Changeset 98


Ignore:
Timestamp:
Jun 3, 2005, 5:38:16 PM (19 years ago)
Author:
darran
Message:
  • admin
File:
1 edited

Legend:

Unmodified
Added
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  • Swollen/doc/contract2_priorities.txt

    r82 r98  
    1212- Correct scaling and origin for datasets not centered at (0,0)? [3]
    1313- Texture mapped topography (currently fixed as bedslope.jpg) [4]
    14 #- Culling of triangles ('c' key to cycle through culling states) [5] (Still there 20/1/5?)
    1514- Movement restricted to within bounding sphere (sky now stays at fixed distance
    1615  from camera) [1]
     
    2827- Ability to compile from arbitrary location (e.g. using environment variables) [4]
    2928- Texture mapped water surface [2] (Not the same as the reflection?)
    30 
     29- use of geotiff in sww file [5]
    3130
    3231
     
    3433
    3534- Optional height-dependent semi-transparent water surface [0]
    36 - Interactive positioning of light(s) [0]
     35- Ability to handle scenes with a resolution of 500,000+ triangles [3]
    3736
    3837 
    3938UNDER DEVELOPMENT:
    4039
     40- Interactive positioning of light(s) [0]
     41- Culling of triangles ('c' key to cycle through culling states) [5] (Still there 20/1/5?)
    4142- Ability to have shading on bed-surface. This was the case with
    4243  distro31052004 and is very useful with large scale topographies.
     
    4647  or perhaps tie in with the geotiff item by having such a default behaviour. [5]
    4748- fix popping on shallow triangles [5]
    48 - use of geotiff in sww file [5]
    4949- Optional colour coding of water surface based on arbitrary fields
    5050  (e.g. stage, speed, momentum, ..) [4]
    5151- Output coordinates defining camera position [?]
    52 - Ability to handle scenes with a resolution of 500,000+ triangles [3]
    5352- add back steep culling ability [4]
    5453
     
    9291
    9392- Ability to read from file as it is being produced (like tail -f) [3]
    94 - Ability to output frames in a common image format for making standalone animation [3]
    95 - Input camera position to give desired view [2]
     93- Ability to output frames in a common image format for making standalone animation [4]
     94- Input camera position to give desired view [3]
    9695- Start up with a view sight from above rather than from the side [2]
    9796- key binding 'h' for home camera position (return to home view) [2]
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