[2229] | 1 | // |
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| 2 | // This example introduces the concepts of user interaction with VTK. |
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| 3 | // First, a different interaction style (than the default) is defined. |
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| 4 | // Second, the interaction is started. |
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| 5 | // |
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| 6 | // |
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| 7 | |
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| 8 | // we import the vtk wrapped classes forst |
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| 9 | import vtk.*; |
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| 10 | |
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| 11 | // then we define our class |
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| 12 | public class Cone5 { |
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| 13 | // in the static contructor we load in the native code |
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| 14 | // The libraries must be in your path to work |
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| 15 | static { |
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| 16 | System.loadLibrary("vtkCommonJava"); |
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| 17 | System.loadLibrary("vtkFilteringJava"); |
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| 18 | System.loadLibrary("vtkIOJava"); |
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| 19 | System.loadLibrary("vtkImagingJava"); |
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| 20 | System.loadLibrary("vtkGraphicsJava"); |
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| 21 | System.loadLibrary("vtkRenderingJava"); |
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| 22 | } |
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| 23 | |
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| 24 | // now the main program |
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| 25 | public static void main (String []args) throws Exception { |
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| 26 | // |
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| 27 | // Next we create an instance of vtkConeSource and set some of its |
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| 28 | // properties. The instance of vtkConeSource "cone" is part of a |
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| 29 | // visualization pipeline (it is a source process object); it produces |
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| 30 | // data (output type is vtkPolyData) which other filters may process. |
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| 31 | // |
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| 32 | vtkConeSource cone = new vtkConeSource(); |
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| 33 | cone.SetHeight( 3.0 ); |
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| 34 | cone.SetRadius( 1.0 ); |
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| 35 | cone.SetResolution( 10 ); |
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| 36 | |
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| 37 | // |
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| 38 | // In this example we terminate the pipeline with a mapper process object. |
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| 39 | // (Intermediate filters such as vtkShrinkPolyData could be inserted in |
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| 40 | // between the source and the mapper.) We create an instance of |
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| 41 | // vtkPolyDataMapper to map the polygonal data into graphics primitives. We |
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| 42 | // connect the output of the cone souece to the input of this mapper. |
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| 43 | // |
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| 44 | vtkPolyDataMapper coneMapper = new vtkPolyDataMapper(); |
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| 45 | coneMapper.SetInput(cone.GetOutput()); |
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| 46 | |
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| 47 | // |
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| 48 | // Create an actor to represent the cone. The actor orchestrates rendering of |
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| 49 | // the mapper's graphics primitives. An actor also refers to properties via a |
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| 50 | // vtkProperty instance, and includes an internal transformation matrix. We |
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| 51 | // set this actor's mapper to be coneMapper which we created above. |
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| 52 | // |
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| 53 | vtkActor coneActor = new vtkActor(); |
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| 54 | coneActor.SetMapper(coneMapper); |
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| 55 | |
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| 56 | // |
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| 57 | // Create the Renderer and assign actors to it. A renderer is like a |
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| 58 | // viewport. It is part or all of a window on the screen and it is |
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| 59 | // responsible for drawing the actors it has. We also set the |
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| 60 | // background color here. |
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| 61 | // |
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| 62 | vtkRenderer ren1 = new vtkRenderer(); |
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| 63 | ren1.AddActor(coneActor); |
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| 64 | ren1.SetBackground(0.1, 0.2, 0.4); |
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| 65 | |
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| 66 | // |
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| 67 | // Finally we create the render window which will show up on the screen. |
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| 68 | // We add our two renderers into the render window using AddRenderer. We also |
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| 69 | // set the size to be 600 pixels by 300. |
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| 70 | // |
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| 71 | vtkRenderWindow renWin = new vtkRenderWindow(); |
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| 72 | renWin.AddRenderer( ren1 ); |
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| 73 | renWin.SetSize(300, 300); |
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| 74 | |
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| 75 | // |
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| 76 | // Make one camera view 90 degrees from other. |
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| 77 | // |
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| 78 | ren1.GetActiveCamera().Azimuth(90); |
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| 79 | |
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| 80 | // |
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| 81 | // The vtkRenderWindowInteractor class watches for events (e.g., keypress, |
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| 82 | // mouse) in the vtkRenderWindow. These events are translated into event |
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| 83 | // invocations that VTK understands (see VTK/Common/vtkCommand.h for all |
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| 84 | // events that VTK processes). Then observers of these VTK events can |
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| 85 | // process them as appropriate. |
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| 86 | vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor(); |
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| 87 | iren.SetRenderWindow(renWin); |
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| 88 | |
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| 89 | // |
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| 90 | // By default the vtkRenderWindowInteractor instantiates an instance |
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| 91 | // of vtkInteractorStyle. vtkInteractorStyle translates a set of events |
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| 92 | // it observes into operations on the camera, actors, and/or properties |
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| 93 | // in the vtkRenderWindow associated with the vtkRenderWinodwInteractor. |
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| 94 | // Here we specify a particular interactor style. |
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| 95 | vtkInteractorStyleTrackballCamera style = |
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| 96 | new vtkInteractorStyleTrackballCamera(); |
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| 97 | iren.SetInteractorStyle(style); |
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| 98 | |
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| 99 | // |
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| 100 | // Unlike the previous examples where we performed some operations and then |
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| 101 | // exited, here we leave an event loop running. The user can use the mouse |
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| 102 | // and keyboard to perform the operations on the scene according to the |
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| 103 | // current interaction style. |
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| 104 | // |
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| 105 | |
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| 106 | // |
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| 107 | // Initialize and start the event loop. Once the render window appears, |
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| 108 | // mouse in the window to move the camera. The Start() method executes |
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| 109 | // an event loop which listens to user mouse and keyboard events. Note |
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| 110 | // that keypress-e exits the event loop. (Look in vtkInteractorStyle.h |
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| 111 | // for a summary of events, or the appropriate Doxygen documentation.) |
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| 112 | // |
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| 113 | iren.Initialize(); |
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| 114 | iren.Start(); |
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| 115 | } |
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| 116 | } |
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