1 | """Least squares smooting and interpolation. |
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2 | |
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3 | Implements a penalised least-squares fit and associated interpolations. |
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4 | |
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5 | The penalty term (or smoothing term) is controlled by the smoothing |
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6 | parameter alpha. |
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7 | With a value of alpha=0, the fit function will attempt |
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8 | to interpolate as closely as possible in the least-squares sense. |
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9 | With values alpha > 0, a certain amount of smoothing will be applied. |
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10 | A positive alpha is essential in cases where there are too few |
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11 | data points. |
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12 | A negative alpha is not allowed. |
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13 | A typical value of alpha is 1.0e-6 |
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14 | |
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15 | |
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16 | Ole Nielsen, Stephen Roberts, Duncan Gray, Christopher Zoppou |
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17 | Geoscience Australia, 2004. |
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18 | """ |
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19 | |
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20 | |
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21 | #FIXME (Ole): Currently datapoints outside the triangular mesh are ignored. |
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22 | # Is there a clean way of including them? |
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23 | # (DSG) No clean way was found. After discussions with stephen the best |
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24 | # solution was having the user increase the size of the mesh to |
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25 | # cover all the desired points. |
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26 | |
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27 | |
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28 | |
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29 | import exceptions |
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30 | class ShapeError(exceptions.Exception): pass |
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31 | |
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32 | from general_mesh import General_mesh |
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33 | from Numeric import zeros, array, Float, Int, dot, transpose |
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34 | from sparse import Sparse, Sparse_CSR |
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35 | from cg_solve import conjugate_gradient, VectorShapeError |
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36 | |
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37 | try: |
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38 | from util import gradient |
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39 | except ImportError, e: |
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40 | #FIXME reduce the dependency of modules in pyvolution |
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41 | # Have util in a dir, working like load_mesh, and get rid of this |
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42 | def gradient(x0, y0, x1, y1, x2, y2, q0, q1, q2): |
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43 | """ |
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44 | """ |
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45 | |
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46 | det = (y2-y0)*(x1-x0) - (y1-y0)*(x2-x0) |
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47 | a = (y2-y0)*(q1-q0) - (y1-y0)*(q2-q0) |
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48 | a /= det |
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49 | |
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50 | b = (x1-x0)*(q2-q0) - (x2-x0)*(q1-q0) |
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51 | b /= det |
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52 | |
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53 | return a, b |
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54 | |
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55 | |
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56 | DEFAULT_ALPHA = 0.001 |
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57 | |
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58 | def fit_to_mesh_file(mesh_file, point_file, mesh_output_file, alpha=DEFAULT_ALPHA): |
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59 | """ |
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60 | Given a mesh file (tsh) and a point attribute file (xya), fit |
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61 | point attributes to the mesh and write a mesh file with the |
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62 | results. |
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63 | """ |
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64 | from load_mesh.loadASCII import mesh_file_to_mesh_dictionary, \ |
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65 | load_xya_file, export_trianglulation_file |
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66 | # load in the .tsh file |
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67 | mesh_dict = mesh_file_to_mesh_dictionary(mesh_file) |
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68 | vertex_coordinates = mesh_dict['generatedpointlist'] |
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69 | triangles = mesh_dict['generatedtrianglelist'] |
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70 | |
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71 | old_point_attributes = mesh_dict['generatedpointattributelist'] |
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72 | old_title_list = mesh_dict['generatedpointattributetitlelist'] |
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73 | |
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74 | |
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75 | # load in the .xya file |
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76 | try: |
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77 | point_dict = load_xya_file(point_file) |
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78 | except SyntaxError,e: |
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79 | point_dict = load_xya_file(point_file,delimiter = ' ') |
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80 | point_coordinates = point_dict['pointlist'] |
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81 | point_attributes = point_dict['pointattributelist'] |
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82 | title_string = point_dict['title'] |
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83 | title_list = title_string.split(',') #FIXME iffy! Hard coding title delimiter |
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84 | for i in range(len(title_list)): |
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85 | title_list[i] = title_list[i].strip() |
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86 | #print "title_list stripped", title_list |
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87 | f = fit_to_mesh(vertex_coordinates, |
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88 | triangles, |
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89 | point_coordinates, |
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90 | point_attributes, |
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91 | alpha = alpha) |
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92 | |
