Changeset 98
- Timestamp:
- Jun 3, 2005, 5:38:16 PM (19 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
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Swollen/doc/contract2_priorities.txt
r82 r98 12 12 - Correct scaling and origin for datasets not centered at (0,0)? [3] 13 13 - Texture mapped topography (currently fixed as bedslope.jpg) [4] 14 #- Culling of triangles ('c' key to cycle through culling states) [5] (Still there 20/1/5?)15 14 - Movement restricted to within bounding sphere (sky now stays at fixed distance 16 15 from camera) [1] … … 28 27 - Ability to compile from arbitrary location (e.g. using environment variables) [4] 29 28 - Texture mapped water surface [2] (Not the same as the reflection?) 30 29 - use of geotiff in sww file [5] 31 30 32 31 … … 34 33 35 34 - Optional height-dependent semi-transparent water surface [0] 36 - Interactive positioning of light(s) [0]35 - Ability to handle scenes with a resolution of 500,000+ triangles [3] 37 36 38 37 39 38 UNDER DEVELOPMENT: 40 39 40 - Interactive positioning of light(s) [0] 41 - Culling of triangles ('c' key to cycle through culling states) [5] (Still there 20/1/5?) 41 42 - Ability to have shading on bed-surface. This was the case with 42 43 distro31052004 and is very useful with large scale topographies. … … 46 47 or perhaps tie in with the geotiff item by having such a default behaviour. [5] 47 48 - fix popping on shallow triangles [5] 48 - use of geotiff in sww file [5]49 49 - Optional colour coding of water surface based on arbitrary fields 50 50 (e.g. stage, speed, momentum, ..) [4] 51 51 - Output coordinates defining camera position [?] 52 - Ability to handle scenes with a resolution of 500,000+ triangles [3]53 52 - add back steep culling ability [4] 54 53 … … 92 91 93 92 - Ability to read from file as it is being produced (like tail -f) [3] 94 - Ability to output frames in a common image format for making standalone animation [ 3]95 - Input camera position to give desired view [ 2]93 - Ability to output frames in a common image format for making standalone animation [4] 94 - Input camera position to give desired view [3] 96 95 - Start up with a view sight from above rather than from the side [2] 97 96 - key binding 'h' for home camera position (return to home view) [2]
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