1 | |
---|
2 | class General_mesh: |
---|
3 | """Collection of triangular elements (purely geometric) |
---|
4 | |
---|
5 | A triangular element is defined in terms of three vertex ids, |
---|
6 | ordered counter clock-wise, |
---|
7 | each corresponding to a given coordinate set. |
---|
8 | Vertices from different elements can point to the same |
---|
9 | coordinate set. |
---|
10 | |
---|
11 | Coordinate sets are implemented as an N x 2 Numeric array containing |
---|
12 | x and y coordinates. |
---|
13 | |
---|
14 | |
---|
15 | To instantiate: |
---|
16 | Mesh(coordinates, triangles) |
---|
17 | |
---|
18 | where |
---|
19 | |
---|
20 | coordinates is either a list of 2-tuples or an Mx2 Numeric array of |
---|
21 | floats representing all x, y coordinates in the mesh. |
---|
22 | |
---|
23 | triangles is either a list of 3-tuples or an Nx3 Numeric array of |
---|
24 | integers representing indices of all vertices in the mesh. |
---|
25 | Each vertex is identified by its index i in [0, M-1]. |
---|
26 | |
---|
27 | |
---|
28 | Example: |
---|
29 | a = [0.0, 0.0] |
---|
30 | b = [0.0, 2.0] |
---|
31 | c = [2.0,0.0] |
---|
32 | e = [2.0, 2.0] |
---|
33 | |
---|
34 | points = [a, b, c, e] |
---|
35 | triangles = [ [1,0,2], [1,2,3] ] #bac, bce |
---|
36 | mesh = Mesh(points, triangles) |
---|
37 | |
---|
38 | #creates two triangles: bac and bce |
---|
39 | |
---|
40 | |
---|
41 | This is a cut down version of mesh from pyvolution\mesh.py |
---|
42 | """ |
---|
43 | |
---|
44 | def __init__(self, coordinates, triangles): |
---|
45 | """ |
---|
46 | Build triangles from x,y coordinates (sequence of 2-tuples or |
---|
47 | Mx2 Numeric array of floats) and triangles (sequence of 3-tuples |
---|
48 | or Nx3 Numeric array of non-negative integers). |
---|
49 | """ |
---|
50 | |
---|
51 | from Numeric import array, zeros, Int, Float, maximum, sqrt, sum |
---|
52 | |
---|
53 | self.triangles = array(triangles).astype(Int) |
---|
54 | self.coordinates = array(coordinates) |
---|
55 | |
---|
56 | #Input checks |
---|
57 | msg = 'Triangles must an Nx2 Numeric array or a sequence of 2-tuples' |
---|
58 | assert len(self.triangles.shape) == 2, msg |
---|
59 | |
---|
60 | msg = 'Coordinates must an Mx2 Numeric array or a sequence of 2-tuples' |
---|
61 | assert len(self.coordinates.shape) == 2, msg |
---|
62 | |
---|
63 | msg = 'Vertex indices reference non-existing coordinate sets' |
---|
64 | assert max(max(self.triangles)) <= self.coordinates.shape[0], msg |
---|
65 | |
---|
66 | |
---|
67 | #Register number of elements (N) |
---|
68 | self.number_of_elements = N = self.triangles.shape[0] |
---|
69 | |
---|
70 | #Allocate space for geometric quantities |
---|
71 | self.normals = zeros((N, 6), Float) |
---|
72 | self.areas = zeros(N, Float) |
---|
73 | self.edgelengths = zeros((N, 3), Float) |
---|
74 | |
---|
75 | #Get x,y coordinates for all triangles and store |
---|
76 | self.vertex_coordinates = V = self.compute_vertex_coordinates() |
---|
77 | |
---|
78 | #Initialise each triangle |
---|
79 | for i in range(N): |
---|
80 | #if i % (N/10) == 0: print '(%d/%d)' %(i, N) |
---|
81 | |
---|
82 | x0 = V[i, 0]; y0 = V[i, 1] |
---|
83 | x1 = V[i, 2]; y1 = V[i, 3] |
---|
84 | x2 = V[i, 4]; y2 = V[i, 5] |
---|
85 | |
---|
86 | #Area |
---|
87 | self.areas[i] = abs((x1*y0-x0*y1)+(x2*y1-x1*y2)+(x0*y2-x2*y0))/2 |
---|
88 | |
---|
89 | msg = 'Triangle (%f,%f), (%f,%f), (%f, %f)' %(x0,y0,x1,y1,x2,y2) |
---|
90 | msg += ' is degenerate: area == %f' %self.areas[i] |
---|
91 | assert self.areas[i] > 0.0, msg |
---|
92 | |
---|
93 | |
---|
94 | #Normals |
---|
95 | #The normal vectors |
---|
96 | # - point outward from each edge |
---|
97 | # - are orthogonal to the edge |
---|
98 | # - have unit length |
---|
99 | # - Are enumerated according to the opposite corner: |
---|
100 | # (First normal is associated with the edge opposite |
---|
101 | # the first vertex, etc) |
---|
102 | # - Stored as six floats n0x,n0y,n1x,n1y,n2x,n2y per triangle |
---|
103 | |
---|
104 | n0 = array([x2 - x1, y2 - y1]) |
---|
105 | l0 = sqrt(sum(n0**2)) |
---|
106 | |
---|
107 | n1 = array([x0 - x2, y0 - y2]) |
---|
108 | l1 = sqrt(sum(n1**2)) |
---|
109 | |
---|
110 | n2 = array([x1 - x0, y1 - y0]) |
