Changeset 16 for Swollen/doc
- Timestamp:
- Nov 4, 2004, 6:16:44 PM (20 years ago)
- File:
-
- 1 edited
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Swollen/doc/contract2_priorities.txt
r15 r16 7 7 ACCEPTED: 8 8 9 - Wireframe toggle for water surface only, 'w' key [4] 10 - Reference horizon (possibly sky) as visual aid to orient scene [5] 11 - Use per-vertex normals for reflection of light [4] 12 - Correct scaling and origin for datasets not centered at (0,0)? [3] 13 - Texture mapped topography [4] 14 - Culling of triangles [5] 15 16 17 ACCEPTED IN PRINCIPLE (STILL NEED TO BE VERIFIED): 18 19 - Compilation under Mac [1] 20 - Ability to automatically produce distro (win32) [4] 21 - Ability to compile from arbitrary location (e.g. using environment variables) [4] 22 - Texture mapped water surface [2] (Not the same as the reflection?) 23 9 24 10 25 COMPLETED: 11 26 12 - Wireframe toggle for water surface only, 'w' key [4] 13 - Ability to compile from arbitrary location (e.g. using environment variables) [4] 14 - Correct scaling and origin for datasets not centered at (0,0)? [3] 15 - Reference horizon (possibly sky) as visual aid to orient scene [5] 16 - Compilation under Mac [1] 17 - Culling of triangles [5] 18 - Use per-vertex normals for reflection of light [4] 19 - Ability to automatically produce distro (win32) [4] 20 - Texture mapped water surface [2] 21 - Texture mapped topography [4] 27 28 22 29 23 30 24 31 UNDER DEVELOPMENT: 25 32 26 - Output coordinates defining camera position [5] 27 - Interactive positioning of light(s) [4] 28 - use of geotiff in sww file [?] 29 - Optional height-dependent colour coding of water surface [4] 33 - use of geotiff in sww file [5] 34 - Optional colour coding of water surface based on arbitrary fields 35 (e.g. stage, speed, ..) [4] 36 - Output coordinates defining camera position [?] 37 - Interactive positioning of light(s) [?] 38 30 39 31 40 … … 51 60 APPEARANCE: 52 61 53 - Scene augmentation with OSG models [ 3]62 - Scene augmentation with OSG models [2] 54 63 - Optional contour lines of water surface [1] 55 64 - z-scaling to emphasize vertical details [1] … … 59 68 FUNCTIONALITY: 60 69 61 - Input camera position to give desired view [3]62 70 - Ability to read from file as it is being produced (like tail -f) [3] 63 - Ability to output frames in a common image format for making standalone animation [2] 64 - Optional colour coding for momentum [1] 71 - Ability to output frames in a common image format for making standalone animation [3] 72 - Input camera position to give desired view [2] 73 - Return to home view [2] 74 - Movement restricted to within bounding sphere [1] 75 - Command line parameters for culling, speed [1] 76 - Optional colour coding for momentum [0] (Superseded) 65 77 - Ability to show earthquakes [0] 66 78 - Concept of 'buildings' and shaking them [0] 67 - Movement restricted to within bounding sphere [?] 68 - Command line parameters for culling, speed [?] 69 - Return to home view [?] 79 70 80 71 81 72 82 OPTIMIZATION: 73 83 74 - Separate thread for loading a ring buffer of stage data [3]75 84 - Scene optimization via geometry and texture level-of-detail (LOD) [3] 76 85 - Ability to handle scenes with a resolution of 500,000+ triangles [3] 86 - Separate thread for loading a ring buffer of stage data [1] 77 87 78 88
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