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93 | # convert array to list of lists |
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94 | new_point_attributes = f.tolist() |
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95 | |
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96 | #FIXME have this overwrite attributes with the same title - DSG |
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97 | #Put the newer attributes last |
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98 | if old_title_list <> []: |
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99 | old_title_list.extend(title_list) |
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100 | #FIXME can this be done a faster way? - DSG |
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101 | for i in range(len(old_point_attributes)): |
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102 | old_point_attributes[i].extend(new_point_attributes[i]) |
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103 | mesh_dict['generatedpointattributelist'] = old_point_attributes |
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104 | mesh_dict['generatedpointattributetitlelist'] = old_title_list |
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105 | else: |
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106 | mesh_dict['generatedpointattributelist'] = new_point_attributes |
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107 | mesh_dict['generatedpointattributetitlelist'] = title_list |
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108 | |
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109 | export_trianglulation_file(mesh_output_file, mesh_dict) |
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110 | |
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111 | |
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112 | def fit_to_mesh(vertex_coordinates, |
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113 | triangles, |
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114 | point_coordinates, |
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115 | point_attributes, |
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116 | alpha = DEFAULT_ALPHA): |
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117 | """ |
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118 | Fit a smooth surface to a trianglulation, |
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119 | given data points with attributes. |
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120 | |
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121 | |
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122 | Inputs: |
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123 | |
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124 | vertex_coordinates: List of coordinate pairs [xi, eta] of points |
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125 | constituting mesh (or a an m x 2 Numeric array) |
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126 | |
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127 | triangles: List of 3-tuples (or a Numeric array) of |
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128 | integers representing indices of all vertices in the mesh. |
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129 | |
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130 | point_coordinates: List of coordinate pairs [x, y] of data points |
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131 | (or an nx2 Numeric array) |
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132 | |
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133 | alpha: Smoothing parameter. |
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134 | |
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135 | point_attributes: Vector or array of data at the point_coordinates. |
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136 | """ |
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137 | interp = Interpolation(vertex_coordinates, |
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138 | triangles, |
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139 | point_coordinates, |
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140 | alpha = alpha) |
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141 | |
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142 | vertex_attributes = interp.fit_points(point_attributes) |
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143 | return vertex_attributes |
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144 | |
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145 | |
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146 | |
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147 | def xya2rectangular(xya_name, M, N, alpha = DEFAULT_ALPHA): |
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148 | """Fits attributes from xya file to MxN rectangular mesh |
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149 | |
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150 | Read xya file and create rectangular mesh of resolution MxN such that |
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151 | it covers all points specified in xya file. |
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152 | |
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153 | FIXME: This may be a temporary function until we decide on |
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154 | netcdf formats etc |
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155 | """ |
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156 | |
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157 | import util, mesh_factory |
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158 | |
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159 | points, attributes = util.read_xya(xya_name) |
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160 | |
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161 | #Find extent |
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162 | max_x = min_x = points[0][0] |
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163 | max_y = min_y = points[0][1] |
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164 | for point in points[1:]: |
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165 | x = point[0] |
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166 | if x > max_x: max_x = x |
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167 | if x < min_x: min_x = x |
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168 | y = point[1] |
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169 | if y > max_y: max_y = y |
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170 | if y < min_y: min_y = y |
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171 | |
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172 | #Create appropriate mesh |
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173 | vertex_coordinates, triangles, boundary =\ |
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174 | mesh_factory.rectangular(M, N, max_x-min_x, max_y-min_y, |
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175 | (min_x, min_y)) |
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176 | |
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177 | #Fit attributes to mesh |
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178 | vertex_attributes = fit_to_mesh(vertex_coordinates, |
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179 | triangles, |
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180 | points, |
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181 | attributes, alpha=alpha) |
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182 | |
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183 | |
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184 | |
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185 | return vertex_coordinates, triangles, boundary, vertex_attributes |
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186 | |
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187 | |
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188 | |
