1 | """Classes implementing general 2D geometrical mesh of triangles. |
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2 | |
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3 | Ole Nielsen, Stephen Roberts, Duncan Gray, Christopher Zoppou |
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4 | Geoscience Australia, 2004 |
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5 | """ |
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6 | |
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7 | from general_mesh import General_Mesh |
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8 | |
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9 | class Mesh(General_Mesh): |
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10 | """Collection of triangular elements (purely geometric) |
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11 | |
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12 | A triangular element is defined in terms of three vertex ids, |
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13 | ordered counter clock-wise, |
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14 | each corresponding to a given coordinate set. |
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15 | Vertices from different elements can point to the same |
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16 | coordinate set. |
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17 | |
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18 | Coordinate sets are implemented as an N x 2 Numeric array containing |
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19 | x and y coordinates. |
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20 | |
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21 | |
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22 | To instantiate: |
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23 | Mesh(coordinates, triangles) |
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24 | |
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25 | where |
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26 | |
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27 | coordinates is either a list of 2-tuples or an Mx2 Numeric array of |
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28 | floats representing all x, y coordinates in the mesh. |
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29 | |
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30 | triangles is either a list of 3-tuples or an Nx3 Numeric array of |
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31 | integers representing indices of all vertices in the mesh. |
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32 | Each vertex is identified by its index i in [0, M-1]. |
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33 | |
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34 | |
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35 | Example: |
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36 | a = [0.0, 0.0] |
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37 | b = [0.0, 2.0] |
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38 | c = [2.0,0.0] |
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39 | e = [2.0, 2.0] |
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40 | |
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41 | points = [a, b, c, e] |
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42 | triangles = [ [1,0,2], [1,2,3] ] #bac, bce |
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43 | mesh = Mesh(points, triangles) |
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44 | |
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45 | #creates two triangles: bac and bce |
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46 | |
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47 | |
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48 | Mesh takes the optional third argument boundary which is a |
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49 | dictionary mapping from (element_id, edge_id) to boundary tag. |
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50 | The default value is None which will assign the defualt_boundary_tag |
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51 | as specified in config.py to all boundary edges. |
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52 | """ |
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53 | |
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54 | #FIXME: Maybe rename coordinates to points (as in a poly file) |
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55 | #But keep 'vertex_coordinates' |
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56 | |
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57 | #FIXME: Put in check for angles less than a set minimum |
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58 | |
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59 | def __init__(self, coordinates, triangles, boundary = None): |
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60 | """ |
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61 | Build triangles from x,y coordinates (sequence of 2-tuples or |
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62 | Mx2 Numeric array of floats) and triangles (sequence of 3-tuples |
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63 | or Nx3 Numeric array of non-negative integers). |
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64 | """ |
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65 | |
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66 | from Numeric import array, zeros, Int, Float, maximum, sqrt, sum |
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67 | |
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68 | General_Mesh.__init__(self,coordinates, triangles) |
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69 | |
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70 | N = self.number_of_elements |
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71 | |
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72 | #Allocate space for geometric quantities |
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73 | self.centroid_coordinates = zeros((N, 2), Float) |
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74 | |
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75 | self.radii = zeros(N, Float) |
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76 | |
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77 | self.neighbours = zeros((N, 3), Int) |
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78 | self.neighbour_edges = zeros((N, 3), Int) |
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79 | self.number_of_boundaries = zeros(N, Int) |
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80 | self.surrogate_neighbours = zeros((N, 3), Int) |
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81 | |
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82 | #Get x,y coordinates for all triangles and store |
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83 | V = self.vertex_coordinates |
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84 | |
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85 | #Initialise each triangle |
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86 | for i in range(N): |
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87 | #if i % (N/10) == 0: print '(%d/%d)' %(i, N) |
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88 | |
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89 | x0 = V[i, 0]; y0 = V[i, 1] |
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90 | x1 = V[i, 2]; y1 = V[i, 3] |
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91 | x2 = V[i, 4]; y2 = V[i, 5] |
