[1596] | 1 | """Library of standard meshes and facilities for reading various |
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| 2 | mesh file formats |
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| 3 | """ |
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| 4 | |
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| 5 | |
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| 6 | def rectangular_old(m, n, len1=1.0, len2=1.0, origin = (0.0, 0.0)): |
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| 7 | |
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| 8 | """Setup a rectangular grid of triangles |
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| 9 | with m+1 by n+1 grid points |
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| 10 | and side lengths len1, len2. If side lengths are omitted |
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| 11 | the mesh defaults to the unit square. |
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| 12 | |
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| 13 | len1: x direction (left to right) |
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| 14 | len2: y direction (bottom to top) |
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| 15 | |
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| 16 | Return to lists: points and elements suitable for creating a Mesh or |
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| 17 | FVMesh object, e.g. Mesh(points, elements) |
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| 18 | """ |
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| 19 | |
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| 20 | from config import epsilon |
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| 21 | |
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[1761] | 22 | deltax = float(len1)/m |
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| 23 | deltay = float(len2)/n |
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[1596] | 24 | |
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| 25 | #Dictionary of vertex objects |
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| 26 | vertices = {} |
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| 27 | points = [] |
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| 28 | |
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| 29 | for i in range(m+1): |
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| 30 | for j in range(n+1): |
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| 31 | vertices[i,j] = len(points) |
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| 32 | points.append([i*delta1 + origin[0], j*delta2 + origin[1]]) |
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| 33 | |
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| 34 | |
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| 35 | #Construct 2 triangles per rectangular element and assign tags to boundary |
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| 36 | elements = [] |
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| 37 | boundary = {} |
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| 38 | for i in range(m): |
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| 39 | for j in range(n): |
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| 40 | v1 = vertices[i,j+1] |
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| 41 | v2 = vertices[i,j] |
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| 42 | v3 = vertices[i+1,j+1] |
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| 43 | v4 = vertices[i+1,j] |
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| 44 | |
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| 45 | #Update boundary dictionary and create elements |
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| 46 | if i == m-1: |
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| 47 | boundary[(len(elements), 2)] = 'right' |
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| 48 | if j == 0: |
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| 49 | boundary[(len(elements), 1)] = 'bottom' |
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| 50 | elements.append([v4,v3,v2]) #Lower element |
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| 51 | |
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| 52 | if i == 0: |
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| 53 | boundary[(len(elements), 2)] = 'left' |
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| 54 | if j == n-1: |
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| 55 | boundary[(len(elements), 1)] = 'top' |
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| 56 | elements.append([v1,v2,v3]) #Upper element |
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| 57 | |
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| 58 | return points, elements, boundary |
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| 59 | |
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| 60 | def rectangular(m, n, len1=1.0, len2=1.0, origin = (0.0, 0.0)): |
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| 61 | |
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| 62 | """Setup a rectangular grid of triangles |
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| 63 | with m+1 by n+1 grid points |
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| 64 | and side lengths len1, len2. If side lengths are omitted |
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| 65 | the mesh defaults to the unit square. |
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| 66 | |
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| 67 | len1: x direction (left to right) |
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| 68 | len2: y direction (bottom to top) |
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| 69 | |
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| 70 | Return to lists: points and elements suitable for creating a Mesh or |
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| 71 | FVMesh object, e.g. Mesh(points, elements) |
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| 72 | """ |
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| 73 | |
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| 74 | from config import epsilon |
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| 75 | from Numeric import zeros, Float, Int |
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| 76 | |
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| 77 | delta1 = float(len1)/m |
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| 78 | delta2 = float(len2)/n |
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| 79 | |
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| 80 | #Calculate number of points |
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| 81 | Np = (m+1)*(n+1) |
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| 82 | |
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| 83 | class Index: |
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| 84 | |
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| 85 | def __init__(self, n,m): |
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| 86 | self.n = n |
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| 87 | self.m = m |
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| 88 | |
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| 89 | def __call__(self, i,j): |
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| 90 | return j+i*(self.n+1) |
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| 91 | |
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| 92 | |
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| 93 | index = Index(n,m) |
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| 94 | |
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| 95 | points = zeros( (Np,2), Float) |
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| 96 | |
