1 | """Library of standard meshes and facilities for reading various |
---|
2 | mesh file formats |
---|
3 | """ |
---|
4 | |
---|
5 | |
---|
6 | def rectangular_old(m, n, len1=1.0, len2=1.0, origin = (0.0, 0.0)): |
---|
7 | |
---|
8 | """Setup a rectangular grid of triangles |
---|
9 | with m+1 by n+1 grid points |
---|
10 | and side lengths len1, len2. If side lengths are omitted |
---|
11 | the mesh defaults to the unit square. |
---|
12 | |
---|
13 | len1: x direction (left to right) |
---|
14 | len2: y direction (bottom to top) |
---|
15 | |
---|
16 | Return to lists: points and elements suitable for creating a Mesh or |
---|
17 | FVMesh object, e.g. Mesh(points, elements) |
---|
18 | """ |
---|
19 | |
---|
20 | from config import epsilon |
---|
21 | |
---|
22 | deltax = float(len1)/m |
---|
23 | deltay = float(len2)/n |
---|
24 | |
---|
25 | #Dictionary of vertex objects |
---|
26 | vertices = {} |
---|
27 | points = [] |
---|
28 | |
---|
29 | for i in range(m+1): |
---|
30 | for j in range(n+1): |
---|
31 | vertices[i,j] = len(points) |
---|
32 | points.append([i*delta1 + origin[0], j*delta2 + origin[1]]) |
---|
33 | |
---|
34 | |
---|
35 | #Construct 2 triangles per rectangular element and assign tags to boundary |
---|
36 | elements = [] |
---|
37 | boundary = {} |
---|
38 | for i in range(m): |
---|
39 | for j in range(n): |
---|
40 | v1 = vertices[i,j+1] |
---|
41 | v2 = vertices[i,j] |
---|
42 | v3 = vertices[i+1,j+1] |
---|
43 | v4 = vertices[i+1,j] |
---|
44 | |
---|
45 | #Update boundary dictionary and create elements |
---|
46 | if i == m-1: |
---|
47 | boundary[(len(elements), 2)] = 'right' |
---|
48 | if j == 0: |
---|
49 | boundary[(len(elements), 1)] = 'bottom' |
---|
50 | elements.append([v4,v3,v2]) #Lower element |
---|
51 | |
---|
52 | if i == 0: |
---|
53 | boundary[(len(elements), 2)] = 'left' |
---|
54 | if j == n-1: |
---|
55 | boundary[(len(elements), 1)] = 'top' |
---|
56 | elements.append([v1,v2,v3]) #Upper element |
---|
57 | |
---|
58 | return points, elements, boundary |
---|
59 | |
---|
60 | def rectangular(m, n, len1=1.0, len2=1.0, origin = (0.0, 0.0)): |
---|
61 | |
---|
62 | """Setup a rectangular grid of triangles |
---|
63 | with m+1 by n+1 grid points |
---|
64 | and side lengths len1, len2. If side lengths are omitted |
---|
65 | the mesh defaults to the unit square. |
---|
66 | |
---|
67 | len1: x direction (left to right) |
---|
68 | len2: y direction (bottom to top) |
---|
69 | |
---|
70 | Return to lists: points and elements suitable for creating a Mesh or |
---|
71 | FVMesh object, e.g. Mesh(points, elements) |
---|
72 | """ |
---|
73 | |
---|
74 | from config import epsilon |
---|
75 | from Numeric import zeros, Float, Int |
---|
76 | |
---|
77 | delta1 = float(len1)/m |
---|
78 | delta2 = float(len2)/n |
---|
79 | |
---|
80 | #Calculate number of points |
---|
81 | Np = (m+1)*(n+1) |
---|
82 | |
---|
83 | class Index: |
---|
84 | |
---|
85 | def __init__(self, n,m): |
---|
86 | self.n = n |
---|
87 | self.m = m |
---|
88 | |
---|
89 | def __call__(self, i,j): |
---|
90 | return j+i*(self.n+1) |
---|
91 | |
---|
92 | |
---|
93 | index = Index(n,m) |
---|
94 | |
---|