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92 | |
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93 | #Compute centroid |
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94 | centroid = array([(x0 + x1 + x2)/3, (y0 + y1 + y2)/3]) |
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95 | self.centroid_coordinates[i] = centroid |
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96 | |
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97 | #Midpoints |
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98 | m0 = array([(x1 + x2)/2, (y1 + y2)/2]) |
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99 | m1 = array([(x0 + x2)/2, (y0 + y2)/2]) |
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100 | m2 = array([(x1 + x0)/2, (y1 + y0)/2]) |
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101 | |
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102 | #The radius is the distance from the centroid of |
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103 | #a triangle to the midpoint of the side of the triangle |
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104 | #closest to the centroid |
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105 | d0 = sqrt(sum( (centroid-m0)**2 )) |
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106 | d1 = sqrt(sum( (centroid-m1)**2 )) |
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107 | d2 = sqrt(sum( (centroid-m2)**2 )) |
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108 | |
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109 | self.radii[i] = min(d0, d1, d2) |
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110 | |
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111 | #Initialise Neighbours (-1 means that it is a boundary neighbour) |
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112 | self.neighbours[i, :] = [-1, -1, -1] |
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113 | |
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114 | #Initialise edge ids of neighbours |
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115 | #In case of boundaries this slot is not used |
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116 | self.neighbour_edges[i, :] = [-1, -1, -1] |
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117 | |
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118 | |
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119 | #Build neighbour structure |
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120 | self.build_neighbour_structure() |
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121 | |
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122 | #Build vertex list |
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123 | self.build_vertexlist() |
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124 | |
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125 | #Build surrogate neighbour structure |
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126 | self.build_surrogate_neighbour_structure() |
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127 | |
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128 | #Build boundary dictionary mapping (id, edge) to symbolic tags |
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129 | self.build_boundary_dictionary(boundary) |
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130 | |
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131 | #Update boundary indices |
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132 | self.build_boundary_structure() |
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133 | |
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134 | |
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135 | def __repr__(self): |
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136 | return 'Mesh: %d triangles, %d elements, %d boundary segments'\ |
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137 | %(self.coordinates.shape[0], len(self), len(self.boundary)) |
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138 | |
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139 | |
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140 | def build_neighbour_structure(self): |
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141 | """Update all registered triangles to point to their neighbours. |
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142 | |
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143 | Also, keep a tally of the number of boundaries for each triangle |
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144 | |
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145 | Postconditions: |
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146 | neighbours and neighbour_edges is populated |
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147 | number_of_boundaries integer array is defined. |
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148 | """ |
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149 | |
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150 | #Step 1: |
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151 | #Build dictionary mapping from segments (2-tuple of points) |
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152 | #to left hand side edge (facing neighbouring triangle) |
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153 | |
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154 | N = self.number_of_elements |
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155 | neighbourdict = {} |
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156 | for i in range(N): |
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157 | |
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158 | #Register all segments as keys mapping to current triangle |
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159 | #and segment id |
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160 | a = self.triangles[i, 0] |
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161 | b = self.triangles[i, 1] |
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162 | c = self.triangles[i, 2] |
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163 | neighbourdict[a,b] = (i, 2) #(id, edge) |
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164 | neighbourdict[b,c] = (i, 0) #(id, edge) |
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165 | neighbourdict[c,a] = (i, 1) #(id, edge) |
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166 | |
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167 | |
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168 | #Step 2: |
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169 | #Go through triangles again, but this time |
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170 | #reverse direction of segments and lookup neighbours. |
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171 | for i in range(N): |
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172 | a = self.triangles[i, 0] |
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173 | b = self.triangles[i, 1] |
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174 | c = self.triangles[i, 2] |
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175 | |
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176 | self.number_of_boundaries[i] = 3 |
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177 | if neighbourdict.has_key((b,a)): |
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178 | self.neighbours[i, 2] = neighbourdict[b,a][0] |
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179 | self.neighbour_edges[i, 2] = neighbourdict[b,a][1] |
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180 | self.number_of_boundaries[i] -= 1 |