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| 97 | for i in range(m+1): |
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| 98 | for j in range(n+1): |
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| 99 | |
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| 100 | points[index(i,j),:] = [i*delta1 + origin[0], j*delta2 + origin[1]] |
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| 101 | |
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| 102 | #Construct 2 triangles per rectangular element and assign tags to boundary |
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| 103 | #Calculate number of triangles |
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| 104 | Nt = 2*m*n |
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| 105 | |
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| 106 | |
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| 107 | elements = zeros( (Nt,3), Int) |
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| 108 | boundary = {} |
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| 109 | nt = -1 |
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| 110 | for i in range(m): |
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| 111 | for j in range(n): |
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| 112 | nt = nt + 1 |
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| 113 | i1 = index(i,j+1) |
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| 114 | i2 = index(i,j) |
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| 115 | i3 = index(i+1,j+1) |
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| 116 | i4 = index(i+1,j) |
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| 117 | |
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[1761] | 118 | |
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[1596] | 119 | #Update boundary dictionary and create elements |
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| 120 | if i == m-1: |
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| 121 | boundary[nt, 2] = 'right' |
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| 122 | if j == 0: |
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| 123 | boundary[nt, 1] = 'bottom' |
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| 124 | elements[nt,:] = [i4,i3,i2] #Lower element |
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| 125 | nt = nt + 1 |
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| 126 | |
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| 127 | if i == 0: |
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| 128 | boundary[nt, 2] = 'left' |
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| 129 | if j == n-1: |
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| 130 | boundary[nt, 1] = 'top' |
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| 131 | elements[nt,:] = [i1,i2,i3] #Upper element |
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| 132 | |
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| 133 | return points, elements, boundary |
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| 134 | |
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[1761] | 135 | |
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| 136 | def rectangular_cross(m, n, len1=1.0, len2=1.0, origin = (0.0, 0.0)): |
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| 137 | |
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| 138 | """Setup a rectangular grid of triangles |
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| 139 | with m+1 by n+1 grid points |
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| 140 | and side lengths len1, len2. If side lengths are omitted |
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| 141 | the mesh defaults to the unit square. |
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| 142 | |
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| 143 | len1: x direction (left to right) |
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| 144 | len2: y direction (bottom to top) |
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| 145 | |
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| 146 | Return to lists: points and elements suitable for creating a Mesh or |
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| 147 | FVMesh object, e.g. Mesh(points, elements) |
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| 148 | """ |
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| 149 | |
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| 150 | from config import epsilon |
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| 151 | from Numeric import zeros, Float, Int |
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| 152 | |
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| 153 | delta1 = float(len1)/m |
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| 154 | delta2 = float(len2)/n |
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| 155 | |
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| 156 | #Dictionary of vertex objects |
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| 157 | vertices = {} |
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| 158 | points = [] |
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| 159 | |
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| 160 | for i in range(m+1): |
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| 161 | for j in range(n+1): |
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| 162 | vertices[i,j] = len(points) |
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| 163 | points.append([delta1*i + origin[0], delta2*j + origin[1]]) |
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| 164 | |
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| 165 | # Construct 4 triangles per element |
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| 166 | elements = [] |
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| 167 | boundary = {} |
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| 168 | for i in range(m): |
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| 169 | for j in range(n): |
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| 170 | v1 = vertices[i,j+1] |
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| 171 | v2 = vertices[i,j] |
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| 172 | v3 = vertices[i+1,j+1] |
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| 173 | v4 = vertices[i+1,j] |
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| 174 | x = (points[v1][0]+points[v2][0]+points[v3][0]+points[v4][0])*0.25 |
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| 175 | y = (points[v1][1]+points[v2][1]+points[v3][1]+points[v4][1])*0.25 |
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| 176 | |
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| 177 | # Create centre point |
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| 178 | v5 = len(points) |
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| 179 | points.append([x, y]) |
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| 180 | |
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| 181 | #Create left triangle |
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| 182 | if i == 0: |
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| 183 | boundary[(len(elements), 1)] = 'left' |
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| 184 | elements.append([v2,v5,v1]) |
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| 185 | |
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| 186 | #Create bottom triangle |
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| 187 | if j == 0: |
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| 188 | boundary[(len(elements), 1)] = 'bottom' |
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| 189 | elements.append([v4,v5,v2]) |
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| 190 | |
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| 191 | #Create right triangle |
