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1 | |
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2 | #ifndef CUSTOMTERRAINMANIPULATOR_H |
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3 | #define CUSTOMTERRAINMANIPULATOR_H |
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4 | |
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5 | |
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6 | #include <project.h> |
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7 | |
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8 | #include <osgGA/GUIEventAdapter> |
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9 | #include <osgGA/GUIActionAdapter> |
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10 | #include <osgGA/TerrainManipulator> |
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11 | |
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12 | |
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13 | class CustomTerrainManipulator : public osgGA::TerrainManipulator |
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14 | { |
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15 | |
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16 | public: |
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17 | |
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18 | void moveToHome(); |
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19 | virtual bool handle( const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us ); |
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20 | void disable(){ _disabled = true ;} |
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21 | void enable(){ _disabled = false ;} |
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22 | |
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23 | |
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24 | protected: |
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25 | |
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26 | bool _disabled; |
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27 | |
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28 | }; |
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29 | |
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30 | #endif // CUSTOMTERRAINMANIPULATOR_H |
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