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189 | class Interpolation: |
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190 | |
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191 | def __init__(self, |
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192 | vertex_coordinates, |
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193 | triangles, |
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194 | point_coordinates = None, |
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195 | alpha = DEFAULT_ALPHA): |
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196 | |
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197 | |
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198 | """ Build interpolation matrix mapping from |
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199 | function values at vertices to function values at data points |
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200 | |
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201 | Inputs: |
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202 | |
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203 | vertex_coordinates: List of coordinate pairs [xi, eta] of |
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204 | points constituting mesh (or a an m x 2 Numeric array) |
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205 | |
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206 | triangles: List of 3-tuples (or a Numeric array) of |
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207 | integers representing indices of all vertices in the mesh. |
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208 | |
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209 | point_coordinates: List of coordinate pairs [x, y] of |
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210 | data points (or an nx2 Numeric array) |
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211 | If point_coordinates is absent, only smoothing matrix will |
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212 | be built |
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213 | |
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214 | alpha: Smoothing parameter |
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215 | |
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216 | """ |
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217 | |
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218 | |
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219 | #Convert input to Numeric arrays |
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220 | vertex_coordinates = array(vertex_coordinates).astype(Float) |
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221 | triangles = array(triangles).astype(Int) |
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222 | |
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223 | #Build underlying mesh |
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224 | self.mesh = General_mesh(vertex_coordinates, triangles) |
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225 | |
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226 | #Smoothing parameter |
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227 | self.alpha = alpha |
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228 | |
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229 | #Build coefficient matrices |
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230 | self.build_coefficient_matrix_B(point_coordinates) |
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231 | |
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232 | def set_point_coordinates(self, point_coordinates): |
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233 | """ |
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234 | A public interface to setting the point co-ordinates. |
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235 | """ |
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236 | self.build_coefficient_matrix_B(point_coordinates) |
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237 | |
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238 | def build_coefficient_matrix_B(self, point_coordinates=None): |
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239 | """Build final coefficient matrix""" |
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240 | |
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241 | |
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242 | if self.alpha <> 0: |
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243 | self.build_smoothing_matrix_D() |
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244 | |
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245 | if point_coordinates: |
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246 | |
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247 | self.build_interpolation_matrix_A(point_coordinates) |
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248 | |
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249 | if self.alpha <> 0: |
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250 | self.B = self.AtA + self.alpha*self.D |
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251 | else: |
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252 | self.B = self.AtA |
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253 | |
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254 | #Convert self.B matrix to CSR format for faster matrix vector |
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255 | self.B = Sparse_CSR(self.B) |
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256 | |
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257 | def build_interpolation_matrix_A(self, point_coordinates): |
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258 | """Build n x m interpolation matrix, where |
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259 | n is the number of data points and |
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260 | m is the number of basis functions phi_k (one per vertex) |
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261 | |
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262 | This algorithm uses a quad tree data structure for fast binning of data points |
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263 | """ |
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264 | |
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265 | from quad import build_quadtree |
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266 | |
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267 | #Convert input to Numeric arrays |
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268 | point_coordinates = array(point_coordinates).astype(Float) |
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269 | |
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270 | #Build n x m interpolation matrix |
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271 | m = self.mesh.coordinates.shape[0] #Nbr of basis functions (1/vertex) |
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272 | n = point_coordinates.shape[0] #Nbr of data points |
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273 | |
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274 | |
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275 | #FIXME (Ole): We should use CSR here since mat-mat mult is now OK. |
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276 | #However, Sparse_CSR does not have the same methods as Sparse yet |
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277 | #The tests will reveal what needs to be done |
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278 | self.A = Sparse(n,m) |
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279 | self.AtA = Sparse(m,m) |
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280 | |
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281 | #Build quad tree of vertices (FIXME: Is this the right spot for that?) |
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282 | root = build_quadtree(self.mesh) |
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283 | |