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| 192 | if i == m-1: |
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| 193 | boundary[(len(elements), 1)] = 'right' |
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| 194 | elements.append([v3,v5,v4]) |
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| 195 | |
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| 196 | #Create top triangle |
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| 197 | if j == n-1: |
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| 198 | boundary[(len(elements), 1)] = 'top' |
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| 199 | elements.append([v1,v5,v3]) |
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| 200 | |
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| 201 | |
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| 202 | return points, elements, boundary |
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| 203 | |
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[1596] | 204 | def oblique(m, n, lenx = 1.0, leny = 1.0, theta = 8.95, origin = (0.0, 0.0)): |
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| 205 | """Setup a oblique grid of triangles |
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| 206 | with m segments in the x-direction and n segments in the y-direction |
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| 207 | |
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| 208 | """ |
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| 209 | |
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| 210 | from Numeric import array |
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| 211 | import math |
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| 212 | |
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| 213 | from config import epsilon |
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| 214 | |
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| 215 | |
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| 216 | deltax = lenx/float(m) |
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| 217 | deltay = leny/float(n) |
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| 218 | a = 0.75*lenx*math.tan(theta/180.*math.pi) |
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| 219 | x1 = lenx |
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| 220 | y1 = 0 |
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| 221 | x2 = lenx |
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| 222 | y2 = leny |
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| 223 | x3 = 0.25*lenx |
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| 224 | y3 = leny |
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| 225 | x4 = x3 |
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| 226 | y4 = 0 |
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| 227 | a2 = a/(x1-x4) |
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| 228 | a1 = -a2*x4 |
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| 229 | a4 = ((a1 + a2*x3)/y3-(a1 + a2*x2)/y2)/(x2-x3) |
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| 230 | a3 = 1. - (a1 + a2*x3)/y3 - a4*x3 |
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| 231 | |
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| 232 | # Dictionary of vertex objects |
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| 233 | vertices = {} |
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| 234 | points = [] |
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| 235 | |
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| 236 | for i in range(m+1): |
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| 237 | x = deltax*i |
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| 238 | for j in range(n+1): |
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| 239 | y = deltay*j |
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| 240 | if x > 0.25*lenx: |
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| 241 | y = a1 + a2*x + a3*y + a4*x*y |
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| 242 | |
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| 243 | vertices[i,j] = len(points) |
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| 244 | points.append([x + origin[0], y + origin[1]]) |
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| 245 | |
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| 246 | # Construct 2 triangles per element |
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| 247 | elements = [] |
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| 248 | boundary = {} |
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| 249 | for i in range(m): |
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| 250 | for j in range(n): |
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| 251 | v1 = vertices[i,j+1] |
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| 252 | v2 = vertices[i,j] |
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| 253 | v3 = vertices[i+1,j+1] |
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| 254 | v4 = vertices[i+1,j] |
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| 255 | |
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| 256 | #Update boundary dictionary and create elements |
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| 257 | if i == m-1: |
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| 258 | boundary[(len(elements), 2)] = 'right' |
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| 259 | if j == 0: |
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| 260 | boundary[(len(elements), 1)] = 'bottom' |
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| 261 | elements.append([v4,v3,v2]) #Lower |
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| 262 | |
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| 263 | if i == 0: |
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| 264 | boundary[(len(elements), 2)] = 'left' |
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| 265 | if j == n-1: |
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| 266 | boundary[(len(elements), 1)] = 'top' |
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| 267 | |
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| 268 | elements.append([v1,v2,v3]) #Upper |
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| 269 | |
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| 270 | return points, elements, boundary |
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| 271 | |
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| 272 | |
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| 273 | def circular(m, n, radius=1.0, center = (0.0, 0.0)): |
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| 274 | """Setup a circular grid of triangles with m concentric circles and |
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| 275 | with n radial segments. If radius is are omitted the mesh defaults to |
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| 276 | the unit circle radius. |
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| 277 | |
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| 278 | radius: radius of circle |
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| 279 | |
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| 280 | #FIXME: The triangles become degenerate for large values of m or n. |
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| 281 | """ |
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| 282 | |
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| 283 | |
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| 284 | |
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| 285 | from math import pi, cos, sin |
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| 286 | |
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| 287 | radius = float(radius) #Ensure floating point format |