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181 | |
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182 | if neighbourdict.has_key((c,b)): |
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183 | self.neighbours[i, 0] = neighbourdict[c,b][0] |
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184 | self.neighbour_edges[i, 0] = neighbourdict[c,b][1] |
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185 | self.number_of_boundaries[i] -= 1 |
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186 | |
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187 | if neighbourdict.has_key((a,c)): |
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188 | self.neighbours[i, 1] = neighbourdict[a,c][0] |
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189 | self.neighbour_edges[i, 1] = neighbourdict[a,c][1] |
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190 | self.number_of_boundaries[i] -= 1 |
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191 | |
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192 | |
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193 | |
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194 | def build_vertexlist(self): |
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195 | """Build vertexlist index by vertex ids and for each entry (point id) |
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196 | build a list of (triangles, vertex_id) pairs that use the point |
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197 | as vertex. |
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198 | |
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199 | Preconditions: |
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200 | self.coordinates and self.triangles are defined |
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201 | |
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202 | Postcondition: |
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203 | self.vertexlist is build |
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204 | """ |
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205 | |
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206 | vertexlist = [None]*len(self.coordinates) |
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207 | for i in range(self.number_of_elements): |
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208 | |
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209 | a = self.triangles[i, 0] |
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210 | b = self.triangles[i, 1] |
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211 | c = self.triangles[i, 2] |
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212 | |
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213 | #Register the vertices v as lists of |
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214 | #(triangle_id, vertex_id) tuples associated with them |
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215 | #This is used for smoothing |
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216 | for vertex_id, v in enumerate([a,b,c]): |
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217 | if vertexlist[v] is None: |
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218 | vertexlist[v] = [] |
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219 | |
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220 | vertexlist[v].append( (i, vertex_id) ) |
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221 | |
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222 | self.vertexlist = vertexlist |
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223 | |
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224 | |
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225 | def build_surrogate_neighbour_structure(self): |
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226 | """Build structure where each triangle edge points to its neighbours |
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227 | if they exist. Otherwise point to the triangle itself. |
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228 | |
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229 | The surrogate neighbour structure is useful for computing gradients |
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230 | based on centroid values of neighbours. |
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231 | |
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232 | Precondition: Neighbour structure is defined |
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233 | Postcondition: |
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234 | Surrogate neighbour structure is defined: |
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235 | surrogate_neighbours: i0, i1, i2 where all i_k >= 0 point to |
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236 | triangles. |
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237 | |
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238 | """ |
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239 | |
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240 | N = self.number_of_elements |
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241 | for i in range(N): |
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242 | #Find all neighbouring volumes that are not boundaries |
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243 | for k in range(3): |
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244 | if self.neighbours[i, k] < 0: |
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245 | self.surrogate_neighbours[i, k] = i #Point this triangle |
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246 | else: |
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247 | self.surrogate_neighbours[i, k] = self.neighbours[i, k] |
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248 | |
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249 | |
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250 | |
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251 | def build_boundary_dictionary(self, boundary = None): |
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252 | """Build or check the dictionary of boundary tags. |
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253 | self.boundary is a dictionary of tags, |
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254 | keyed by volume id and edge: |
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255 | { (id, edge): tag, ... } |
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256 | |
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257 | Postconditions: |
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258 | self.boundary is defined. |
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259 | """ |
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260 | |
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261 | from config import default_boundary_tag |
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262 | |
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263 | if boundary is None: |
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264 | boundary = {} |
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265 | for vol_id in range(self.number_of_elements): |
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266 | for edge_id in range(0, 3): |
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267 | if self.neighbours[vol_id, edge_id] < 0: |
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268 | boundary[(vol_id, edge_id)] = default_boundary_tag |
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269 | else: |
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270 | #Check that all keys in given boundary exist |