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284 | #Compute matrix elements |
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285 | for i in range(n): |
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286 | #For each data_coordinate point |
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287 | |
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288 | #print 'Doing %d of %d' %(i, n) |
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289 | |
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290 | x = point_coordinates[i] |
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291 | |
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292 | #Find vertices near x |
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293 | candidate_vertices = root.search(x[0], x[1]) |
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294 | is_more_elements = True |
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295 | |
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296 | element_found, sigma0, sigma1, sigma2, k = \ |
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297 | self.search_triangles_of_vertices(candidate_vertices, x) |
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298 | while not element_found and is_more_elements: |
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299 | candidate_vertices, branch = root.expand_search() |
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300 | if branch == []: |
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301 | # Searching all the verts from the root cell that haven't |
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302 | # been searched. This is the last try |
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303 | element_found, sigma0, sigma1, sigma2, k = \ |
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304 | self.search_triangles_of_vertices(candidate_vertices, x) |
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305 | is_more_elements = False |
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306 | else: |
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307 | element_found, sigma0, sigma1, sigma2, k = \ |
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308 | self.search_triangles_of_vertices(candidate_vertices, x) |
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309 | |
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310 | |
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311 | #Update interpolation matrix A if necessary |
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312 | if element_found is True: |
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313 | #Assign values to matrix A |
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314 | |
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315 | j0 = self.mesh.triangles[k,0] #Global vertex id for sigma0 |
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316 | j1 = self.mesh.triangles[k,1] #Global vertex id for sigma1 |
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317 | j2 = self.mesh.triangles[k,2] #Global vertex id for sigma2 |
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318 | |
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319 | sigmas = {j0:sigma0, j1:sigma1, j2:sigma2} |
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320 | js = [j0,j1,j2] |
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321 | |
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322 | for j in js: |
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323 | self.A[i,j] = sigmas[j] |
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324 | for k in js: |
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325 | self.AtA[j,k] += sigmas[j]*sigmas[k] |
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326 | else: |
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327 | pass |
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328 | #Ok if there is no triangle for datapoint |
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329 | #(as in brute force version) |
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330 | #raise 'Could not find triangle for point', x |
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331 | |
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332 | |
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333 | |
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334 | def search_triangles_of_vertices(self, candidate_vertices, x): |
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335 | #Find triangle containing x: |
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336 | element_found = False |
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337 | |
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338 | # This will be returned if element_found = False |
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339 | sigma2 = -10.0 |
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340 | sigma0 = -10.0 |
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341 | sigma1 = -10.0 |
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342 | k = -10.0 |
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343 | |
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344 | #For all vertices in same cell as point x |
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345 | for v in candidate_vertices: |
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346 | |
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347 | #for each triangle id (k) which has v as a vertex |
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348 | for k, _ in self.mesh.vertexlist[v]: |
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349 | |
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350 | #Get the three vertex_points of candidate triangle |
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351 | xi0 = self.mesh.get_vertex_coordinate(k, 0) |
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352 | xi1 = self.mesh.get_vertex_coordinate(k, 1) |
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353 | xi2 = self.mesh.get_vertex_coordinate(k, 2) |
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354 | |
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355 | #print "PDSG - k", k |
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356 | #print "PDSG - xi0", xi0 |
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357 | #print "PDSG - xi1", xi1 |
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358 | #print "PDSG - xi2", xi2 |
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359 | #print "PDSG element %i verts((%f, %f),(%f, %f),(%f, %f))" \ |
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360 | # % (k, xi0[0], xi0[1], xi1[0], xi1[1], xi2[0], xi2[1]) |
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361 | |
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362 | #Get the three normals |
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363 | n0 = self.mesh.get_normal(k, 0) |
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364 | n1 = self.mesh.get_normal(k, 1) |
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365 | n2 = self.mesh.get_normal(k, 2) |
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366 | |
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367 | |
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368 | |
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369 | #Compute interpolation |
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370 | sigma2 = dot((x-xi0), n2)/dot((xi2-xi0), n2) |
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371 | sigma0 = dot((x-xi1), n0)/dot((xi0-xi1), n0) |
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372 | sigma1 = dot((x-xi2), n1)/dot((xi1-xi2), n1) |
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373 | |
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374 | #print "PDSG - sigma0", sigma0 |
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375 | #print "PDSG - sigma1", sigma1 |
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376 | #print "PDSG - sigma2", sigma2 |
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377 | |