95 | points = zeros( (Np,2), Float) |
---|
96 | |
---|
97 | for i in range(m+1): |
---|
98 | for j in range(n+1): |
---|
99 | |
---|
100 | points[index(i,j),:] = [i*delta1 + origin[0], j*delta2 + origin[1]] |
---|
101 | |
---|
102 | #Construct 2 triangles per rectangular element and assign tags to boundary |
---|
103 | #Calculate number of triangles |
---|
104 | Nt = 2*m*n |
---|
105 | |
---|
106 | |
---|
107 | elements = zeros( (Nt,3), Int) |
---|
108 | boundary = {} |
---|
109 | nt = -1 |
---|
110 | for i in range(m): |
---|
111 | for j in range(n): |
---|
112 | nt = nt + 1 |
---|
113 | i1 = index(i,j+1) |
---|
114 | i2 = index(i,j) |
---|
115 | i3 = index(i+1,j+1) |
---|
116 | i4 = index(i+1,j) |
---|
117 | |
---|
118 | |
---|
119 | #Update boundary dictionary and create elements |
---|
120 | if i == m-1: |
---|
121 | boundary[nt, 2] = 'right' |
---|
122 | if j == 0: |
---|
123 | boundary[nt, 1] = 'bottom' |
---|
124 | elements[nt,:] = [i4,i3,i2] #Lower element |
---|
125 | nt = nt + 1 |
---|
126 | |
---|
127 | if i == 0: |
---|
128 | boundary[nt, 2] = 'left' |
---|
129 | if j == n-1: |
---|
130 | boundary[nt, 1] = 'top' |
---|
131 | elements[nt,:] = [i1,i2,i3] #Upper element |
---|
132 | |
---|
133 | return points, elements, boundary |
---|
134 | |
---|
135 | |
---|
136 | def rectangular_cross(m, n, len1=1.0, len2=1.0, origin = (0.0, 0.0)): |
---|
137 | |
---|
138 | """Setup a rectangular grid of triangles |
---|
139 | with m+1 by n+1 grid points |
---|
140 | and side lengths len1, len2. If side lengths are omitted |
---|
141 | the mesh defaults to the unit square. |
---|
142 | |
---|
143 | len1: x direction (left to right) |
---|
144 | len2: y direction (bottom to top) |
---|
145 | |
---|
146 | Return to lists: points and elements suitable for creating a Mesh or |
---|
147 | FVMesh object, e.g. Mesh(points, elements) |
---|
148 | """ |
---|
149 | |
---|
150 | from config import epsilon |
---|
151 | from Numeric import zeros, Float, Int |
---|
152 | |
---|
153 | delta1 = float(len1)/m |
---|
154 | delta2 = float(len2)/n |
---|
155 | |
---|
156 | #Dictionary of vertex objects |
---|
157 | vertices = {} |
---|
158 | points = [] |
---|
159 | |
---|
160 | for i in range(m+1): |
---|
161 | for j in range(n+1): |
---|
162 | vertices[i,j] = len(points) |
---|
163 | points.append([delta1*i + origin[0], delta2*j + origin[1]]) |
---|
164 | |
---|
165 | # Construct 4 triangles per element |
---|
166 | elements = [] |
---|
167 | boundary = {} |
---|
168 | for i in range(m): |
---|
169 | for j in range(n): |
---|
170 | v1 = vertices[i,j+1] |
---|
171 | v2 = vertices[i,j] |
---|
172 | v3 = vertices[i+1,j+1] |
---|
173 | v4 = vertices[i+1,j] |
---|
174 | x = (points[v1][0]+points[v2][0]+points[v3][0]+points[v4][0])*0.25 |
---|
175 | y = (points[v1][1]+points[v2][1]+points[v3][1]+points[v4][1])*0.25 |
---|
176 | |
---|
177 | # Create centre point |
---|
178 | v5 = len(points) |
---|
179 | points.append([x, y]) |
---|
180 | |
---|
181 | #Create left triangle |
---|
182 | if i == 0: |
---|
183 | boundary[(len(elements), 1)] = 'left' |
---|
184 | elements.append([v2,v5,v1]) |
---|
185 | |
---|
186 | #Create bottom triangle |
---|