---|
111 | l2 = sqrt(sum(n2**2)) |
---|
112 | |
---|
113 | #Normalise |
---|
114 | n0 /= l0 |
---|
115 | n1 /= l1 |
---|
116 | n2 /= l2 |
---|
117 | |
---|
118 | #Compute and store |
---|
119 | self.normals[i, :] = [n0[1], -n0[0], |
---|
120 | n1[1], -n1[0], |
---|
121 | n2[1], -n2[0]] |
---|
122 | |
---|
123 | #Edgelengths |
---|
124 | self.edgelengths[i, :] = [l0, l1, l2] |
---|
125 | |
---|
126 | #Build vertex list |
---|
127 | self.build_vertexlist() |
---|
128 | |
---|
129 | def __len__(self): |
---|
130 | return self.number_of_elements |
---|
131 | |
---|
132 | def __repr__(self): |
---|
133 | return 'Mesh: %d triangles, %d elements'\ |
---|
134 | %(self.coordinates.shape[0], len(self)) |
---|
135 | |
---|
136 | def get_normals(self): |
---|
137 | """Return all normal vectors. |
---|
138 | Return normal vectors for all triangles as an Nx6 array |
---|
139 | (ordered as x0, y0, x1, y1, x2, y2 for each triangle) |
---|
140 | """ |
---|
141 | return self.normals |
---|
142 | |
---|
143 | |
---|
144 | def get_normal(self, i, j): |
---|
145 | """Return normal vector j of the i'th triangle. |
---|
146 | Return value is the numeric array slice [x, y] |
---|
147 | """ |
---|
148 | return self.normals[i, 2*j:2*j+2] |
---|
149 | |
---|
150 | |
---|
151 | |
---|
152 | def get_vertex_coordinates(self): |
---|
153 | """Return all vertex coordinates. |
---|
154 | Return all vertex coordinates for all triangles as an Nx6 array |
---|
155 | (ordered as x0, y0, x1, y1, x2, y2 for each triangle) |
---|
156 | """ |
---|
157 | return self.vertex_coordinates |
---|
158 | |
---|
159 | |
---|
160 | def get_vertex_coordinate(self, i, j): |
---|
161 | """Return coordinates for vertex j of the i'th triangle. |
---|
162 | Return value is the numeric array slice [x, y] |
---|
163 | """ |
---|
164 | return self.vertex_coordinates[i, 2*j:2*j+2] |
---|
165 | |
---|
166 | |
---|
167 | def compute_vertex_coordinates(self): |
---|
168 | """Return vertex coordinates for all triangles as an Nx6 array |
---|
169 | (ordered as x0, y0, x1, y1, x2, y2 for each triangle) |
---|
170 | """ |
---|
171 | |
---|
172 | #FIXME: Perhaps they should be ordered as in obj files?? |
---|
173 | #See quantity.get_vertex_values |
---|
174 | |
---|
175 | from Numeric import zeros, Float |
---|
176 | |
---|
177 | N = self.number_of_elements |
---|
178 | vertex_coordinates = zeros((N, 6), Float) |
---|
179 | |
---|
180 | for i in range(N): |
---|
181 | for j in range(3): |
---|
182 | k = self.triangles[i,j] #Index of vertex 0 |
---|
183 | v_k = self.coordinates[k] |
---|
184 | vertex_coordinates[i, 2*j+0] = v_k[0] |
---|
185 | vertex_coordinates[i, 2*j+1] = v_k[1] |
---|
186 | |
---|
187 | return vertex_coordinates |
---|
188 | |
---|
189 | def get_vertices(self, indexes=None): |
---|
190 | """Get connectivity |
---|
191 | indexes is the set of element ids of interest |
---|
192 | """ |
---|
193 | |
---|
194 | from Numeric import take |
---|
195 | |
---|
196 | if (indexes == None): |
---|
197 | indexes = range(len(self)) |
---|
198 | |
---|
199 | return take(self.triangles, indexes) |
---|
200 | |
---|
201 | def build_vertexlist(self): |
---|
202 | """Build vertexlist index by vertex ids and for each entry (point id) |
---|
203 | build a list of (triangles, vertex_id) pairs that use the point |
---|
204 | as vertex. |
---|
205 | |
---|
206 | Preconditions: |
---|
207 | self.coordinates and self.triangles are defined |
---|
208 | |
---|
209 | Postcondition: |
---|
210 | self.vertexlist is built |
---|
211 | """ |
---|
212 | |
---|
213 | vertexlist = [None]*len(self.coordinates) |
---|
214 | for i in range(self.number_of_elements): |
---|
215 | |
---|
216 | a = self.triangles[i, 0] |
---|
217 | b = self.triangles[i, 1] |
---|
218 | c = self.triangles[i, 2] |
---|
219 | |
---|
220 | #Register the vertices v as lists of |
---|
221 | #(triangle_id, vertex_id) tuples associated with them |
---|
222 | #This is used for smoothing |
---|
223 | for vertex_id, v in enumerate([a,b,c]): |
---|
224 | if vertexlist[v] is None: |
---|
225 | vertexlist[v] = [] |
---|
226 | |
---|
227 | vertexlist[v].append( (i, vertex_id) ) |
---|
228 | |
---|
229 | self.vertexlist = vertexlist |
---|
230 | |
---|
231 | |
---|