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378 | #FIXME: Maybe move out to test or something |
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379 | epsilon = 1.0e-6 |
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380 | assert abs(sigma0 + sigma1 + sigma2 - 1.0) < epsilon |
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381 | |
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382 | #Check that this triangle contains the data point |
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383 | |
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384 | #Sigmas can get negative within |
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385 | #machine precision on some machines (e.g nautilus) |
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386 | #Hence the small eps |
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387 | eps = 1.0e-15 |
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388 | if sigma0 >= -eps and sigma1 >= -eps and sigma2 >= -eps: |
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389 | element_found = True |
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390 | break |
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391 | |
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392 | if element_found is True: |
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393 | #Don't look for any other triangle |
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394 | break |
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395 | return element_found, sigma0, sigma1, sigma2, k |
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396 | |
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397 | |
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398 | |
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399 | def build_interpolation_matrix_A_brute(self, point_coordinates): |
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400 | """Build n x m interpolation matrix, where |
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401 | n is the number of data points and |
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402 | m is the number of basis functions phi_k (one per vertex) |
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403 | |
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404 | This is the brute force which is too slow for large problems, |
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405 | but could be used for testing |
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406 | """ |
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407 | |
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408 | |
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409 | |
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410 | #Convert input to Numeric arrays |
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411 | point_coordinates = array(point_coordinates).astype(Float) |
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412 | |
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413 | #Build n x m interpolation matrix |
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414 | m = self.mesh.coordinates.shape[0] #Nbr of basis functions (1/vertex) |
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415 | n = point_coordinates.shape[0] #Nbr of data points |
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416 | |
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417 | self.A = Sparse(n,m) |
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418 | self.AtA = Sparse(m,m) |
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419 | |
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420 | #Compute matrix elements |
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421 | for i in range(n): |
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422 | #For each data_coordinate point |
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423 | |
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424 | x = point_coordinates[i] |
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425 | element_found = False |
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426 | k = 0 |
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427 | while not element_found and k < len(self.mesh): |
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428 | #For each triangle (brute force) |
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429 | #FIXME: Real algorithm should only visit relevant triangles |
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430 | |
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431 | #Get the three vertex_points |
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432 | xi0 = self.mesh.get_vertex_coordinate(k, 0) |
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433 | xi1 = self.mesh.get_vertex_coordinate(k, 1) |
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434 | xi2 = self.mesh.get_vertex_coordinate(k, 2) |
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435 | |
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436 | #Get the three normals |
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437 | n0 = self.mesh.get_normal(k, 0) |
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438 | n1 = self.mesh.get_normal(k, 1) |
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439 | n2 = self.mesh.get_normal(k, 2) |
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440 | |
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441 | #Compute interpolation |
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442 | sigma2 = dot((x-xi0), n2)/dot((xi2-xi0), n2) |
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443 | sigma0 = dot((x-xi1), n0)/dot((xi0-xi1), n0) |
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444 | sigma1 = dot((x-xi2), n1)/dot((xi1-xi2), n1) |
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445 | |
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446 | #FIXME: Maybe move out to test or something |
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447 | epsilon = 1.0e-6 |
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448 | assert abs(sigma0 + sigma1 + sigma2 - 1.0) < epsilon |
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449 | |
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450 | #Check that this triangle contains data point |
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451 | if sigma0 >= 0 and sigma1 >= 0 and sigma2 >= 0: |
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452 | element_found = True |
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453 | #Assign values to matrix A |
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454 | |
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455 | j0 = self.mesh.triangles[k,0] #Global vertex id |
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456 | #self.A[i, j0] = sigma0 |
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457 | |
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458 | j1 = self.mesh.triangles[k,1] #Global vertex id |
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459 | #self.A[i, j1] = sigma1 |
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460 | |
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461 | j2 = self.mesh.triangles[k,2] #Global vertex id |
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462 | #self.A[i, j2] = sigma2 |
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463 | |
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464 | sigmas = {j0:sigma0, j1:sigma1, j2:sigma2} |
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465 | js = [j0,j1,j2] |
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466 | |
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467 | for j in js: |
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468 | self.A[i,j] = sigmas[j] |
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469 | for k in js: |
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470 | self.AtA[j,k] += sigmas[j]*sigmas[k] |
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471 | k = k+1 |
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472 | |
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473 | |