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271 | for vol_id, edge_id in boundary.keys(): |
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272 | msg = 'Segment (%d, %d) does not exist' %(vol_id, edge_id) |
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273 | a, b = self.neighbours.shape |
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274 | assert vol_id < a and edge_id < b, msg |
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275 | |
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276 | msg = 'Segment (%d, %d) is not a boundary' %(vol_id, edge_id) |
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277 | assert self.neighbours[vol_id, edge_id] < 0, msg |
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278 | |
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279 | #Check that all boundary segments are assigned a value |
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280 | for vol_id in range(self.number_of_elements): |
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281 | for edge_id in range(0, 3): |
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282 | if self.neighbours[vol_id, edge_id] < 0: |
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283 | if not boundary.has_key( (vol_id, edge_id) ): |
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284 | msg = 'WARNING: Given boundary does not contain ' |
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285 | msg += 'tags for edge (%d, %d). '\ |
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286 | %(vol_id, edge_id) |
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287 | msg += 'Assigning default tag (%s).'\ |
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288 | %default_boundary_tag |
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289 | |
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290 | #FIXME: Print only as per verbosity |
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291 | #print msg |
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292 | boundary[ (vol_id, edge_id) ] =\ |
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293 | default_boundary_tag |
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294 | |
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295 | |
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296 | |
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297 | self.boundary = boundary |
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298 | |
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299 | |
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300 | def build_boundary_structure(self): |
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301 | """Traverse boundary and |
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302 | enumerate neighbour indices from -1 and |
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303 | counting down. |
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304 | |
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305 | Precondition: |
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306 | self.boundary is defined. |
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307 | Post condition: |
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308 | neighbour array has unique negative indices for boundary |
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309 | boundary_segments array imposes an ordering on segments |
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310 | (not otherwise available from the dictionary) |
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311 | """ |
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312 | |
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313 | if self.boundary is None: |
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314 | msg = 'Boundary dictionary must be defined before ' |
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315 | msg += 'building boundary structure' |
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316 | raise msg |
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317 | |
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318 | |
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319 | self.boundary_segments = self.boundary.keys() |
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320 | self.boundary_segments.sort() |
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321 | |
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322 | index = -1 |
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323 | for id, edge in self.boundary_segments: |
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324 | self.neighbours[id, edge] = index |
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325 | index -= 1 |
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326 | |
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327 | |
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328 | def get_boundary_tags(self): |
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329 | """Return list of available boundary tags |
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330 | """ |
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331 | |
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332 | tags = {} |
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333 | for v in self.boundary.values(): |
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334 | tags[v] = 1 |
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335 | |
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336 | return tags.keys() |
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337 | |
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338 | |
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339 | |
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340 | def check_integrity(self): |
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341 | """Check that triangles are internally consistent e.g. |
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342 | that area corresponds to edgelengths, that vertices |
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343 | are arranged in a counter-clockwise order, etc etc |
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344 | Neighbour structure will be checked by class Mesh |
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345 | """ |
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346 | |
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347 | from config import epsilon |
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348 | from math import pi |
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349 | from util import anglediff |
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350 | |
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351 | N = self.number_of_elements |
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352 | |
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353 | #Get x,y coordinates for all vertices for all triangles |
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354 | V = self.get_vertex_coordinates() |
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355 | |
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356 | #Check each triangle |
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357 | for i in range(N): |
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358 | x0 = V[i, 0]; y0 = V[i, 1] |
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359 | x1 = V[i, 2]; y1 = V[i, 3] |
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360 | x2 = V[i, 4]; y2 = V[i, 5] |
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361 | |
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362 | #Check that area hasn't been compromised |
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363 | area = self.areas[i] |