187 | if j == 0: |
---|
188 | boundary[(len(elements), 1)] = 'bottom' |
---|
189 | elements.append([v4,v5,v2]) |
---|
190 | |
---|
191 | #Create right triangle |
---|
192 | if i == m-1: |
---|
193 | boundary[(len(elements), 1)] = 'right' |
---|
194 | elements.append([v3,v5,v4]) |
---|
195 | |
---|
196 | #Create top triangle |
---|
197 | if j == n-1: |
---|
198 | boundary[(len(elements), 1)] = 'top' |
---|
199 | elements.append([v1,v5,v3]) |
---|
200 | |
---|
201 | |
---|
202 | return points, elements, boundary |
---|
203 | |
---|
204 | def oblique(m, n, lenx = 1.0, leny = 1.0, theta = 8.95, origin = (0.0, 0.0)): |
---|
205 | """Setup a oblique grid of triangles |
---|
206 | with m segments in the x-direction and n segments in the y-direction |
---|
207 | |
---|
208 | """ |
---|
209 | |
---|
210 | from Numeric import array |
---|
211 | import math |
---|
212 | |
---|
213 | from config import epsilon |
---|
214 | |
---|
215 | |
---|
216 | deltax = lenx/float(m) |
---|
217 | deltay = leny/float(n) |
---|
218 | a = 0.75*lenx*math.tan(theta/180.*math.pi) |
---|
219 | x1 = lenx |
---|
220 | y1 = 0 |
---|
221 | x2 = lenx |
---|
222 | y2 = leny |
---|
223 | x3 = 0.25*lenx |
---|
224 | y3 = leny |
---|
225 | x4 = x3 |
---|
226 | y4 = 0 |
---|
227 | a2 = a/(x1-x4) |
---|
228 | a1 = -a2*x4 |
---|
229 | a4 = ((a1 + a2*x3)/y3-(a1 + a2*x2)/y2)/(x2-x3) |
---|
230 | a3 = 1. - (a1 + a2*x3)/y3 - a4*x3 |
---|
231 | |
---|
232 | # Dictionary of vertex objects |
---|
233 | vertices = {} |
---|
234 | points = [] |
---|
235 | |
---|
236 | for i in range(m+1): |
---|
237 | x = deltax*i |
---|
238 | for j in range(n+1): |
---|
239 | y = deltay*j |
---|
240 | if x > 0.25*lenx: |
---|
241 | y = a1 + a2*x + a3*y + a4*x*y |
---|
242 | |
---|
243 | vertices[i,j] = len(points) |
---|
244 | points.append([x + origin[0], y + origin[1]]) |
---|
245 | |
---|
246 | # Construct 2 triangles per element |
---|
247 | elements = [] |
---|
248 | boundary = {} |
---|
249 | for i in range(m): |
---|
250 | for j in range(n): |
---|
251 | v1 = vertices[i,j+1] |
---|
252 | v2 = vertices[i,j] |
---|
253 | v3 = vertices[i+1,j+1] |
---|
254 | v4 = vertices[i+1,j] |
---|
255 | |
---|
256 | #Update boundary dictionary and create elements |
---|
257 | if i == m-1: |
---|
258 | boundary[(len(elements), 2)] = 'right' |
---|
259 | if j == 0: |
---|
260 | boundary[(len(elements), 1)] = 'bottom' |
---|
261 | elements.append([v4,v3,v2]) #Lower |
---|
262 | |
---|
263 | if i == 0: |
---|
264 | boundary[(len(elements), 2)] = 'left' |
---|
265 | if j == n-1: |
---|
266 | boundary[(len(elements), 1)] = 'top' |
---|
267 | |
---|
268 | elements.append([v1,v2,v3]) #Upper |
---|
269 | |
---|
270 | return points, elements, boundary |
---|
271 | |
---|
272 | |
---|
273 | def circular(m, n, radius=1.0, center = (0.0, 0.0)): |
---|
274 | """Setup a circular grid of triangles with m concentric circles and |
---|
275 | with n radial segments. If radius is are omitted the mesh defaults to |
---|
276 | the unit circle radius. |
---|
277 | |
---|
278 | radius: radius of circle |
---|
279 | |
---|
280 | #FIXME: The triangles become degenerate for large values of m or n. |
---|
281 | """ |