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474 | |
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475 | def get_A(self): |
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476 | return self.A.todense() |
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477 | |
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478 | def get_B(self): |
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479 | return self.B.todense() |
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480 | |
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481 | def get_D(self): |
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482 | return self.D.todense() |
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483 | |
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484 | #FIXME: Remember to re-introduce the 1/n factor in the |
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485 | #interpolation term |
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486 | |
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487 | def build_smoothing_matrix_D(self): |
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488 | """Build m x m smoothing matrix, where |
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489 | m is the number of basis functions phi_k (one per vertex) |
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490 | |
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491 | The smoothing matrix is defined as |
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492 | |
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493 | D = D1 + D2 |
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494 | |
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495 | where |
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496 | |
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497 | [D1]_{k,l} = \int_\Omega |
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498 | \frac{\partial \phi_k}{\partial x} |
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499 | \frac{\partial \phi_l}{\partial x}\, |
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500 | dx dy |
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501 | |
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502 | [D2]_{k,l} = \int_\Omega |
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503 | \frac{\partial \phi_k}{\partial y} |
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504 | \frac{\partial \phi_l}{\partial y}\, |
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505 | dx dy |
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506 | |
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507 | |
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508 | The derivatives \frac{\partial \phi_k}{\partial x}, |
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509 | \frac{\partial \phi_k}{\partial x} for a particular triangle |
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510 | are obtained by computing the gradient a_k, b_k for basis function k |
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511 | """ |
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512 | |
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513 | #FIXME: algorithm might be optimised by computing local 9x9 |
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514 | #"element stiffness matrices: |
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515 | |
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516 | m = self.mesh.coordinates.shape[0] #Nbr of basis functions (1/vertex) |
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517 | |
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518 | self.D = Sparse(m,m) |
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519 | |
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520 | #For each triangle compute contributions to D = D1+D2 |
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521 | for i in range(len(self.mesh)): |
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522 | |
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523 | #Get area |
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524 | area = self.mesh.areas[i] |
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525 | |
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526 | #Get global vertex indices |
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527 | v0 = self.mesh.triangles[i,0] |
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528 | v1 = self.mesh.triangles[i,1] |
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529 | v2 = self.mesh.triangles[i,2] |
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530 | |
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531 | #Get the three vertex_points |
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532 | xi0 = self.mesh.get_vertex_coordinate(i, 0) |
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533 | xi1 = self.mesh.get_vertex_coordinate(i, 1) |
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534 | xi2 = self.mesh.get_vertex_coordinate(i, 2) |
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535 | |
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536 | #Compute gradients for each vertex |
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537 | a0, b0 = gradient(xi0[0], xi0[1], xi1[0], xi1[1], xi2[0], xi2[1], |
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538 | 1, 0, 0) |
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539 | |
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540 | a1, b1 = gradient(xi0[0], xi0[1], xi1[0], xi1[1], xi2[0], xi2[1], |
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541 | 0, 1, 0) |
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542 | |
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543 | a2, b2 = gradient(xi0[0], xi0[1], xi1[0], xi1[1], xi2[0], xi2[1], |
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544 | 0, 0, 1) |
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545 | |
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546 | #Compute diagonal contributions |
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547 | self.D[v0,v0] += (a0*a0 + b0*b0)*area |
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548 | self.D[v1,v1] += (a1*a1 + b1*b1)*area |
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549 | self.D[v2,v2] += (a2*a2 + b2*b2)*area |
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550 | |
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551 | #Compute contributions for basis functions sharing edges |
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552 | e01 = (a0*a1 + b0*b1)*area |
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553 | self.D[v0,v1] += e01 |
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554 | self.D[v1,v0] += e01 |
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555 | |
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556 | e12 = (a1*a2 + b1*b2)*area |
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557 | self.D[v1,v2] += e12 |
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558 | self.D[v2,v1] += e12 |
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559 | |
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560 | e20 = (a2*a0 + b2*b0)*area |
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561 | self.D[v2,v0] += e20 |
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562 | self.D[v0,v2] += e20 |
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563 | |
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564 | |
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565 | def fit(self, z): |
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566 | """Fit a smooth surface to given 1d array of data points z. |
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567 | |
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568 | The smooth surface is computed at each vertex in the underlying |
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569 | mesh using the formula given in the module doc string. |
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570 | |
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571 | Pre Condition: |