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| 288 | |
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| 289 | #Dictionary of vertex objects and list of points |
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| 290 | vertices = {} |
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| 291 | points = [[0.0, 0.0]] #Center point |
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| 292 | vertices[0, 0] = 0 |
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| 293 | |
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| 294 | for i in range(n): |
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| 295 | theta = 2*i*pi/n |
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| 296 | x = cos(theta) |
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| 297 | y = sin(theta) |
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| 298 | for j in range(1,m+1): |
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| 299 | delta = j*radius/m |
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| 300 | vertices[i,j] = len(points) |
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| 301 | points.append([delta*x, delta*y]) |
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| 302 | |
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| 303 | #Construct 2 triangles per element |
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| 304 | elements = [] |
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| 305 | for i in range(n): |
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| 306 | for j in range(1,m): |
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| 307 | |
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| 308 | i1 = (i + 1) % n #Wrap around |
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| 309 | |
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| 310 | v1 = vertices[i,j+1] |
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| 311 | v2 = vertices[i,j] |
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| 312 | v3 = vertices[i1,j+1] |
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| 313 | v4 = vertices[i1,j] |
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| 314 | |
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| 315 | elements.append([v4,v2,v3]) #Lower |
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| 316 | elements.append([v1,v3,v2]) #Upper |
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| 317 | |
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| 318 | |
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| 319 | #Do the center |
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| 320 | v1 = vertices[0,0] |
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| 321 | for i in range(n): |
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| 322 | i1 = (i + 1) % n #Wrap around |
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| 323 | v2 = vertices[i,1] |
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| 324 | v3 = vertices[i1,1] |
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| 325 | |
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| 326 | elements.append([v1,v2,v3]) #center |
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| 327 | |
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| 328 | return points, elements |
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| 329 | |
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| 330 | |
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| 331 | def from_polyfile(name): |
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| 332 | """Read mesh from .poly file, an obj like file format |
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| 333 | listing first vertex coordinates and then connectivity |
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| 334 | """ |
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| 335 | |
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| 336 | from util import anglediff |
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| 337 | from math import pi |
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| 338 | import os.path |
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| 339 | root, ext = os.path.splitext(name) |
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| 340 | |
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| 341 | if ext == 'poly': |
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| 342 | filename = name |
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| 343 | else: |
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| 344 | filename = name + '.poly' |
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| 345 | |
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| 346 | |
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| 347 | fid = open(filename) |
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| 348 | |
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| 349 | points = [] #x, y |
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| 350 | values = [] #z |
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| 351 | ##vertex_values = [] #Repeated z |
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| 352 | triangles = [] #v0, v1, v2 |
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| 353 | |
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| 354 | lines = fid.readlines() |
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| 355 | |
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| 356 | keyword = lines[0].strip() |
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| 357 | msg = 'First line in .poly file must contain the keyword: POINTS' |
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| 358 | assert keyword == 'POINTS', msg |
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| 359 | |
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| 360 | offending = 0 |
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| 361 | i = 1 |
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| 362 | while keyword == 'POINTS': |
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| 363 | line = lines[i].strip() |
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| 364 | i += 1 |
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| 365 | |
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| 366 | if line == 'POLYS': |
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| 367 | keyword = line |
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| 368 | break |
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| 369 | |
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| 370 | fields = line.split(':') |
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| 371 | assert int(fields[0]) == i-1, 'Point indices not consecutive' |
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| 372 | |
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| 373 | #Split the three floats |
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| 374 | xyz = fields[1].split() |
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| 375 | |
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| 376 | x = float(xyz[0]) |
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| 377 | y = float(xyz[1]) |
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| 378 | z = float(xyz[2]) |
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| 379 | |
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| 380 | points.append([x, y]) |
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| 381 | values.append(z) |
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| 382 | |
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| 383 | |
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| 384 | k = i |
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| 385 | while keyword == 'POLYS': |
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| 386 | line = lines[i].strip() |
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| 387 | i += 1 |
