[6] | 1 | |
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| 2 | #include <math.h> |
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| 3 | #include <spotlight.h> |
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| 4 | #include <osg/ShapeDrawable> |
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| 5 | #include <iostream> |
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| 6 | |
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| 7 | #define DEF_DEFAULT_ANGLE 45 |
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| 8 | #define DEF_DEFAULT_EXPONENT 10 |
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[65] | 9 | #define DEF_DEFAULT_CONE_RADIUS 0.125 |
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| 10 | #define DEF_DEFAULT_CONE_HEIGHT 0.25 |
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[6] | 11 | |
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| 12 | |
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| 13 | SpotLight::SpotLight(osg::StateSet* rootStateSet, int num) |
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| 14 | { |
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| 15 | // positioning container |
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| 16 | _group = new osg::MatrixTransform; |
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| 17 | _group->setCullingActive(false); |
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| 18 | |
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| 19 | // OpenGL light |
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| 20 | _light = new osg::Light; |
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| 21 | _light->setLightNum(num); |
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| 22 | _light->setPosition(osg::Vec4(0,0,0,1)); |
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[64] | 23 | _light->setAmbient(osg::Vec4(0.0,0.0,0.0,1)); |
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[6] | 24 | _light->setDiffuse(osg::Vec4(1,1,1,1)); |
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[65] | 25 | _light->setSpecular(osg::Vec4(1,1,1,1)); |
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[6] | 26 | _light->setSpotCutoff(DEF_DEFAULT_ANGLE); |
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| 27 | _light->setSpotExponent(DEF_DEFAULT_EXPONENT); |
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| 28 | |
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| 29 | // Scenegraph node |
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| 30 | _source = new osg::LightSource; |
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[33] | 31 | _source->setReferenceFrame( osg::LightSource::RELATIVE_RF ); |
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[64] | 32 | _source->setLight( _light ); |
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[6] | 33 | _source->setLocalStateSetModes( osg::StateAttribute::ON ); |
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| 34 | _source->setStateSetModes( *rootStateSet, osg::StateAttribute::ON ); |
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| 35 | _group->addChild( _source ); |
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| 36 | |
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| 37 | // create cone marker for spotlight and rotate towards origin |
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| 38 | _marker = new osg::Geode; |
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| 39 | _shape = new osg::Cone; |
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| 40 | _shape->setRadius(DEF_DEFAULT_CONE_RADIUS); |
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| 41 | _shape->setHeight(DEF_DEFAULT_CONE_HEIGHT); |
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| 42 | _shape->setCenter( osg::Vec3(0,0,0) ); |
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| 43 | _marker->addDrawable( new osg::ShapeDrawable(_shape) ); |
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| 44 | |
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[36] | 45 | // omit marker cone for now (FIX ME) |
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[64] | 46 | _group->addChild(_marker); |
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[36] | 47 | |
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[6] | 48 | setPosition( osg::Vec3(0,0,1) ); // default overhead |
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| 49 | } |
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| 50 | |
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| 51 | |
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| 52 | void SpotLight::setSpotAngle( float degrees ) |
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| 53 | { |
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| 54 | _light->setSpotCutoff( degrees ); |
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| 55 | float radians = degrees * osg::PI / 180.0; |
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| 56 | float cone_radius = tan( radians/2.0 ) * _shape->getHeight(); |
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| 57 | _shape->setRadius( cone_radius ); |
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| 58 | } |
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| 59 | |
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| 60 | |
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| 61 | void SpotLight::setPosition(osg::Vec3 v) |
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| 62 | { |
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| 63 | osg::Vec3 origindir; |
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| 64 | osg::Quat quat; |
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| 65 | origindir.set( -v ); |
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| 66 | origindir.normalize(); |
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| 67 | quat.makeRotate( osg::Vec3(0,0,-1), origindir ); |
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| 68 | |
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| 69 | _group->setMatrix( osg::Matrix::rotate( quat ) * osg::Matrix::translate(v) ); |
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| 70 | } |
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| 71 | |
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| 72 | |
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| 73 | |
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| 74 | SpotLight::~SpotLight() |
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| 75 | { |
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| 76 | } |
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