---|
282 | |
---|
283 | |
---|
284 | |
---|
285 | from math import pi, cos, sin |
---|
286 | |
---|
287 | radius = float(radius) #Ensure floating point format |
---|
288 | |
---|
289 | #Dictionary of vertex objects and list of points |
---|
290 | vertices = {} |
---|
291 | points = [[0.0, 0.0]] #Center point |
---|
292 | vertices[0, 0] = 0 |
---|
293 | |
---|
294 | for i in range(n): |
---|
295 | theta = 2*i*pi/n |
---|
296 | x = cos(theta) |
---|
297 | y = sin(theta) |
---|
298 | for j in range(1,m+1): |
---|
299 | delta = j*radius/m |
---|
300 | vertices[i,j] = len(points) |
---|
301 | points.append([delta*x, delta*y]) |
---|
302 | |
---|
303 | #Construct 2 triangles per element |
---|
304 | elements = [] |
---|
305 | for i in range(n): |
---|
306 | for j in range(1,m): |
---|
307 | |
---|
308 | i1 = (i + 1) % n #Wrap around |
---|
309 | |
---|
310 | v1 = vertices[i,j+1] |
---|
311 | v2 = vertices[i,j] |
---|
312 | v3 = vertices[i1,j+1] |
---|
313 | v4 = vertices[i1,j] |
---|
314 | |
---|
315 | elements.append([v4,v2,v3]) #Lower |
---|
316 | elements.append([v1,v3,v2]) #Upper |
---|
317 | |
---|
318 | |
---|
319 | #Do the center |
---|
320 | v1 = vertices[0,0] |
---|
321 | for i in range(n): |
---|
322 | i1 = (i + 1) % n #Wrap around |
---|
323 | v2 = vertices[i,1] |
---|
324 | v3 = vertices[i1,1] |
---|
325 | |
---|
326 | elements.append([v1,v2,v3]) #center |
---|
327 | |
---|
328 | return points, elements |
---|
329 | |
---|
330 | |
---|
331 | def from_polyfile(name): |
---|
332 | """Read mesh from .poly file, an obj like file format |
---|
333 | listing first vertex coordinates and then connectivity |
---|
334 | """ |
---|
335 | |
---|
336 | from util import anglediff |
---|
337 | from math import pi |
---|
338 | import os.path |
---|
339 | root, ext = os.path.splitext(name) |
---|
340 | |
---|
341 | if ext == 'poly': |
---|
342 | filename = name |
---|
343 | else: |
---|
344 | filename = name + '.poly' |
---|
345 | |
---|
346 | |
---|
347 | fid = open(filename) |
---|
348 | |
---|
349 | points = [] #x, y |
---|
350 | values = [] #z |
---|
351 | ##vertex_values = [] #Repeated z |
---|
352 | triangles = [] #v0, v1, v2 |
---|
353 | |
---|
354 | lines = fid.readlines() |
---|
355 | |
---|
356 | keyword = lines[0].strip() |
---|
357 | msg = 'First line in .poly file must contain the keyword: POINTS' |
---|
358 | assert keyword == 'POINTS', msg |
---|
359 | |
---|
360 | offending = 0 |
---|
361 | i = 1 |
---|
362 | while keyword == 'POINTS': |
---|
363 | line = lines[i].strip() |
---|
364 | i += 1 |
---|
365 | |
---|
366 | if line == 'POLYS': |
---|
367 | keyword = line |
---|
368 | break |
---|
369 | |
---|
370 | fields = line.split(':') |
---|
371 | assert int(fields[0]) == i-1, 'Point indices not consecutive' |
---|
372 | |
---|
373 | #Split the three floats |
---|
374 | xyz = fields[1].split() |
---|
375 | |
---|
376 | x = float(xyz[0]) |
---|
377 | y = float(xyz[1]) |
---|
378 | z = float(xyz[2]) |
---|
379 | |
---|
380 | points.append([x, y]) |
---|
381 | values.append(z) |
---|
382 | |
---|
383 | |
---|
384 | k = i |
---|
385 | while keyword == 'POLYS': |
---|
386 | line = lines[i].strip() |
---|
387 | i += 1 |