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| 388 | |
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| 389 | if line == 'END': |
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| 390 | keyword = line |
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| 391 | break |
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| 392 | |
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| 393 | |
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| 394 | fields = line.split(':') |
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| 395 | assert int(fields[0]) == i-k, 'Poly indices not consecutive' |
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| 396 | |
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| 397 | #Split the three indices |
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| 398 | vvv = fields[1].split() |
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| 399 | |
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| 400 | i0 = int(vvv[0])-1 |
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| 401 | i1 = int(vvv[1])-1 |
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| 402 | i2 = int(vvv[2])-1 |
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| 403 | |
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| 404 | #Check for and exclude degenerate areas |
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| 405 | x0 = points[i0][0] |
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| 406 | y0 = points[i0][1] |
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| 407 | x1 = points[i1][0] |
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| 408 | y1 = points[i1][1] |
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| 409 | x2 = points[i2][0] |
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| 410 | y2 = points[i2][1] |
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| 411 | |
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| 412 | area = abs((x1*y0-x0*y1)+(x2*y1-x1*y2)+(x0*y2-x2*y0))/2 |
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| 413 | if area > 0: |
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| 414 | |
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| 415 | #Ensure that points are arranged in counter clock-wise order |
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| 416 | v0 = [x1-x0, y1-y0] |
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| 417 | v1 = [x2-x1, y2-y1] |
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| 418 | v2 = [x0-x2, y0-y2] |
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| 419 | |
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| 420 | a0 = anglediff(v1, v0) |
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| 421 | a1 = anglediff(v2, v1) |
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| 422 | a2 = anglediff(v0, v2) |
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| 423 | |
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| 424 | |
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| 425 | if a0 < pi and a1 < pi and a2 < pi: |
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| 426 | #all is well |
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| 427 | j0 = i0 |
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| 428 | j1 = i1 |
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| 429 | j2 = i2 |
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| 430 | else: |
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| 431 | #Swap two vertices |
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| 432 | j0 = i1 |
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| 433 | j1 = i0 |
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| 434 | j2 = i2 |
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| 435 | |
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| 436 | triangles.append([j0, j1, j2]) |
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| 437 | ##vertex_values.append([values[j0], values[j1], values[j2]]) |
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| 438 | else: |
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| 439 | offending +=1 |
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| 440 | |
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| 441 | print 'Removed %d offending triangles out of %d' %(offending, len(lines)) |
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| 442 | return points, triangles, values |
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| 443 | |
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| 444 | |
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| 445 | |
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| 446 | def strang_mesh(filename): |
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| 447 | """Read Strang generated mesh. |
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| 448 | """ |
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| 449 | |
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| 450 | from math import pi |
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| 451 | from util import anglediff |
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| 452 | |
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| 453 | |
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| 454 | fid = open(filename) |
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| 455 | points = [] # List of x, y coordinates |
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| 456 | triangles = [] # List of vertex ids as listed in the file |
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| 457 | |
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| 458 | for line in fid.readlines(): |
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| 459 | fields = line.split() |
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| 460 | if len(fields) == 2: |
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| 461 | # we are reading vertex coordinates |
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| 462 | points.append([float(fields[0]), float(fields[1])]) |
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| 463 | elif len(fields) == 3: |
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| 464 | # we are reading triangle point id's (format ae+b) |
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| 465 | triangles.append([int(float(fields[0]))-1, |
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| 466 | int(float(fields[1]))-1, |
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| 467 | int(float(fields[2]))-1]) |
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| 468 | else: |
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| 469 | raise 'wrong format in ' + filename |
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| 470 | |
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| 471 | elements = [] #Final list of elements |
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| 472 | |
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| 473 | for t in triangles: |
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| 474 | #Get vertex coordinates |
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| 475 | v0 = t[0] |
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| 476 | v1 = t[1] |
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| 477 | v2 = t[2] |
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| 478 | |
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| 479 | x0 = points[v0][0] |
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| 480 | y0 = points[v0][1] |
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| 481 | x1 = points[v1][0] |
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| 482 | y1 = points[v1][1] |
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| 483 | x2 = points[v2][0] |
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| 484 | y2 = points[v2][1] |
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| 485 | |
