"""Create mesh and time boundary for the Okushiri island validation """ from Numeric import array, zeros, Float, allclose from anuga.pmesh.mesh import * from anuga.pmesh.mesh_interface import create_mesh_from_regions from anuga.coordinate_transforms.geo_reference import Geo_reference from anuga.geospatial_data import Geospatial_data import project #------------------------------------------------------------- if __name__ == "__main__": #-------------------------------------------------------------------------- # Create the triangular mesh based on overall clipping polygon with a # tagged # boundary and interior regions defined in project.py along with # resolutions (maximal area of per triangle) for each polygon #-------------------------------------------------------------------------- base_resolution = 100 # Use this to coarsen or refine entire mesh. # Basic geometry and bounding polygon xleft = 0 xright = 5.448 ybottom = 0 ytop = 3.402 point_sw = [xleft, ybottom] point_se = [xright, ybottom] point_nw = [xleft, ytop] point_ne = [xright, ytop] bounding_polygon = [point_se, point_ne, point_nw, point_sw] # Localised refined area for gulleys xl = 4.8 xr = 5.3 yb = 1.6 yt = 2.3 p0 = [xl, yb] p1 = [xr, yb] p2 = [xr, yt] p3 = [xl, yt] gulleys = [p0, p1, p2, p3] # Island area and drawdown region (original) #island_0 = [xleft + 2*(xright-xleft)/3+1.2, ytop-0.5] #island_1 = [xleft + 2*(xright-xleft)/3+0.5, ybottom + 2*(ytop-ybottom)/3] #island_2 = [xleft + (xright-xleft)/2+0.3, ybottom + 2*(ytop-ybottom)/3-0.3] #island_3 = [xleft + (xright-xleft)/2+0.3, ybottom + (ytop-ybottom)/3+0.3] #island_4 = [xleft + 2*(xright-xleft)/3+0.4, ybottom + (ytop-ybottom)/3-0.3] #island_5 = [xleft + 2*(xright-xleft)/3+1.2, ybottom+0.2] #island_6 = [xl-.01, yb] #OK #island_7 = [xl-.01, yt] #OK # Island area and drawdown region island_0 = [xleft + 2*(xright-xleft)/3+1.2, ytop-0.5] island_1 = [xleft + 2*(xright-xleft)/3+0.5, ybottom + 2*(ytop-ybottom)/3] island_2 = [xleft + (xright-xleft)/2+0.4, ybottom + 2*(ytop-ybottom)/3-0.3] island_3 = [xleft + (xright-xleft)/2+0.4, ybottom + (ytop-ybottom)/3+0.3] island_4 = [xleft + 2*(xright-xleft)/3+0.4, ybottom + (ytop-ybottom)/3-0.3] island_5 = [xleft + 2*(xright-xleft)/3+1.2, ybottom+0.8] island_6 = [xl-.01, yb] # Keep right edge just off the gulleys island_7 = [xl-.01, yt] island = [island_0, island_1, island_2, island_3, island_4, island_5, island_6, island_7] # Region spanning half right hand side of domain just inside boundary (org) #rhs_nw = [xleft + (xright-xleft)/3+1, ytop-0.02] #rhs_sw = [xleft + (xright-xleft)/3+1, ybottom+0.02] #rhs_se = [xright-0.02, ybottom+0.02] #rhs_ne = [xright-0.02, ytop-0.02] # Region spanning half right hand side of domain just inside boundary rhs_nw = [xleft + (xright-xleft)/3+1, ytop-1.4] rhs_sw = [xleft + (xright-xleft)/3+1, ybottom+0.5] rhs_se = [xright-0.1, ybottom+0.2] rhs_ne = [xright-0.1, ytop-0.2] rhs_region = [rhs_nw, rhs_ne, rhs_se, rhs_sw] # Interior regions and creation of mesh interior_regions = [[rhs_region, 0.0005], [island, 0.0002*base_resolution], [gulleys, 0.00002*base_resolution]] meshname = project.mesh_filename + '.msh' m = create_mesh_from_regions(bounding_polygon, boundary_tags={'wall': [0, 1, 3], 'wave': [2]}, maximum_triangle_area=0.1*base_resolution, interior_regions=interior_regions, filename=project.mesh_filename, verbose=True)