---|
388 | |
---|
389 | if line == 'END': |
---|
390 | keyword = line |
---|
391 | break |
---|
392 | |
---|
393 | |
---|
394 | fields = line.split(':') |
---|
395 | assert int(fields[0]) == i-k, 'Poly indices not consecutive' |
---|
396 | |
---|
397 | #Split the three indices |
---|
398 | vvv = fields[1].split() |
---|
399 | |
---|
400 | i0 = int(vvv[0])-1 |
---|
401 | i1 = int(vvv[1])-1 |
---|
402 | i2 = int(vvv[2])-1 |
---|
403 | |
---|
404 | #Check for and exclude degenerate areas |
---|
405 | x0 = points[i0][0] |
---|
406 | y0 = points[i0][1] |
---|
407 | x1 = points[i1][0] |
---|
408 | y1 = points[i1][1] |
---|
409 | x2 = points[i2][0] |
---|
410 | y2 = points[i2][1] |
---|
411 | |
---|
412 | area = abs((x1*y0-x0*y1)+(x2*y1-x1*y2)+(x0*y2-x2*y0))/2 |
---|
413 | if area > 0: |
---|
414 | |
---|
415 | #Ensure that points are arranged in counter clock-wise order |
---|
416 | v0 = [x1-x0, y1-y0] |
---|
417 | v1 = [x2-x1, y2-y1] |
---|
418 | v2 = [x0-x2, y0-y2] |
---|
419 | |
---|
420 | a0 = anglediff(v1, v0) |
---|
421 | a1 = anglediff(v2, v1) |
---|
422 | a2 = anglediff(v0, v2) |
---|
423 | |
---|
424 | |
---|
425 | if a0 < pi and a1 < pi and a2 < pi: |
---|
426 | #all is well |
---|
427 | j0 = i0 |
---|
428 | j1 = i1 |
---|
429 | j2 = i2 |
---|
430 | else: |
---|
431 | #Swap two vertices |
---|
432 | j0 = i1 |
---|
433 | j1 = i0 |
---|
434 | j2 = i2 |
---|
435 | |
---|
436 | triangles.append([j0, j1, j2]) |
---|
437 | ##vertex_values.append([values[j0], values[j1], values[j2]]) |
---|
438 | else: |
---|
439 | offending +=1 |
---|
440 | |
---|
441 | print 'Removed %d offending triangles out of %d' %(offending, len(lines)) |
---|
442 | return points, triangles, values |
---|
443 | |
---|
444 | |
---|
445 | |
---|
446 | def strang_mesh(filename): |
---|
447 | """Read Strang generated mesh. |
---|
448 | """ |
---|
449 | |
---|
450 | from math import pi |
---|
451 | from util import anglediff |
---|
452 | |
---|
453 | |
---|
454 | fid = open(filename) |
---|
455 | points = [] # List of x, y coordinates |
---|
456 | triangles = [] # List of vertex ids as listed in the file |
---|
457 | |
---|
458 | for line in fid.readlines(): |
---|
459 | fields = line.split() |
---|
460 | if len(fields) == 2: |
---|
461 | # we are reading vertex coordinates |
---|
462 | points.append([float(fields[0]), float(fields[1])]) |
---|
463 | elif len(fields) == 3: |
---|
464 | # we are reading triangle point id's (format ae+b) |
---|
465 | triangles.append([int(float(fields[0]))-1, |
---|
466 | int(float(fields[1]))-1, |
---|
467 | int(float(fields[2]))-1]) |
---|
468 | else: |
---|
469 | raise 'wrong format in ' + filename |
---|
470 | |
---|
471 | elements = [] #Final list of elements |
---|
472 | |
---|
473 | for t in triangles: |
---|
474 | #Get vertex coordinates |
---|
475 | v0 = t[0] |
---|
476 | v1 = t[1] |
---|
477 | v2 = t[2] |
---|
478 | |
---|
479 | x0 = points[v0][0] |
---|
480 | y0 = points[v0][1] |
---|
481 | x1 = points[v1][0] |
---|
482 | y1 = points[v1][1] |
---|
483 | x2 = points[v2][0] |
---|
484 | y2 = points[v2][1] |
---|
485 | |
---|
486 | #Check that points are arranged in counter clock-wise order |
---|
