Last change
on this file since 2612 was
88,
checked in by darran, 19 years ago
|
- Commented out lighting marker pending removal
(not a good paradigm)
- Commented out "picture in picture" hack
- compiles against OSG 0.9.9 on OSX, can't get
focus on window and doesn't accept keyboard input
|
File size:
1.4 KB
|
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1 | |
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2 | /* |
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3 | DirectionalLight class |
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4 | |
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5 | An OpenSceneGraph viewer for pyVolution .sww files. |
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6 | copyright (C) 2004 Geoscience Australia |
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7 | */ |
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8 | |
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9 | |
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10 | #ifndef DIRECTIONALLIGHT_H |
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11 | #define DIRECTIONALLIGHT_H |
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12 | |
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13 | |
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14 | #include <project.h> |
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15 | #include <osg/Geode> |
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16 | #include <osg/Geometry> |
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17 | #include <osg/Group> |
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18 | #include <osg/Light> |
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19 | #include <osg/LightSource> |
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20 | #include <osg/MatrixTransform> |
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21 | #include <osg/StateAttribute> |
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22 | #include <osg/StateSet> |
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23 | #include <osg/Vec3> |
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24 | |
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25 | |
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26 | |
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27 | class DirectionalLight |
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28 | { |
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29 | |
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30 | public: |
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31 | |
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32 | DirectionalLight(osg::StateSet* rootStateSet, int num=0); |
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33 | virtual osg::Group* get(){ return _transform; } |
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34 | virtual void setPosition(osg::Vec3 v); |
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35 | virtual osg::Vec3f* getPosition(){ return _position; } |
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36 | void setMatrix( osg::Matrixf matrix ){ _transform->setMatrix( matrix ); } |
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37 | void setAmbient( osg::Vec3f v ){ _light->setAmbient(osg::Vec4(v,1)); } |
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38 | void setDiffuse( osg::Vec3f v ){ _light->setDiffuse(osg::Vec4(v,1)); } |
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39 | const osg::Matrix getMatrix(){ return _transform->getMatrix(); } |
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40 | // void show(){ _marker->setNodeMask(1); } |
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41 | // void hide(){ _marker->setNodeMask(0); } |
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42 | |
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43 | |
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44 | protected: |
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45 | |
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46 | osg::MatrixTransform* _transform; |
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47 | osg::Vec3* _position; |
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48 | osg::Vec3* _target; |
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49 | osg::Light* _light; |
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50 | osg::LightSource* _source; |
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51 | |
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52 | // osg::Node* _marker; |
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53 | // osg::Cylinder* _shape; |
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54 | // osg::Geometry* _geom; |
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55 | // osg::StateSet* _stateset; |
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56 | |
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57 | virtual ~DirectionalLight(); |
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58 | |
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59 | }; |
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60 | |
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61 | |
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62 | #endif // DIRECTIONALLIGHT_H |
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