1 | from visual import * |
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2 | |
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3 | def normal(v1,v2): |
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4 | """Safe computation of normalised cross product |
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5 | """ |
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6 | try: |
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7 | n = norm(cross(v1, v2)) |
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8 | except ZeroDivisionError: |
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9 | print v1, v2 |
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10 | raise Exception |
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11 | #n = vector(0,0,0) |
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12 | |
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13 | return n |
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14 | |
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15 | |
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16 | class Triangle: |
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17 | def __init__(self,v0,v1,v2,color=(1,1,1), frame=None): |
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18 | """Create one flat triangular panel with two sides |
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19 | """ |
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20 | |
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21 | #Outward normal |
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22 | |
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23 | self.normal=normal(v1-v0, v2-v0) |
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24 | |
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25 | self.panel = faces(frame = frame) |
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26 | self.backpanel = faces(frame = frame) |
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27 | for v in (v0,v1,v2): |
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28 | self.panel.append(pos=v, normal = self.normal, color=color) |
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29 | |
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30 | for v in (v2,v1,v0): |
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31 | self.backpanel.append(pos=v, normal = -self.normal, color=color) |
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32 | |
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33 | |
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34 | def move(self,v): |
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35 | """Move panel in direction given by vector v |
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36 | """ |
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37 | |
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38 | for vertex in self.panel.pos: |
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39 | vertex += v |
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40 | |
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41 | def update_height(self,d,fix_baseline=False): |
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42 | """Change height of triangle by displacing the third vertex by |
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43 | d in the direction perpendicular to the baseline (v1-v0) and the |
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44 | outward normal vector |
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45 | """ |
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46 | |
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47 | v0 = self.panel.pos[0] |
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48 | v1 = self.panel.pos[1] |
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49 | v2 = self.panel.pos[2] |
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50 | |
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51 | n = normal(v1-v0, self.normal) |
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52 | |
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53 | if fix_baseline: |
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54 | self.panel.pos[2] -= d*n |
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55 | else: |
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56 | self.panel.pos[:2] += d*n |
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57 | |
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58 | def update_color(self, c): |
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59 | """Change color to c |
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60 | """ |
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61 | |
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62 | self.panel.color = c |
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63 | |
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64 | |
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65 | def set_vertexheights(self, heights, floor_heights = None): |
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66 | from Numeric import zeros, Float |
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67 | |
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68 | from config import minimum_allowed_height as hmin |
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69 | if floor_heights is None: |
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70 | floor_heights = zeros(heights.shape, Float) |
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71 | |
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72 | all_vertices_below_threshold = True |
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73 | for k in range(3): |
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74 | w = heights[k] |
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75 | z = floor_heights[k] |
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76 | |
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77 | if w-z >= hmin: |
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78 | all_vertices_below_threshold = False |
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79 | |
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80 | vertex = self.panel.pos[k] |
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81 | vertex[2] = w |
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82 | |
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83 | vertex = self.backpanel.pos[2-k] |
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84 | vertex[2] = w |
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85 | |
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86 | |
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87 | #Update color to visualise dry areas |
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88 | if all_vertices_below_threshold: |
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89 | self.panel.color = self.bottom_color |
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90 | self.backpanel.color = self.bottom_color |
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91 | else: |
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92 | self.panel.color = self.top_color |
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93 | self.backpanel.color = self.top_color |
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94 | |
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95 | |
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96 | #update normal |
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97 | v0 = self.panel.pos[0] |
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98 | v1 = self.panel.pos[1] |
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99 | v2 = self.panel.pos[2] |
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100 | |
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101 | |
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102 | n = normal(v1-v0, v2-v0) |
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103 | self.panel.normal=n |
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104 | self.backpanel.normal=-n |
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105 | |
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106 | |
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107 | |
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108 | |
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109 | def create_surface(domain): |
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110 | """Link surface of domains to their visual representations |
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111 | """ |
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112 | |
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113 | fr = frame() #Default frame to contain all objects |
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114 | s=0 |
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115 | |
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116 | Q = domain.quantities['level'] |
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117 | try: |
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118 | Z = domain.quantities['elevation'] |
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119 | bed = True |
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120 | except: |
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121 | bed = False |
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122 | |
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123 | N = Q.vertex_values.shape[0] |
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124 | |
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125 | domain.visuals = [] |
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126 | for i in range(N): |
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127 | |
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128 | z0 = Q.vertex_values[i, 0] |
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129 | z1 = Q.vertex_values[i, 1] |
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130 | z2 = Q.vertex_values[i, 2] |
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131 | |
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132 | x0, y0 = domain.get_vertex_coordinate(i,0) |
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133 | x1, y1 = domain.get_vertex_coordinate(i,1) |
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134 | x2, y2 = domain.get_vertex_coordinate(i,2) |
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135 | |
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136 | V0 = vector(x0, y0, z0) |