487 | vec0 = [x1-x0, y1-y0] |
---|
488 | vec1 = [x2-x1, y2-y1] |
---|
489 | vec2 = [x0-x2, y0-y2] |
---|
490 | |
---|
491 | a0 = anglediff(vec1, vec0) |
---|
492 | a1 = anglediff(vec2, vec1) |
---|
493 | a2 = anglediff(vec0, vec2) |
---|
494 | |
---|
495 | if a0 < pi and a1 < pi and a2 < pi: |
---|
496 | elements.append([v0, v1, v2]) |
---|
497 | else: |
---|
498 | elements.append([v0, v2, v1]) |
---|
499 | |
---|
500 | return points, elements |
---|
501 | |
---|
502 | # #Map from edge number to indices of associated vertices |
---|
503 | # edge_map = ((1,2), (0,2), (0,1)) |
---|
504 | |
---|
505 | def contracting_channel(m, n, W_upstream = 1., W_downstream = 0.75, |
---|
506 | L_1 = 5.0, L_2 = 2.0, L_3 = 10, origin = (0.0, 0.0)): |
---|
507 | """Setup a contracting channel grid of triangles |
---|
508 | with m segments in the x-direction and n segments in the y-direction |
---|
509 | |
---|
510 | """ |
---|
511 | |
---|
512 | from Numeric import array |
---|
513 | import math |
---|
514 | |
---|
515 | from config import epsilon |
---|
516 | |
---|
517 | |
---|
518 | lenx = L_1 + L_2 + L_3 |
---|
519 | leny = W_upstream |
---|
520 | deltax = lenx/float(m) |
---|
521 | deltay = leny/float(n) |
---|
522 | |
---|
523 | x1 = 0 |
---|
524 | y1 = 0 |
---|
525 | x2 = L_1 |
---|
526 | y2 = 0 |
---|
527 | x3 = L_1 + L_2 |
---|
528 | y3 = (W_upstream - W_downstream)/2 |
---|
529 | x4 = L_1 + L_2 + L_3 |
---|
530 | y4 = y3 |
---|
531 | x5 = x4 |
---|
532 | y5 = y4 + W_downstream |
---|
533 | x6 = L_1 + L_2 |
---|
534 | y6 = y5 |
---|
535 | x7 = L_1 |
---|
536 | y7 = W_upstream |
---|
537 | x8 = 0 |
---|
538 | y8 = W_upstream |
---|
539 | a1 = 0 |
---|
540 | a2 = (W_upstream - W_downstream)/(2*L_2) |
---|
541 | a3 = 1 |
---|
542 | a4 = (W_downstream - W_upstream)/(L_2*W_upstream) |
---|
543 | |
---|
544 | # Dictionary of vertex objects |
---|
545 | vertices = {} |
---|
546 | points = [] |
---|
547 | |
---|
548 | for i in range(m+1): |
---|
549 | x = deltax*i |
---|
550 | for j in range(n+1): |
---|
551 | y = deltay*j |
---|
552 | if x > L_1 and x <= (L_1 + L_2): |
---|
553 | y = a1 + a2*(x - L_1) + a3*y + a4*(x - L_1)*y |
---|
554 | elif x > L_1 + L_2: |
---|
555 | y = (W_upstream - W_downstream)/2 + deltay*j*W_downstream/W_upstream |
---|
556 | |
---|
557 | vertices[i,j] = len(points) |
---|
558 | points.append([x + origin[0], y + origin[1]]) |
---|
559 | |
---|
560 | # Construct 2 triangles per element |
---|
561 | elements = [] |
---|
562 | boundary = {} |
---|
563 | for i in range(m): |
---|
564 | for j in range(n): |
---|
565 | v1 = vertices[i,j+1] |
---|
566 | v2 = vertices[i,j] |
---|
567 | v3 = vertices[i+1,j+1] |
---|
568 | v4 = vertices[i+1,j] |
---|
569 | |
---|
570 | #Update boundary dictionary and create elements |
---|
571 | if i == m-1: |
---|
572 | boundary[(len(elements), 2)] = 'right' |
---|
573 | if j == 0: |
---|
574 | boundary[(len(elements), 1)] = 'bottom' |
---|
575 | elements.append([v4,v3,v2]) #Lower |
---|
576 | |
---|
577 | if i == 0: |
---|
578 | boundary[(len(elements), 2)] = 'left' |
---|
579 | if j == n-1: |
---|
580 | boundary[(len(elements), 1)] = 'top' |
---|
581 | |
---|
582 | elements.append([v1,v2,v3]) #Upper |