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| 486 | #Check that points are arranged in counter clock-wise order |
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| 487 | vec0 = [x1-x0, y1-y0] |
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| 488 | vec1 = [x2-x1, y2-y1] |
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| 489 | vec2 = [x0-x2, y0-y2] |
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| 490 | |
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| 491 | a0 = anglediff(vec1, vec0) |
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| 492 | a1 = anglediff(vec2, vec1) |
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| 493 | a2 = anglediff(vec0, vec2) |
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| 494 | |
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| 495 | if a0 < pi and a1 < pi and a2 < pi: |
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| 496 | elements.append([v0, v1, v2]) |
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| 497 | else: |
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| 498 | elements.append([v0, v2, v1]) |
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| 499 | |
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| 500 | return points, elements |
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| 501 | |
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| 502 | # #Map from edge number to indices of associated vertices |
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| 503 | # edge_map = ((1,2), (0,2), (0,1)) |
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| 504 | |
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| 505 | def contracting_channel(m, n, W_upstream = 1., W_downstream = 0.75, |
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| 506 | L_1 = 5.0, L_2 = 2.0, L_3 = 10, origin = (0.0, 0.0)): |
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| 507 | """Setup a contracting channel grid of triangles |
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| 508 | with m segments in the x-direction and n segments in the y-direction |
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| 509 | |
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| 510 | """ |
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| 511 | |
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| 512 | from Numeric import array |
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| 513 | import math |
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| 514 | |
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| 515 | from config import epsilon |
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| 516 | |
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| 517 | |
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| 518 | lenx = L_1 + L_2 + L_3 |
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| 519 | leny = W_upstream |
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| 520 | deltax = lenx/float(m) |
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| 521 | deltay = leny/float(n) |
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| 522 | |
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| 523 | x1 = 0 |
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| 524 | y1 = 0 |
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| 525 | x2 = L_1 |
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| 526 | y2 = 0 |
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| 527 | x3 = L_1 + L_2 |
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| 528 | y3 = (W_upstream - W_downstream)/2 |
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| 529 | x4 = L_1 + L_2 + L_3 |
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| 530 | y4 = y3 |
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| 531 | x5 = x4 |
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| 532 | y5 = y4 + W_downstream |
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| 533 | x6 = L_1 + L_2 |
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| 534 | y6 = y5 |
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| 535 | x7 = L_1 |
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| 536 | y7 = W_upstream |
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| 537 | x8 = 0 |
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| 538 | y8 = W_upstream |
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| 539 | a1 = 0 |
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| 540 | a2 = (W_upstream - W_downstream)/(2*L_2) |
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| 541 | a3 = 1 |
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| 542 | a4 = (W_downstream - W_upstream)/(L_2*W_upstream) |
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| 543 | |
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| 544 | # Dictionary of vertex objects |
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| 545 | vertices = {} |
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| 546 | points = [] |
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| 547 | |
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| 548 | for i in range(m+1): |
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| 549 | x = deltax*i |
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| 550 | for j in range(n+1): |
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| 551 | y = deltay*j |
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| 552 | if x > L_1 and x <= (L_1 + L_2): |
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| 553 | y = a1 + a2*(x - L_1) + a3*y + a4*(x - L_1)*y |
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| 554 | elif x > L_1 + L_2: |
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| 555 | y = (W_upstream - W_downstream)/2 + deltay*j*W_downstream/W_upstream |
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| 556 | |
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| 557 | vertices[i,j] = len(points) |
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| 558 | points.append([x + origin[0], y + origin[1]]) |
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| 559 | |
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| 560 | # Construct 2 triangles per element |
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| 561 | elements = [] |
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| 562 | boundary = {} |
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| 563 | for i in range(m): |
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| 564 | for j in range(n): |
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| 565 | v1 = vertices[i,j+1] |
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| 566 | v2 = vertices[i,j] |
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| 567 | v3 = vertices[i+1,j+1] |
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| 568 | v4 = vertices[i+1,j] |
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| 569 | |
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| 570 | #Update boundary dictionary and create elements |
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| 571 | if i == m-1: |
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| 572 | boundary[(len(elements), 2)] = 'right' |
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| 573 | if j == 0: |
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| 574 | boundary[(len(elements), 1)] = 'bottom' |
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| 575 | elements.append([v4,v3,v2]) #Lower |
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| 576 | |
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| 577 | if i == 0: |
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| 578 | boundary[(len(elements), 2)] = 'left' |
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| 579 | if j == n-1: |
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| 580 | boundary[(len(elements), 1)] = 'top' |
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| 581 | |
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| 582 | elements.append([v1,v2,v3]) #Upper |