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137 | V1 = vector(x1, y1, z1) |
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138 | V2 = vector(x2, y2, z2) |
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139 | |
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140 | |
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141 | #Top surface |
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142 | c0 = 0.1 |
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143 | c1 = 0.4 |
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144 | c2 = 0.99 |
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145 | if s: |
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146 | c2 = 0.7*c2 #To show triangles in slightly different shades |
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147 | |
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148 | s = 1-s |
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149 | |
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150 | col = (c0,c1,c2) |
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151 | |
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152 | visual_top = Triangle(V0,V1,V2,color=col,frame=fr) |
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153 | visual_top.top_color = col |
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154 | |
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155 | |
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156 | #Bottom surface |
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157 | #v0, v1, v2 = volume.vertices |
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158 | #v0 = vector(v0.x, v0.y, v0.field_values[index]) |
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159 | #v1 = vector(v1.x, v1.y, v1.field_values[index]) |
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160 | #v2 = vector(v2.x, v2.y, v2.field_values[index]) |
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161 | if bed: |
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162 | z0 = Z.vertex_values[i, 0] |
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163 | z1 = Z.vertex_values[i, 1] |
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164 | z2 = Z.vertex_values[i, 2] |
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165 | else: |
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166 | z0 = z1 = z2 = 0.0 |
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167 | |
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168 | V0 = vector(x0, y0, z0) |
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169 | V1 = vector(x1, y1, z1) |
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170 | V2 = vector(x2, y2, z2) |
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171 | |
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172 | c0 = 0.3 |
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173 | c1 = 0.3 |
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174 | c2 = 0.3 |
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175 | if s: |
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176 | c2 = 0.4*c2 #To show triangles in slightly different shades |
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177 | |
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178 | col = (c0,c1,c2) |
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179 | visual_bottom = Triangle(V0, V1, V2, color=col,frame=fr) |
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180 | visual_top.bottom_color=col |
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181 | |
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182 | domain.visuals.append( (visual_top, visual_bottom) ) |
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183 | |
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184 | update(domain) |
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185 | #print 'Scale', scene.scale |
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186 | |
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187 | |
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188 | def update(domain): |
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189 | """Update vertex heights. |
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190 | The argument index refers to which conserved quantity to visualise. |
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191 | If domain.smooth is set True, vertex values will be averaged |
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192 | yielding a smoother surface. |
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193 | """ |
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194 | |
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195 | from Numeric import array |
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196 | |
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197 | |
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198 | Q = domain.quantities['level'] |
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199 | N = Q.vertex_values.shape[0] |
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200 | |
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201 | #print scene.forward |
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202 | #FIXME: Use smoother from pyvolution instead |
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203 | if domain.smooth: |
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204 | #Get all average point values |
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205 | vertex_heights = {} |
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206 | |
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207 | for k in range(N): |
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208 | for i in range(3): |
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209 | vertex = domain.triangles[k, i] |
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210 | if vertex_heights.has_key(vertex): |
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211 | vertex_heights[vertex].append( |
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212 | Q.vertex_values[k, i]) |
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213 | else: |
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214 | vertex_heights[vertex] = [] |
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215 | vertex_heights[vertex].append( |
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216 | Q.vertex_values[k, i]) |
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217 | |
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218 | |
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219 | |
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220 | for k in range(N): |
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221 | if domain.smooth: |
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222 | #The averages |
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223 | x = zeros(3, Float) |
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224 | for i in range(3): |
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225 | vertex = domain.triangles[k, i] |
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226 | A = array(vertex_heights[vertex]) |
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227 | x[i] = sum(A)/len(A) |
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228 | else: |
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229 | #The true values |
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230 | x = [Q.vertex_values[k, 0], |
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231 | Q.vertex_values[k, 1], |
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232 | Q.vertex_values[k, 2]] |
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233 | |
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234 | |
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235 | #Do it |
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236 | floor_heights = array([pos[2] for pos in domain.visuals[k][1].panel.pos]) |
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237 | |
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238 | domain.visuals[k][0].set_vertexheights(x, floor_heights) |
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239 | |
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240 | |
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241 | |
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242 | |
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243 | scene.width = 1000 |
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244 | scene.height = 800 |
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245 | |
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246 | #Original |
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247 | scene.center = (0.5,0.5,0) |
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248 | scene.forward = vector(-0.1, 0.5, -0.5) |
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249 | |
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250 | #Temporary (for bedslope) |
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251 | #scene.forward = vector(0.0006, 0.7, -0.03) |
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252 | |
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253 | |
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254 | #Temporary for hackett - begin |
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255 | #scene.autoscale = 0 |
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256 | #scene.scale = (0.002, 0.002, 0.01) #Scale z so that countours stand out more |
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257 | #scene.center = (300.0,500.0,-10) |
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258 | #Temporary for hackett - end |
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259 | |
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260 | |
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261 | scene.ambient = 0.4 |
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262 | scene.lights = [(0.6, 0.3, 0.2), (0.1, -0.5, 0.4), (-0.1, 0.1, -0.4), |
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263 | (-0.2, 0.2, 0.1)] |
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264 | |
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265 | |
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266 | |
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267 | |
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268 | |
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