PRIORITIES FOR SECOND CONTRACT Priorities are in the range [0,5] with 5 being the highest and 0 the lowest. ACCEPTED: - Wireframe toggle for water surface only, 'w' key [4] - Reference horizon (possibly sky) as visual aid to orient scene [5] - Use per-vertex normals for reflection of light [4] - Correct scaling and origin for datasets not centered at (0,0)? [3] - Texture mapped topography (currently fixed as bedslope.jpg) [4] #- Culling of triangles ('c' key to cycle through culling states) [5] (Still there 20/1/5?) - Movement restricted to within bounding sphere (sky now stays at fixed distance from camera) [1] - Ability to remove light source (it's in the way sometimes) (removed totally) [2] - Duncan and Ole able to compile Swollen from source under Windows/Visual Studio .NET [3] - z-scaling to emphasize vertical details (via -scale command line parameter) [1] - added -nosky command-line option to appease those who want a plain background [?] - add -version command line flag synced with Subversion revision number (useful for debugging) [?] ACCEPTED IN PRINCIPLE (STILL NEED TO BE VERIFIED): - Compilation under Mac [1] - Ability to automatically produce distro (win32) [4] - Ability to compile from arbitrary location (e.g. using environment variables) [4] - Texture mapped water surface [2] (Not the same as the reflection?) COMPLETED: - Optional height-dependent semi-transparent water surface [0] - Interactive positioning of light(s) [0] UNDER DEVELOPMENT: - Ability to have shading on bed-surface. This was the case with distro31052004 and is very useful with large scale topographies. Please have a look at the file Hobart_first_order_size77670.sww using both swwviewer and swollen and let Ole know what you think. Perhaps default to that standard background in the absence of bedslope.jpg or perhaps tie in with the geotiff item by having such a default behaviour. [5] - fix popping on shallow triangles [5] - use of geotiff in sww file [5] - Optional colour coding of water surface based on arbitrary fields (e.g. stage, speed, momentum, ..) [4] - Output coordinates defining camera position [?] - Ability to handle scenes with a resolution of 500,000+ triangles [3] - add back steep culling ability [4] BUG LIST - culling - --help not working, -h giving an "abort trap" - steepcull dataset reveals steep angle cull problem - dragging sww onto swollen (all in one directory) does not produce the same results as calling from command line - Problems with Duncan's, Chris' and Stephen Roberts' machines at GA: Swollen won't render semi transparency. Swwviewer works fine. (This appeared to work on Dunca's computer 13/12/4?). - with -scale, rotation seems unnatural (and initial position shifted vertically?) BUGS FIXED: - toggle wireframe not working on Mac - can no longer make model disappear by pushing back through sky [2004-12-15] - Swollen starts up showing first time step, not zeroth (even though clock shows zero). Stepping one forward and one back, bring things into sync. [2004-12-01] - nonuniform scaling into unit cube should be uniform [2004-12-01] - onscreen text no longer obscured by zoomed model - removed lighting from onscreen text, now constant colour - memory leak occurring when loading subsequent stages fixed by use of ref_ptrs in SWWReader -------------------------------------------------- APPEARANCE: - Scene augmentation with OSG models [2] - Optional contour lines of water surface [1] FUNCTIONALITY: - Ability to read from file as it is being produced (like tail -f) [3] - Ability to output frames in a common image format for making standalone animation [3] - Input camera position to give desired view [2] - Start up with a view sight from above rather than from the side [2] - key binding 'h' for home camera position (return to home view) [2] - key binding 't' for top camera position (go to orthographic view) [1] - Command line parameters for culling, speed [1] - Ability to show earthquakes [0] - Concept of 'buildings' and shaking them [0] - user feedback should differentiate between "sww file not found" and "sww file couldn't read" [1] - prune -help documentation removing irrelevant options [?] OPTIMIZATION: - Scene optimization via geometry and texture level-of-detail (LOD) [3] - Separate thread for loading a ring buffer of stage data [1] COMPILATION: - Ability to automatically produce distro (linux) [4] - Compilation under Linux [3] - Ability to compile using gnu gcc/g++ [3] OTHER: - Brief documentation of interface [4] - Revisit use of culling steep epsilon [3] - SWW netcdf meta information [0]