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572 | self.A, self.At and self.B have been initialised |
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573 | |
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574 | Inputs: |
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575 | z: Single 1d vector or array of data at the point_coordinates. |
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576 | """ |
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577 | |
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578 | #Convert input to Numeric arrays |
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579 | z = array(z).astype(Float) |
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580 | |
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581 | |
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582 | if len(z.shape) > 1 : |
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583 | raise VectorShapeError, 'Can only deal with 1d data vector' |
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584 | |
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585 | #Compute right hand side based on data |
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586 | Atz = self.A.trans_mult(z) |
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587 | |
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588 | |
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589 | #Check sanity |
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590 | n, m = self.A.shape |
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591 | if n<m and self.alpha == 0.0: |
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592 | msg = 'ERROR (least_squares): Too few data points\n' |
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593 | msg += 'There are only %d data points and alpha == 0. ' %n |
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594 | msg += 'Need at least %d\n' %m |
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595 | msg += 'Alternatively, set smoothing parameter alpha to a small ' |
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596 | msg += 'positive value,\ne.g. 1.0e-3.' |
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597 | raise msg |
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598 | |
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599 | |
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600 | |
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601 | return conjugate_gradient(self.B, Atz, Atz,imax=2*len(Atz) ) |
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602 | #FIXME: Should we store the result here for later use? (ON) |
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603 | |
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604 | |
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605 | def fit_points(self, z): |
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606 | """Like fit, but more robust when each point has two or more attributes |
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607 | FIXME (Ole): The name fit_points doesn't carry any meaning |
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608 | for me. How about something like fit_multiple or fit_columns? |
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609 | """ |
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610 | |
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611 | try: |
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612 | return self.fit(z) |
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613 | except VectorShapeError, e: |
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614 | # broadcasting is not supported. |
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615 | |
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616 | #Convert input to Numeric arrays |
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617 | z = array(z).astype(Float) |
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618 | |
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619 | #Build n x m interpolation matrix |
---|
620 | m = self.mesh.coordinates.shape[0] #Number of vertices |
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621 | n = z.shape[1] #Number of data points |
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622 | |
---|
623 | f = zeros((m,n), Float) #Resulting columns |
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624 | |
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625 | for i in range(z.shape[1]): |
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626 | f[:,i] = self.fit(z[:,i]) |
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627 | |
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628 | return f |
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629 | |
---|
630 | |
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631 | def interpolate(self, f): |
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632 | """Evaluate smooth surface f at data points implied in self.A. |
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633 | |
---|
634 | The mesh values representing a smooth surface are |
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635 | assumed to be specified in f. This argument could, |
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636 | for example have been obtained from the method self.fit() |
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637 | |
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638 | Pre Condition: |
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639 | self.A has been initialised |
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640 | |
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641 | Inputs: |
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642 | f: Vector or array of data at the mesh vertices. |
---|
643 | If f is an array, interpolation will be done for each column as |
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644 | per underlying matrix-matrix multiplication |
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645 | """ |
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646 | |
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647 | return self.A * f |
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648 | |
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649 | |
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650 | #------------------------------------------------------------- |
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651 | if __name__ == "__main__": |
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652 | """ |
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653 | Load in a mesh and data points with attributes. |
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654 | Fit the attributes to the mesh. |
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655 | Save a new mesh file. |
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656 | """ |
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657 | import os, sys |
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658 | usage = "usage: %s mesh_input.tsh point.xya mesh_output.tsh alpha"\ |
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659 | %os.path.basename(sys.argv[0]) |
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660 | |
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661 | if len(sys.argv) < 4: |
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662 | print usage |
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663 | else: |
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664 | mesh_file = sys.argv[1] |
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665 | point_file = sys.argv[2] |
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666 | mesh_output_file = sys.argv[3] |
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667 | if len(sys.argv) > 4: |
---|
668 | alpha = sys.argv[4] |
---|
669 | else: |
---|
670 | alpha = DEFAULT_ALPHA |
---|
671 | fit_to_mesh_file(mesh_file, point_file, mesh_output_file, alpha) |
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672 | |
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