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364 | ref = abs((x1*y0-x0*y1)+(x2*y1-x1*y2)+(x0*y2-x2*y0))/2 |
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365 | msg = 'Wrong area for vertex coordinates: %f %f %f %f %f %f'\ |
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366 | %(x0,y0,x1,y1,x2,y2) |
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367 | assert abs((area - ref)/area) < epsilon, msg |
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368 | |
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369 | #Check that points are arranged in counter clock-wise order |
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370 | v0 = [x1-x0, y1-y0] |
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371 | v1 = [x2-x1, y2-y1] |
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372 | v2 = [x0-x2, y0-y2] |
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373 | |
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374 | a0 = anglediff(v1, v0) |
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375 | a1 = anglediff(v2, v1) |
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376 | a2 = anglediff(v0, v2) |
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377 | |
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378 | msg = '''Vertices (%s,%s), (%s,%s), (%s,%s) are not arranged |
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379 | in counter clockwise order''' %(x0, y0, x1, y1, x2, y2) |
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380 | assert a0 < pi and a1 < pi and a2 < pi, msg |
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381 | |
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382 | #Check that normals are orthogonal to edge vectors |
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383 | #Note that normal[k] lies opposite vertex k |
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384 | |
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385 | normal0 = self.normals[i, 0:2] |
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386 | normal1 = self.normals[i, 2:4] |
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387 | normal2 = self.normals[i, 4:6] |
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388 | |
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389 | for u, v in [ (v0, normal2), (v1, normal0), (v2, normal1) ]: |
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390 | assert u[0]*v[0] + u[1]*v[1] < epsilon |
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391 | |
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392 | |
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393 | #Check that all vertices have been registered |
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394 | for v in self.vertexlist: |
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395 | msg = 'Some points do not belong to an element.\n' |
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396 | msg += 'Make sure all points appear as element vertices!' |
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397 | if v is None: |
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398 | print 'WARNING (mesh.py): %s' %msg |
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399 | break |
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400 | |
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401 | #Should this warning be an exception? |
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402 | #assert v is not None, msg |
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403 | |
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404 | |
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405 | #Check integrity of neighbour structure |
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406 | for i in range(N): |
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407 | for v in self.triangles[i, :]: |
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408 | #Check that all vertices have been registered |
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409 | assert self.vertexlist[v] is not None |
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410 | |
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411 | #Check that this triangle is listed with at least one vertex |
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412 | assert (i, 0) in self.vertexlist[v] or\ |
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413 | (i, 1) in self.vertexlist[v] or\ |
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414 | (i, 2) in self.vertexlist[v] |
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415 | |
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416 | |
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417 | |
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418 | #Check neighbour structure |
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419 | for k, neighbour_id in enumerate(self.neighbours[i,:]): |
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420 | |
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421 | #Assert that my neighbour's neighbour is me |
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422 | #Boundaries need not fulfill this |
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423 | if neighbour_id >= 0: |
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424 | edge = self.neighbour_edges[i, k] |
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425 | assert self.neighbours[neighbour_id, edge] == i |
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426 | |
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427 | |
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428 | |
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429 | #Check that all boundaries have |
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430 | # unique, consecutive, negative indices |
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431 | L = len(self.boundary) |
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432 | for i in range(L): |
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433 | id, edge = self.boundary_segments[i] |
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434 | assert self.neighbours[id, edge] == -i-1 |
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435 | |
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436 | |
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437 | #NOTE: This assert doesn't hold true if there are internal boundaries |
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438 | #FIXME: Look into this further. |
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439 | #for id, edge in self.boundary: |
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440 | # assert self.neighbours[id,edge] < 0 |
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441 | |
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442 | #FIXME: May get rid of |
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443 | def rectangular_mesh(m, n, len1=1.0, len2=1.0, origin = (0.0, 0.0)): |
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444 | from mesh_factory import rectangular |
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445 | points, triangles, boundary = rectangular(m, n, len1, len2, origin) |
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446 | |
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447 | return Mesh(points, triangles, boundary) |
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448 | |
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449 | |
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450 | #FIXME: Get oblique and contracting and circular meshes from Chris |
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451 | |
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