1 | |
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2 | |
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3 | BUILDING FROM SOURCE |
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4 | |
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5 | 1) The pyVolution Visualizer has several dependencies. |
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6 | |
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7 | OpenThreads, Producer, OpenSceneGraph: |
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8 | - http://openscenegraph.sourceforge.net |
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9 | - available as a bundle, OSG_OP_OT-0.9.8, that contains |
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10 | OpenThreads, (Open)Producer and OpenSceneGraph as |
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11 | subdirectories. |
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12 | - OpenSceneGraph has 3rd party dependencies, these are |
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13 | available as a downloadable .zip for Windows. Extracted |
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14 | .zip directory (3rdParty) lives alongside other three |
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15 | subdirectories. |
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16 | - Build "release" versions in above order |
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17 | - ensure you can run the examples that come with OSG |
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18 | prior to building the viewer (these live in the |
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19 | OpenSceneGraph/bin directory on Windows). |
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20 | |
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21 | NetCDF - a self-describing binary file format I/O library |
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22 | - http://my.unidata.ucar.edu/content/software/netcdf/index.html |
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23 | - require the header file netcdf.h and the library proper to |
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24 | link against |
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25 | |
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26 | cppUnit - a unit testing framework for C++ |
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27 | - http://cppunit.sourceforge.net |
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28 | - this is optional |
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29 | |
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30 | |
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31 | 2) Set environment variables: |
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32 | |
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33 | OSG_ROOT : root of your OpenSceneGraph installation |
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34 | conforming to following layout |
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35 | |
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36 | OSG_ROOT |
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37 | /OpenThreads |
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38 | /lib |
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39 | /win32 (for VisualStudio builds) |
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40 | /include |
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41 | /Producer |
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42 | /lib |
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43 | /include |
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44 | /OpenSceneGraph |
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45 | /lib |
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46 | /include |
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47 | /3rdParty (Windows only) |
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48 | |
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49 | NETCDF_DIR : root of NetCDF binary package with needed subdirs |
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50 | /lib and /include |
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51 | |
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52 | CPPUNIT : root of c++ unit testing framework with needed subdirs |
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53 | /lib and /include (optional) |
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54 | |
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55 | |
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56 | 3) Compilation |
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57 | |
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58 | |
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59 | WINDOWS |
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60 | |
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61 | (i) Within VisualStudio, Open the solution in Swollen visualstudio subdirectory |
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62 | (ii) Open Menu Tools|Options|Projects|VC++Directories and add a |
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63 | path to $(NETCDF_DIR)/bin and $(OSG_ROOT)/bin. |
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64 | (iii) Build the solution |
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65 | |
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66 | |
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67 | Mac OSX |
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68 | |
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69 | Run make in top-level OSG_ROOT directory. |
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70 | |
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71 | |
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72 | Linux |
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73 | |
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74 | Makefiles not yet written |
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75 | |
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76 | |
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77 | |
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78 | 4) The binary swollen (swollen.exe on Windows) lives in the distribution's |
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79 | bin directory. Test the build with any of the sample datasets in the |
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80 | distribution's data subdirectory, e.g., |
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81 | "cd bin; ./swollen ../data/laminar.sww" |
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82 | |
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83 | |
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84 | ========================================= |
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85 | RUNNING SWOLLEN |
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86 | |
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87 | Fix for swollen not locating sky and water texture images when binary |
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88 | found using PATH environment variable. The fix is to set an |
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89 | environment variable SWOLLEN_BINDIR pointing to your distro |
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90 | directory. This is not an optimal approach, but it works. |
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91 | |
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92 | |
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93 | |
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94 | ========================================= |
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95 | STEREO |
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96 | |
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97 | Minor tweaks to re-enable stereo functionality. I have verified that this works on the vizlab active stereo system. For the GA passive stereo system, youll need to set the following environment variables. |
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98 | |
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99 | Environment Variable Name Value Description |
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100 | OSG_STEREO_MODE HORIZONTAL_SPLIT Use horizontal split stereo mode when in stereo |
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101 | OSG_SCREEN_DISTANCE 0.50 Set the distance the viewer is from screen in metres (default shown) |
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102 | OSG_SCREEN_HEIGHT 0.26 Set the height of image on the screen in metres (default shown) |
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103 | OSG_SCREEN_WIDTH 0.325 Set the width of image on the screen in metres (default shown) |
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104 | OSG_EYE_SEPARATION 0.06 Set the eye separation interoccular distance (default shown.) |
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105 | OSG_SPLIT_STEREO_HORIZONTAL_SEPARATION 42 Set the number of pixels between the left and right viewports (default shown) |
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106 | |
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107 | The default physical dimensions are for a computer monitor. These need to be adjusted for the larger setup. Typical values might be 2m viewing distance from screen, screen dimensions of 2m x 1.5m. Eye separation obviously stays the same. Then just start swollen with the dash dash stereo flag. |
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108 | |
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109 | The GA edge: |
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110 | OSG_STEREO_MODE QUAD_BUFFER |
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111 | OSG_SCREEN_DISTANCE 3.0 |
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112 | OSG_SCREEN_HEIGHT 2.0 |
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113 | OSG_SCREEN_WIDTH 2.66 |
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114 | OSG_EYE_SEPARATION 0.06 |
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115 | OSG_SPLIT_STEREO_HORIZONTAL_SEPARATION 0 |
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116 | |
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117 | |
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118 | ===========DEBUG |
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119 | |
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120 | set OSG_NOTIFY_LEVEL=DEBUG |
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121 | |
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122 | |
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