---|
583 | |
---|
584 | return points, elements, boundary |
---|
585 | |
---|
586 | |
---|
587 | def contracting_channel_cross(m, n, W_upstream = 1., W_downstream = 0.75, |
---|
588 | L_1 = 5.0, L_2 = 2.0, L_3 = 10, origin = (0.0, 0.0)): |
---|
589 | """Setup a contracting channel grid of triangles |
---|
590 | with m segments in the x-direction and n segments in the y-direction |
---|
591 | |
---|
592 | """ |
---|
593 | |
---|
594 | from Numeric import array |
---|
595 | import math |
---|
596 | |
---|
597 | from config import epsilon |
---|
598 | |
---|
599 | |
---|
600 | lenx = L_1 + L_2 + L_3 |
---|
601 | leny = W_upstream |
---|
602 | deltax = lenx/float(m) |
---|
603 | deltay = leny/float(n) |
---|
604 | |
---|
605 | x1 = 0 |
---|
606 | y1 = 0 |
---|
607 | x2 = L_1 |
---|
608 | y2 = 0 |
---|
609 | x3 = L_1 + L_2 |
---|
610 | y3 = (W_upstream - W_downstream)/2 |
---|
611 | x4 = L_1 + L_2 + L_3 |
---|
612 | y4 = y3 |
---|
613 | x5 = x4 |
---|
614 | y5 = y4 + W_downstream |
---|
615 | x6 = L_1 + L_2 |
---|
616 | y6 = y5 |
---|
617 | x7 = L_1 |
---|
618 | y7 = W_upstream |
---|
619 | x8 = 0 |
---|
620 | y8 = W_upstream |
---|
621 | a1 = 0 |
---|
622 | a2 = (W_upstream - W_downstream)/(2*L_2) |
---|
623 | a3 = 1 |
---|
624 | a4 = (W_downstream - W_upstream)/(L_2*W_upstream) |
---|
625 | |
---|
626 | # Dictionary of vertex objects |
---|
627 | vertices = {} |
---|
628 | points = [] |
---|
629 | |
---|
630 | for i in range(m+1): |
---|
631 | x = deltax*i |
---|
632 | for j in range(n+1): |
---|
633 | y = deltay*j |
---|
634 | if x > L_1 and x <= (L_1 + L_2): |
---|
635 | y = a1 + a2*(x - L_1) + a3*y + a4*(x - L_1)*y |
---|
636 | elif x > L_1 + L_2: |
---|
637 | y = (W_upstream - W_downstream)/2 + deltay*j*W_downstream/W_upstream |
---|
638 | |
---|
639 | vertices[i,j] = len(points) |
---|
640 | points.append([x + origin[0], y + origin[1]]) |
---|
641 | |
---|
642 | # Construct 4 triangles per element |
---|
643 | elements = [] |
---|
644 | boundary = {} |
---|
645 | for i in range(m): |
---|
646 | for j in range(n): |
---|
647 | v1 = vertices[i,j+1] |
---|
648 | v2 = vertices[i,j] |
---|
649 | v3 = vertices[i+1,j+1] |
---|
650 | v4 = vertices[i+1,j] |
---|
651 | x = (points[v1][0]+points[v2][0]+points[v3][0]+points[v4][0])*0.25 |
---|
652 | y = (points[v1][1]+points[v2][1]+points[v3][1]+points[v4][1])*0.25 |
---|
653 | v5 = len(points) |
---|
654 | points.append([x, y]) |
---|
655 | |
---|
656 | #Create left triangle |
---|
657 | if i == 0: |
---|
658 | boundary[(len(elements), 1)] = 'left' |
---|
659 | elements.append([v2,v5,v1]) |
---|
660 | |
---|
661 | #Create bottom triangle |
---|
662 | if j == 0: |
---|
663 | boundary[(len(elements), 1)] = 'bottom' |
---|
664 | elements.append([v4,v5,v2]) |
---|
665 | |
---|
666 | #Create right triangle |
---|
667 | if i == m-1: |
---|
668 | boundary[(len(elements), 1)] = 'right' |
---|
669 | elements.append([v3,v5,v4]) |
---|
670 | |
---|
671 | #Create top triangle |
---|
672 | if j == n-1: |
---|
673 | boundary[(len(elements), 1)] = 'top' |
---|
674 | elements.append([v1,v5,v3]) |
---|
675 | |
---|
676 | |
---|
677 | return points, elements, boundary |
---|