
161  //
162  // Start the event loop.
163  //
164  iren->Initialize();
165  iren->Start();
166 
167  //
168  // Free up any objects we created. All instances in VTK are deleted by
169  // using the Delete() method.
170  //
171  cone->Delete();
172  coneMapper->Delete();
173  coneActor->Delete();
174  callback->Delete();
175  boxWidget->Delete();
176  ren1->Delete();
177  renWin->Delete();
178  iren->Delete();
179  style->Delete();
180
181  return 0;
182}
183
184
Note: See TracBrowser for help on using the repository browser.