1 | |
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2 | PRIORITIES FOR SECOND CONTRACT |
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3 | |
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4 | Priorities are in the range [0,5] with 5 being the highest and 0 the lowest. |
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5 | |
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6 | |
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7 | ACCEPTED: |
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8 | |
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9 | - Wireframe toggle for water surface only, 'w' key [4] |
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10 | - Reference horizon (possibly sky) as visual aid to orient scene [5] |
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11 | - Use per-vertex normals for reflection of light [4] |
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12 | - Correct scaling and origin for datasets not centered at (0,0)? [3] |
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13 | - Texture mapped topography (currently fixed as bedslope.jpg) [4] |
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14 | #- Culling of triangles ('c' key to cycle through culling states) [5] (Still there 20/1/5?) |
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15 | - Movement restricted to within bounding sphere (sky now stays at fixed distance |
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16 | from camera) [1] |
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17 | - Ability to remove light source (it's in the way sometimes) (removed totally) [2] |
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18 | - Duncan and Ole able to compile Swollen from source under Windows/Visual Studio .NET [3] |
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19 | - z-scaling to emphasize vertical details (via -scale command line parameter) [1] |
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20 | - added -nosky command-line option to appease those who want a plain background [?] |
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21 | - add -version command line flag synced with Subversion revision number (useful for debugging) [?] |
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22 | |
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23 | |
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24 | ACCEPTED IN PRINCIPLE (STILL NEED TO BE VERIFIED): |
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25 | |
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26 | - Compilation under Mac [1] |
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27 | - Ability to automatically produce distro (win32) [4] |
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28 | - Ability to compile from arbitrary location (e.g. using environment variables) [4] |
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29 | - Texture mapped water surface [2] (Not the same as the reflection?) |
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30 | |
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31 | |
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32 | |
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33 | COMPLETED: |
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34 | |
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35 | - Optional height-dependent semi-transparent water surface [0] |
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36 | - Interactive positioning of light(s) [0] |
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37 | |
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38 | |
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39 | UNDER DEVELOPMENT: |
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40 | |
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41 | - Ability to have shading on bed-surface. This was the case with |
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42 | distro31052004 and is very useful with large scale topographies. |
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43 | Please have a look at the file Hobart_first_order_size77670.sww using |
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44 | both swwviewer and swollen and let Ole know what you think. |
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45 | Perhaps default to that standard background in the absence of bedslope.jpg |
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46 | or perhaps tie in with the geotiff item by having such a default behaviour. [5] |
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47 | - fix popping on shallow triangles [5] |
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48 | - use of geotiff in sww file [5] |
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49 | - Optional colour coding of water surface based on arbitrary fields |
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50 | (e.g. stage, speed, momentum, ..) [4] |
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51 | - Output coordinates defining camera position [?] |
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52 | - Ability to handle scenes with a resolution of 500,000+ triangles [3] |
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53 | - add back steep culling ability [4] |
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54 | |
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55 | |
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56 | |
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57 | BUG LIST |
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58 | |
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59 | - culling |
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60 | - --help not working, -h giving an "abort trap" |
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61 | - steepcull dataset reveals steep angle cull problem |
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62 | - dragging sww onto swollen (all in one directory) does not produce the same results as |
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63 | calling from command line |
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64 | - Problems with Duncan's, Chris' and Stephen Roberts' machines at GA: Swollen won't render semi |
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65 | transparency. Swwviewer works fine. (This appeared to work on Dunca's computer 13/12/4?). |
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66 | - with -scale, rotation seems unnatural (and initial position shifted vertically?) |
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67 | |
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68 | |
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69 | BUGS FIXED: |
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70 | |
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71 | - toggle wireframe not working on Mac |
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72 | - can no longer make model disappear by pushing back through sky [2004-12-15] |
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73 | - Swollen starts up showing first time step, not zeroth (even though clock shows zero). Stepping one |
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74 | forward and one back, bring things into sync. [2004-12-01] |
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75 | - nonuniform scaling into unit cube should be uniform [2004-12-01] |
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76 | - onscreen text no longer obscured by zoomed model |
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77 | - removed lighting from onscreen text, now constant colour |
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78 | - memory leak occurring when loading subsequent stages fixed by use |
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79 | of ref_ptrs in SWWReader |
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80 | |
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81 | |
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82 | |
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83 | -------------------------------------------------- |
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84 | |
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85 | APPEARANCE: |
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86 | |
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87 | - Scene augmentation with OSG models [2] |
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88 | - Optional contour lines of water surface [1] |
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89 | |
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90 | |
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91 | FUNCTIONALITY: |
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92 | |
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93 | - Ability to read from file as it is being produced (like tail -f) [3] |
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94 | - Ability to output frames in a common image format for making standalone animation [3] |
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95 | - Input camera position to give desired view [2] |
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96 | - Start up with a view sight from above rather than from the side [2] |
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97 | - key binding 'h' for home camera position (return to home view) [2] |
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98 | - key binding 't' for top camera position (go to orthographic view) [1] |
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99 | - Command line parameters for culling, speed [1] |
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100 | - Ability to show earthquakes [0] |
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101 | - Concept of 'buildings' and shaking them [0] |
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102 | - user feedback should differentiate between "sww file not found" and |
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103 | "sww file couldn't read" [1] |
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104 | - prune -help documentation removing irrelevant options [?] |
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105 | |
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106 | |
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107 | OPTIMIZATION: |
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108 | |
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109 | - Scene optimization via geometry and texture level-of-detail (LOD) [3] |
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110 | - Separate thread for loading a ring buffer of stage data [1] |
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111 | |
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112 | |
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113 | COMPILATION: |
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114 | |
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115 | - Ability to automatically produce distro (linux) [4] |
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116 | - Compilation under Linux [3] |
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117 | - Ability to compile using gnu gcc/g++ [3] |
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118 | |
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119 | |
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120 | OTHER: |
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121 | |
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122 | - Brief documentation of interface [4] |
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123 | - Revisit use of culling steep epsilon [3] |
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124 | - SWW netcdf meta information [0] |
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