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| 583 | |
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| 584 | return points, elements, boundary |
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| 585 | |
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| 586 | |
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| 587 | def contracting_channel_cross(m, n, W_upstream = 1., W_downstream = 0.75, |
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| 588 | L_1 = 5.0, L_2 = 2.0, L_3 = 10, origin = (0.0, 0.0)): |
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| 589 | """Setup a contracting channel grid of triangles |
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| 590 | with m segments in the x-direction and n segments in the y-direction |
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| 591 | |
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| 592 | """ |
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| 593 | |
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| 594 | from Numeric import array |
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| 595 | import math |
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| 596 | |
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| 597 | from config import epsilon |
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| 598 | |
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| 599 | |
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| 600 | lenx = L_1 + L_2 + L_3 |
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| 601 | leny = W_upstream |
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| 602 | deltax = lenx/float(m) |
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| 603 | deltay = leny/float(n) |
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| 604 | |
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| 605 | x1 = 0 |
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| 606 | y1 = 0 |
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| 607 | x2 = L_1 |
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| 608 | y2 = 0 |
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| 609 | x3 = L_1 + L_2 |
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| 610 | y3 = (W_upstream - W_downstream)/2 |
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| 611 | x4 = L_1 + L_2 + L_3 |
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| 612 | y4 = y3 |
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| 613 | x5 = x4 |
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| 614 | y5 = y4 + W_downstream |
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| 615 | x6 = L_1 + L_2 |
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| 616 | y6 = y5 |
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| 617 | x7 = L_1 |
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| 618 | y7 = W_upstream |
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| 619 | x8 = 0 |
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| 620 | y8 = W_upstream |
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| 621 | a1 = 0 |
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| 622 | a2 = (W_upstream - W_downstream)/(2*L_2) |
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| 623 | a3 = 1 |
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| 624 | a4 = (W_downstream - W_upstream)/(L_2*W_upstream) |
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| 625 | |
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| 626 | # Dictionary of vertex objects |
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| 627 | vertices = {} |
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| 628 | points = [] |
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| 629 | |
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| 630 | for i in range(m+1): |
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| 631 | x = deltax*i |
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| 632 | for j in range(n+1): |
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| 633 | y = deltay*j |
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| 634 | if x > L_1 and x <= (L_1 + L_2): |
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| 635 | y = a1 + a2*(x - L_1) + a3*y + a4*(x - L_1)*y |
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| 636 | elif x > L_1 + L_2: |
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| 637 | y = (W_upstream - W_downstream)/2 + deltay*j*W_downstream/W_upstream |
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| 638 | |
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| 639 | vertices[i,j] = len(points) |
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| 640 | points.append([x + origin[0], y + origin[1]]) |
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| 641 | |
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| 642 | # Construct 4 triangles per element |
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| 643 | elements = [] |
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| 644 | boundary = {} |
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| 645 | for i in range(m): |
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| 646 | for j in range(n): |
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| 647 | v1 = vertices[i,j+1] |
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| 648 | v2 = vertices[i,j] |
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| 649 | v3 = vertices[i+1,j+1] |
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| 650 | v4 = vertices[i+1,j] |
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| 651 | x = (points[v1][0]+points[v2][0]+points[v3][0]+points[v4][0])*0.25 |
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| 652 | y = (points[v1][1]+points[v2][1]+points[v3][1]+points[v4][1])*0.25 |
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| 653 | v5 = len(points) |
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[1638] | 654 | points.append([x, y]) |
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[1596] | 655 | |
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| 656 | #Create left triangle |
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| 657 | if i == 0: |
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| 658 | boundary[(len(elements), 1)] = 'left' |
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| 659 | elements.append([v2,v5,v1]) |
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| 660 | |
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| 661 | #Create bottom triangle |
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| 662 | if j == 0: |
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| 663 | boundary[(len(elements), 1)] = 'bottom' |
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| 664 | elements.append([v4,v5,v2]) |
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| 665 | |
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| 666 | #Create right triangle |
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| 667 | if i == m-1: |
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| 668 | boundary[(len(elements), 1)] = 'right' |
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| 669 | elements.append([v3,v5,v4]) |
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| 670 | |
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| 671 | #Create top triangle |
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| 672 | if j == n-1: |
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| 673 | boundary[(len(elements), 1)] = 'top' |
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| 674 | elements.append([v1,v5,v3]) |
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| 675 | |
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| 676 | |
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| 677 | return points, elements, boundary |
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